private void button1_Click(object sender, EventArgs e) { if (!ObjectManager.EnumObjects()) { return; } _Combat combat = new _Combat(); var attackers = combat.Attackers; Console.WriteLine(attackers.Count); }
/// <summary> /// Constructor /// </summary> internal _Info() { Waypoints = new _Waypoints(); Rest = new _Rest(); Target = new _Target(); Combat = new _Combat(); Loot = new _Loot(); Vendor = new _Vendor(); PathAfterFightToWaypoint = new _PathAfterFightToWaypoint(); PathToPosition = new _PathToPosition(); PathToUnit = new _PathToUnit(); PathSafeGhostwalk = new _PathSafeGhostwalk(); PathBackup = new _PathBackup(); PathForceBackup = new _PathForceBackup(); PathManager = new _PathManager(); SpiritWalk = new _SpiritWalk(); RareSpotter = new _RareSpotter(); BreakHelper = new _BreakHelper(); }