/// <summary> /// The mission engine pushes a new mission /// </summary> /// <param name="missionProgressUpdate"></param> /// <returns></returns> public void MissionNew(MissionProgressUpdate missionProgressUpdate) { var missionZoneProgress = ZoneMissionInProgress.CreateFromProgressUpdate(_zone, missionProgressUpdate); _runningMissions[missionProgressUpdate.missionId] = missionZoneProgress; var targets = missionZoneProgress.LoadZoneTargets(_zone.PresenceManager, _player); foreach (var missionTarget in targets) { _cachedMissionTargets.Add(missionTarget.Id, missionTarget); } }
/// <summary> /// Inits the missions. /// </summary> public void InitMissions() { foreach (var missionZoneInProgress in ZoneMissionInProgress.GetRunningMissionsSql(_zone, _player.Character.Id)) { _runningMissions.Add(missionZoneInProgress.missionId, missionZoneInProgress); var targets = missionZoneInProgress.LoadZoneTargets(_zone.PresenceManager, _player).ToArray(); foreach (var missionTarget in targets) { _cachedMissionTargets.Add(missionTarget.Id, missionTarget); } } Logger.Info(_cachedMissionTargets.Count + " mission targets loaded for player:" + _player.Character.Id); }
public SubmitItemZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter) : base(zone, player, target, zoneMissionInProgress) { _progressCounter = progressCounter; }
public DrillMineralZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter) : base(zone, player, target, zoneMissionInProgress) { _progressCounter = progressCounter; }
public HarvestPlantZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter) : base(zone, player, target, zoneMissionInProgress) { _progressCounter = progressCounter; }
public ScanContainerZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, ProgressCounter progressCounter) : base(zone, player, target, zoneMissionInProgress) { _progressCounter = progressCounter; }
public ScanMaterialZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress) : base(zone, player, target, zoneMissionInProgress) { }
public PopNpcZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress, IPresenceManager presenceManager) : base(zone, player, target, zoneMissionInProgress) { _presenceManager = presenceManager; }
public ReachPositionZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress) : base(zone, player, target, zoneMissionInProgress) { }
public SummonNpcEggZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress) : base(zone, player, target, zoneMissionInProgress) { }
public AlarmSwitchZoneTarget(IZone zone, Player player, MissionTarget target, ZoneMissionInProgress zoneMissionInProgress) : base(zone, player, target, zoneMissionInProgress) { }