protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { _coreUseHandler.Init(); _productionFacilityNodeHelper.Init(); base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { States.Aggressive = Behavior.Type == NpcBehaviorType.Aggressive; base.OnEnterZone(zone, enterType); AI.Push(new IdleAI(this)); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { Init(); _coreUseHandler.Init(); //majd itt fog onlineba atmenni base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { if (enterType == ZoneEnterType.Deploy) { PBSHelper.OnPBSEggDeployed(Zone, this); } base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { if (enterType == ZoneEnterType.Deploy) { ApplyTeleportCooldownEffect(true); //az elso kornek a cooldownja } base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { var rift = Zone.Units.OfType <Rift>().RandomElement(); if (rift != null) { _targetPosition = rift.CurrentPosition; } base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { if (enterType == ZoneEnterType.Deploy) { Player player; if (Zone.TryGetPlayer(this.GetOwnerAsCharacter(), out player)) { player.Session.SendPacket(new PinCodePacketBuilder(this)); } } base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { base.OnEnterZone(zone, enterType); if (!IsEnabled) { Logger.Info("teleport column is turned ON " + this); IsEnabled = true; this.Save(); } States.UseEnabled = IsEnabled; }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { base.OnEnterZone(zone, enterType); //aa zone.SendPacketToGang(Gang, new GangUpdatePacketBuilder(Visibility.Visible, this)); MissionHandler = _missionHandlerFactory(zone, this); MissionHandler.InitMissions(); Direction = FastRandom.NextDouble(); var p = DynamicProperties.GetProperty <int>(k.pvpRemaining); if (!p.HasValue) { return; } ApplyPvPEffect(TimeSpan.FromMilliseconds(p.Value)); p.Clear(); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { base.OnEnterZone(zone, enterType); RefreshEffectBonus(); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { _despawnHelper = UnitDespawnHelper.Create(this, LifeTime); base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { OpenOrClose(zone, IsOpen); base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { _pbsObjectHelper.Init(); _reinforceHandler.Init(); base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { _coreUseHandler.Init(); base.OnEnterZone(zone, enterType); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { base.OnEnterZone(zone, enterType); _probingInterval = new IntervalTimer(GetProbeInterval(), true); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { base.OnEnterZone(zone, enterType); _fsm.Push(new EmitState(this)); }
protected override void OnEnterZone(IZone zone, ZoneEnterType enterType) { AI.ToActiveAI(); base.OnEnterZone(zone, enterType); }