void Start() { sprite = GetComponent <tk2dSprite>(); curAnim = GetComponent <tk2dSpriteAnimator>(); CC = GetComponent <CharacterController>(); //Debug.Log("in Zombie Start"); if (curState != ZombieState.Cutscene) { _wander = transform.GetComponent <ZombieWander>(); _chase = transform.FindChild("ZombieDetectionRange").GetComponent <ZombieChase>(); } // Do the wander change in here, then add a "changeStateToWander" Function // Start and stop animation so it doesn't glitch if interacting before animating starts curAnim.Play(); curAnim.Stop(); }
void Start() { sprite = GetComponent<tk2dSprite>(); curAnim = GetComponent<tk2dSpriteAnimator>(); CC = GetComponent<CharacterController>(); //Debug.Log("in Zombie Start"); if(curState != ZombieState.Cutscene){ _wander = transform.GetComponent<ZombieWander>(); _chase = transform.FindChild("ZombieDetectionRange").GetComponent<ZombieChase>(); } // Do the wander change in here, then add a "changeStateToWander" Function // Start and stop animation so it doesn't glitch if interacting before animating starts curAnim.Play(); curAnim.Stop(); }