// Token: 0x060033BF RID: 13247 RVA: 0x0014FA48 File Offset: 0x0014DE48 public static void alert(Vector3 position, float radius) { float sqrRadius = radius * radius; if (LevelNavigation.checkNavigation(position)) { AlertTool.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(position, sqrRadius, AlertTool.zombiesInRadius); for (int i = 0; i < AlertTool.zombiesInRadius.Count; i++) { Zombie zombie = AlertTool.zombiesInRadius[i]; if (!zombie.isDead) { zombie.alert(position, true); } } } AlertTool.animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(position, sqrRadius, AlertTool.animalsInRadius); for (int j = 0; j < AlertTool.animalsInRadius.Count; j++) { Animal animal = AlertTool.animalsInRadius[j]; if (!animal.isDead) { if (animal.asset != null) { if (animal.asset.behaviour != EAnimalBehaviour.IGNORE) { animal.alertPoint(position, true); } } } } }
// Token: 0x060033BE RID: 13246 RVA: 0x0014F69C File Offset: 0x0014DA9C public static void alert(Player player, Vector3 position, float radius, bool sneak, Vector3 spotDir, bool isSpotOn) { radius *= Provider.modeConfigData.Players.Detect_Radius_Multiplier; radius = Mathf.Clamp(radius, 0f, 64f); if (player == null) { return; } float sqrRadius = radius * radius; if (player.movement.nav != 255) { if (ZombieManager.regions[(int)player.movement.nav].hasBeacon) { for (int i = 0; i < ZombieManager.regions[(int)player.movement.nav].zombies.Count; i++) { Zombie zombie = ZombieManager.regions[(int)player.movement.nav].zombies[i]; if (!zombie.isDead) { if (zombie.checkAlert(player)) { zombie.alert(player); } } } } AlertTool.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(position, sqrRadius, AlertTool.zombiesInRadius); for (int j = 0; j < AlertTool.zombiesInRadius.Count; j++) { Zombie zombie2 = AlertTool.zombiesInRadius[j]; if (!zombie2.isDead) { if (zombie2.checkAlert(player)) { Vector3 vector = zombie2.transform.position - position; if (AlertTool.check(zombie2.transform.forward, vector, sqrRadius, sneak, spotDir, isSpotOn)) { RaycastHit raycastHit; Physics.Raycast(zombie2.transform.position + Vector3.up, -vector, out raycastHit, vector.magnitude * 0.95f, RayMasks.BLOCK_VISION); if (!(raycastHit.transform != null)) { zombie2.alert(player); } } } } } } AlertTool.animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(position, sqrRadius, AlertTool.animalsInRadius); for (int k = 0; k < AlertTool.animalsInRadius.Count; k++) { Animal animal = AlertTool.animalsInRadius[k]; if (!animal.isDead) { if (animal.asset != null) { if (animal.asset.behaviour == EAnimalBehaviour.DEFENSE) { if (!animal.isFleeing) { Vector3 vector2 = animal.transform.position - position; if (!AlertTool.check(animal.transform.forward, vector2, sqrRadius, sneak, spotDir, isSpotOn)) { goto IL_385; } RaycastHit raycastHit; Physics.Raycast(animal.transform.position + Vector3.up, -vector2, out raycastHit, vector2.magnitude * 0.95f, RayMasks.BLOCK_VISION); if (raycastHit.transform != null) { goto IL_385; } } animal.alertPoint(player.transform.position, true); } else if (animal.asset.behaviour == EAnimalBehaviour.OFFENSE) { if (animal.checkAlert(player)) { Vector3 vector3 = animal.transform.position - position; if (AlertTool.check(animal.transform.forward, vector3, sqrRadius, sneak, spotDir, isSpotOn)) { RaycastHit raycastHit; Physics.Raycast(animal.transform.position + Vector3.up, -vector3, out raycastHit, vector3.magnitude * 0.95f, RayMasks.BLOCK_VISION); if (!(raycastHit.transform != null)) { animal.alertPlayer(player, true); } } } } } } IL_385 :; } }
