public static _BilinearSurface CreateLineCoords() { GameObject go = new GameObject("_BilinearSurface"); _BilinearSurface bs = go.AddComponent <_BilinearSurface>(); return(bs); }
void Awake() { bs = target as _BilinearSurface; }
public static _BilinearSurface CreateLineCoords() { GameObject go = new GameObject("_BilinearSurface"); _BilinearSurface bs = go.AddComponent <_BilinearSurface>(); return(bs); }
void Awake() { bs = target as _BilinearSurface; }