示例#1
0
            internal static _SetNamedTexture SetNamedTexture()
            {
                if (_SetNamedTextureFunc == null)
                {
                    _SetNamedTextureFunc =
                        (_SetNamedTexture)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiBitmapCtrl_setNamedTexture"), typeof(_SetNamedTexture));
                }

                return(_SetNamedTextureFunc);
            }
示例#2
0
            internal static _SetNamedTexture SetNamedTexture()
            {
                if (_SetNamedTextureFunc == null)
                {
                    _SetNamedTextureFunc =
                        (_SetNamedTexture)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiBitmapCtrl_setNamedTexture"), typeof(_SetNamedTexture));
                }

                return(_SetNamedTextureFunc);
            }