public static bool Prefix(InteractableSentry __instance) { RocketPlayer ownerPlayer = new RocketPlayer(__instance.owner.ToString()); bool hasWeapon = (bool)hasWeaponField.GetValue(__instance); bool isFiring = (bool)isFiringField.GetValue(__instance); bool isAiming = (bool)isAimingField.GetValue(__instance); float lastScan = (float)lastScanField.GetValue(__instance); float lastFire = (float)lastFireField.GetValue(__instance); float fireTime = (float)fireTimeField.GetValue(__instance); float lastAim = (float)lastAimField.GetValue(__instance); ItemWeaponAsset displayAsset = displayAssetField.GetValue(__instance) as ItemWeaponAsset; Attachments attachments = attachmentsField.GetValue(__instance) as Attachments; bool interact = (bool)interactField.GetValue(__instance); var playersInRadius = (List <Player>)playersInRadiusField.GetValue(null); var zombiesInRadius = (List <Zombie>)zombiesInRadiusField.GetValue(null); var animalsInRadius = (List <Animal>)animalsInRadiusField.GetValue(null); var targetPlayer = targetPlayerField.GetValue(__instance) as Player; var targetZombie = targetZombieField.GetValue(__instance) as Zombie; var targetAnimal = targetAnimalField.GetValue(__instance) as Animal; var aimTransform = aimTransformField.GetValue(__instance) as Transform; if (__instance.isPowered) { Vector3 vector3_1 = __instance.transform.position + new Vector3(0.0f, 0.65f, 0.0f); Vector3 vector3_2; if ((double)Time.realtimeSinceStartup - (double)lastScan > 0.100000001490116) { lastScanField.SetValue(__instance, Time.realtimeSinceStartup); float a = 48f; if (hasWeapon) { a = Mathf.Min(a, ((ItemWeaponAsset)displayAsset).range); } float sqrRadius = a * a; float num = sqrRadius; Player player = (Player)null; Zombie zombie = (Zombie)null; Animal animal = (Animal)null; if (Provider.isPvP) { playersInRadius.Clear(); PlayerTool.getPlayersInRadius(vector3_1, sqrRadius, playersInRadius); for (int index = 0; index < playersInRadius.Count; ++index) { Player playersInRadiu = playersInRadius[index]; var currentRocketPlayer = new RocketPlayer(playersInRadiu.channel.owner.playerID.steamID.ToString()); if (currentRocketPlayer.HasPermission(GodPermission)) { continue; } if (!(playersInRadiu.channel.owner.playerID.steamID == __instance.owner) && !playersInRadiu.quests.isMemberOfGroup(__instance.group) && (!playersInRadiu.life.isDead && playersInRadiu.animator.gesture != EPlayerGesture.ARREST_START) && ((!playersInRadiu.movement.isSafe || !playersInRadiu.movement.isSafeInfo.noWeapons) && playersInRadiu.movement.canAddSimulationResultsToUpdates) && (!((UnityEngine.Object)player != (UnityEngine.Object)null) || playersInRadiu.animator.gesture != EPlayerGesture.SURRENDER_START) && (__instance.sentryMode != ESentryMode.FRIENDLY || (double)Time.realtimeSinceStartup - (double)playersInRadiu.equipment.lastPunching < 2.0 || playersInRadiu.equipment.isSelected && playersInRadiu.equipment.asset != null && playersInRadiu.equipment.asset.shouldFriendlySentryTargetUser)) { vector3_2 = playersInRadiu.look.aim.position - vector3_1; float sqrMagnitude = vector3_2.sqrMagnitude; if ((double)sqrMagnitude <= (double)num) { Vector3 vector3_3 = playersInRadiu.look.aim.position - vector3_1; float magnitude = vector3_3.magnitude; Vector3 vector3_4 = vector3_3 / magnitude; if (!((UnityEngine.Object)playersInRadiu != (UnityEngine.Object)targetPlayer) || (double)Vector3.Dot(vector3_4, aimTransform.forward) >= 0.5) { if ((double)magnitude > 0.025000000372529) { RaycastHit hit; PhysicsUtility.raycast(new Ray(vector3_1, vector3_4), out hit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, QueryTriggerInteraction.UseGlobal); if (!((UnityEngine.Object)hit.transform != (UnityEngine.Object)null) || !((UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform)) { PhysicsUtility.raycast(new Ray(vector3_1 + vector3_4 * (magnitude - 0.025f), -vector3_4), out hit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, QueryTriggerInteraction.UseGlobal); if ((UnityEngine.Object)hit.transform != (UnityEngine.Object)null && (UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform) { continue; } } else { continue; } } num = sqrMagnitude; player = playersInRadiu; } } } } } zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(vector3_1, sqrRadius, zombiesInRadius); for (int index = 0; index < zombiesInRadius.Count; ++index) { Zombie zombiesInRadiu = zombiesInRadius[index]; if (!zombiesInRadiu.isDead && zombiesInRadiu.isHunting) { Vector3 position = zombiesInRadiu.transform.position; switch (zombiesInRadiu.speciality) { case EZombieSpeciality.NORMAL: position += new Vector3(0.0f, 1.75f, 0.0f); break; case EZombieSpeciality.MEGA: position += new Vector3(0.0f, 2.625f, 0.0f); break; case EZombieSpeciality.CRAWLER: position += new Vector3(0.0f, 0.25f, 0.0f); break; case EZombieSpeciality.SPRINTER: position += new Vector3(0.0f, 1f, 0.0f); break; } vector3_2 = position - vector3_1; float sqrMagnitude = vector3_2.sqrMagnitude; if ((double)sqrMagnitude <= (double)num) { Vector3 vector3_3 = position - vector3_1; float magnitude = vector3_3.magnitude; Vector3 vector3_4 = vector3_3 / magnitude; if (!((UnityEngine.Object)zombiesInRadiu != (UnityEngine.Object)targetZombie) || (double)Vector3.Dot(vector3_4, aimTransform.forward) >= 0.5) { if ((double)magnitude > 0.025000000372529) { RaycastHit hit; PhysicsUtility.raycast(new Ray(vector3_1, vector3_4), out hit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, QueryTriggerInteraction.UseGlobal); if (!((UnityEngine.Object)hit.transform != (UnityEngine.Object)null) || !((UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform)) { PhysicsUtility.raycast(new Ray(vector3_1 + vector3_4 * (magnitude - 0.025f), -vector3_4), out hit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, QueryTriggerInteraction.UseGlobal); if ((UnityEngine.Object)hit.transform != (UnityEngine.Object)null && (UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform) { continue; } } else { continue; } } num = sqrMagnitude; player = (Player)null; zombie = zombiesInRadiu; } } } } animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(vector3_1, sqrRadius, animalsInRadius); for (int index = 0; index < animalsInRadius.Count; ++index) { Animal animalsInRadiu = animalsInRadius[index]; if (!animalsInRadiu.isDead) { Vector3 position = animalsInRadiu.transform.position; vector3_2 = position - vector3_1; float sqrMagnitude = vector3_2.sqrMagnitude; if ((double)sqrMagnitude <= (double)num) { Vector3 vector3_3 = position - vector3_1; float magnitude = vector3_3.magnitude; Vector3 vector3_4 = vector3_3 / magnitude; if (!((UnityEngine.Object)animalsInRadiu != (UnityEngine.Object)targetAnimal) || (double)Vector3.Dot(vector3_4, aimTransform.forward) >= 0.5) { if ((double)magnitude > 0.025000000372529) { RaycastHit hit; PhysicsUtility.raycast(new Ray(vector3_1, vector3_4), out hit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, QueryTriggerInteraction.UseGlobal); if (!((UnityEngine.Object)hit.transform != (UnityEngine.Object)null) || !((UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform)) { PhysicsUtility.raycast(new Ray(vector3_1 + vector3_4 * (magnitude - 0.025f), -vector3_4), out hit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, QueryTriggerInteraction.UseGlobal); if ((UnityEngine.Object)hit.transform != (UnityEngine.Object)null && (UnityEngine.Object)hit.transform != (UnityEngine.Object)__instance.transform) { continue; } } else { continue; } } num = sqrMagnitude; player = (Player)null; zombie = (Zombie)null; animal = animalsInRadiu; } } } } if ((UnityEngine.Object)player != (UnityEngine.Object)targetPlayer || (UnityEngine.Object)zombie != (UnityEngine.Object)targetZombie || (UnityEngine.Object)animal != (UnityEngine.Object)targetAnimal) { targetPlayerField.SetValue(__instance, player); targetZombieField.SetValue(__instance, zombie); targetAnimalField.SetValue(__instance, animal); lastFireField.SetValue(__instance, Time.realtimeSinceStartup + 0.1f); } } if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null) { switch (__instance.sentryMode) { case ESentryMode.NEUTRAL: case ESentryMode.FRIENDLY: isFiringField.SetValue(__instance, targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START); break; case