示例#1
0
        public override void Update(float gameTime, 
            ZombieSmashers.map.Map map,
            ParticleManager pMan,
            Character[] c)
        {
            if (!netSend)
            {
                HitManager.CheckHit(this, c, pMan);

                KillMe();
            }
        }
示例#2
0
        public override void Update(float gameTime, 
            ZombieSmashers.map.Map map,
            ParticleManager pMan,
            Character[] c)
        {
            if (HitManager.CheckHit(this, c, pMan))
                frame = 0f;

            if (map.CheckParticleCol(Location))
            {
                this.frame = 0f;
                pMan.MakeBulletDust(Location, Trajectory);
            }
            base.Update(gameTime, map, pMan, c);
        }