public void Render(Axis Axis, int StartLevel, int EndLevel) { int iax = (int)Axis; _OrientedRenderer or = this._OrientedRenderers[iax]; if (or == null) { or = this._OrientedRenderers[iax] = new _OrientedRenderer(this, Axis); } or.Render(StartLevel, EndLevel); }
public void Dispose() { for (int iax = 0; iax < 3; iax++) { _OrientedRenderer or = this._OrientedRenderers[iax]; if (or != null) { or.Dispose(); } } }