private void Start() { this_collider = GetComponent <Collider>(); UIControl = GameObject.Find("UI").GetComponent <UIController>(); ZF = FindObjectOfType <Zone_Flags>(); Assert.IsTrue(Required_Flags.Count == Required_Flags_Polarity.Count); }
private void Awake() { eventQueue = GameObject.Find("EventDisplay").GetComponent <EventQueue>(); questsHolder = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); QHud = GameObject.Find("QuestDisplay").GetComponent <QuestHUD>(); ZF = FindObjectOfType <Zone_Flags>(); if (QuestName.Length > 27) { Debug.LogError("Either change QuestUI or Length of this QuestName. This will not look good in UI"); } }
void Start() { ZF = FindObjectOfType <Zone_Flags>(); }
protected override void Start() { base.Start(); n_RollTime = (RollTimeArray[(int)HM.Return_MovementType()] * RollRandomnessFunc()) + Time.time; ZF = FindObjectOfType <Zone_Flags>(); }