示例#1
0
 // Use this for initialization
 void Start()
 {
     RT       = GameObject.Find("RightTop");
     LB       = GameObject.Find("LeftBot");
     Progress = this.gameObject.GetComponent <_2dxFX_EnergyBar> ();
     m_DC     = GameObject.Find("Player").GetComponent <DreammancerCharacter> ();
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     RT       = GameObject.Find("RightTop");
     LB       = GameObject.Find("LeftBot");
     m_heal   = GameObject.Find("Player").GetComponent <Health>();
     Progress = this.gameObject.GetComponent <_2dxFX_EnergyBar> ();
     //Debug.Log (RT);
     //Debug.Log (LB);
 }
示例#3
0
    public override void OnInspectorGUI()
    {
        m_object.Update();
        DrawDefaultInspector();

        _2dxFX_EnergyBar _2dxScript = (_2dxFX_EnergyBar)target;

        Texture2D icon = Resources.Load("2dxfxinspector") as Texture2D;

        if (icon)
        {
            Rect  r;
            float ih     = icon.height;
            float iw     = icon.width;
            float result = ih / iw;
            float w      = Screen.width;
            result = result * w;
            r      = GUILayoutUtility.GetRect(ih, result);
            EditorGUI.DrawTextureTransparent(r, icon);
        }

        EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));

        if (_2dxScript.ForceMaterial == null)
        {
            _2dxScript.ActiveChange = true;
        }
        else
        {
            if (GUILayout.Button("Remove Shared Material"))
            {
                _2dxScript.ForceMaterial = null;
                _2dxScript.ShaderChange  = 1;
                _2dxScript.ActiveChange  = true;
                _2dxScript.CallUpdate();
            }

            EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property"));
        }

        if (_2dxScript.ActiveChange)
        {
            EditorGUILayout.BeginVertical("Box");


            Texture2D icone = Resources.Load("2dxfx-icon-value") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("BarProgress"), new GUIContent("Energy Bar", icone, "Change the energy bar value from 0 to 1"));

            icone = Resources.Load("2dxfx-icon-fade") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Value2"), new GUIContent("Smooth Line", icone, "Smooth Line"));

            icone = Resources.Load("2dxfx-icon-brightness") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Value3"), new GUIContent("Darker Value", icone, "Darker Value"));



            icone = Resources.Load("2dxfx-icon-color") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Value4"), new GUIContent("Energy RED DANGER", icone, "Use the color energy red danger status, 0 = none / 1 = red"));

            icone = Resources.Load("2dxfx-icon-color") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Value5"), new GUIContent("Transparency Dark", icone, "Fade of the transparency dark"));



            EditorGUILayout.BeginVertical("Box");

            icone = Resources.Load("2dxfx-icon-fade") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));

            EditorGUILayout.EndVertical();
            EditorGUILayout.EndVertical();
        }

        m_object.ApplyModifiedProperties();
    }