void Start() { bossBehavior = gameObject.GetComponentInParent <Zone1BossBehavior>(); collidTrigger = GetComponent <Collider>(); }
void Start() { bossBehavior = gameObject.GetComponentInParent <Zone1BossBehavior>(); }
void Start() { bossBehavior = gameObject.GetComponentInParent <Zone1BossBehavior>(); collidTrigger = GetComponent <Collider>(); InvokeRepeating("ActivateCollider", 1f, 4f); }