示例#1
0
        private void button1_Click(object sender, EventArgs e)
        {
            if (!ObjectManager.EnumObjects())
            {
                return;
            }
            _Combat combat    = new _Combat();
            var     attackers = combat.Attackers;

            Console.WriteLine(attackers.Count);
        }
示例#2
0
 /// <summary>
 ///     Constructor
 /// </summary>
 internal _Info()
 {
     Waypoints = new _Waypoints();
     Rest      = new _Rest();
     Target    = new _Target();
     Combat    = new _Combat();
     Loot      = new _Loot();
     Vendor    = new _Vendor();
     PathAfterFightToWaypoint = new _PathAfterFightToWaypoint();
     PathToPosition           = new _PathToPosition();
     PathToUnit        = new _PathToUnit();
     PathSafeGhostwalk = new _PathSafeGhostwalk();
     PathBackup        = new _PathBackup();
     PathForceBackup   = new _PathForceBackup();
     PathManager       = new _PathManager();
     SpiritWalk        = new _SpiritWalk();
     RareSpotter       = new _RareSpotter();
     BreakHelper       = new _BreakHelper();
 }