internal static _SetActionThread SetActionThread() { if (_SetActionThreadFunc == null) { _SetActionThreadFunc = (_SetActionThread)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnPlayer_setActionThread"), typeof(_SetActionThread)); } return(_SetActionThreadFunc); }
internal static _SetActionThread SetActionThread() { if (_SetActionThreadFunc == null) { _SetActionThreadFunc = (_SetActionThread)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnPlayer_setActionThread"), typeof(_SetActionThread)); } return(_SetActionThreadFunc); }