ESentryMode.HOSTILE: isFiringField.SetValue(__instance, true); break; } isAimingField.SetValue(__instance, true); } else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null) { isFiringField.SetValue(__instance, true); isAimingField.SetValue(__instance, true); } else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null) { switch (__instance.sentryMode) { case ESentryMode.NEUTRAL: case ESentryMode.FRIENDLY: isFiringField.SetValue(__instance, targetAnimal.isHunting); break; case ESentryMode.HOSTILE: isFiringField.SetValue(__instance, true); break; } isAimingField.SetValue(__instance, true); } else { isFiringField.SetValue(__instance, false); isAimingField.SetValue(__instance, false); } if (isAiming && (double)Time.realtimeSinceStartup - (double)lastAim > (double)Provider.UPDATE_TIME) { lastAimField.SetValue(__instance, Time.realtimeSinceStartup); Transform transform = (Transform)null; Vector3 vector3_3 = Vector3.zero; if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null) { transform = targetPlayer.transform; vector3_3 = targetPlayer.look.aim.position; } else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null) { transform = targetZombie.transform; vector3_3 = targetZombie.transform.position; switch (targetZombie.speciality) { case EZombieSpeciality.NORMAL: vector3_3 += new Vector3(0.0f, 1.75f, 0.0f); break; case EZombieSpeciality.MEGA: vector3_3 += new Vector3(0.0f, 2.625f, 0.0f); break; case EZombieSpeciality.CRAWLER: vector3_3 += new Vector3(0.0f, 0.25f, 0.0f); break; case EZombieSpeciality.SPRINTER: vector3_3 += new Vector3(0.0f, 1f, 0.0f); break; } } else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null) { transform = targetAnimal.transform; vector3_3 = targetAnimal.transform.position + Vector3.up; } if ((UnityEngine.Object)transform != (UnityEngine.Object)null) { float yaw = Mathf.Atan2(vector3_3.x - vector3_1.x, vector3_3.z - vector3_1.z) * 57.29578f; double num = (double)vector3_3.y - (double)vector3_1.y; vector3_2 = vector3_3 - vector3_1; double magnitude = (double)vector3_2.magnitude; float pitch = Mathf.Sin((float)(num / magnitude)) * 57.29578f; BarricadeManager.sendAlertSentry(__instance.transform, yaw, pitch); } } if (isFiring && hasWeapon && (__instance.displayItem.state[10] > (byte)0 && !__instance.isOpen) && (double)Time.realtimeSinceStartup - (double)lastFire > (double)fireTime) { lastFireField.SetValue(__instance, lastFire + fireTime); if ((double)Time.realtimeSinceStartup - (double)lastFire > (double)fireTime) { lastFire = Time.realtimeSinceStartup; } float num1 = (float)__instance.displayItem.quality / 100f; if (attachments.magazineAsset == null) { return(false); } if (!ownerPlayer.HasPermission(IgnoreAmmoPermission)) { Console.WriteLine("Ammo reduction"); if ((__instance.sentryAsset.infiniteAmmo ? 1 : (((ItemGunAsset)displayAsset).infiniteAmmo ? 1 : 0)) == 0) { --__instance.displayItem.state[10]; } if (!__instance.sentryAsset.infiniteQuality && Provider.modeConfigData.Items.Has_Durability && (__instance.displayItem.quality > (byte)0 && (double)UnityEngine.Random.value < (double)((ItemWeaponAsset)displayAsset).durability)) { if ((int)__instance.displayItem.quality > (int)((ItemWeaponAsset)displayAsset).wear) { __instance.displayItem.quality -= ((ItemWeaponAsset)displayAsset).wear; } else { __instance.displayItem.quality = (byte)0; } } } if (attachments.barrelAsset == null || !attachments.barrelAsset.isSilenced || __instance.displayItem.state[16] == (byte)0) { AlertTool.alert(__instance.transform.position, 48f); } float num2 = ((ItemGunAsset)displayAsset).spreadAim * ((double)num1 < 0.5 ? (float)(1.0 + (1.0 - (double)num1 * 2.0)) : 1f); if (attachments.tacticalAsset != null && interact) { num2 *= attachments.tacticalAsset.spread; } if (attachments.gripAsset != null) { num2 *= attachments.gripAsset.spread; } if (attachments.barrelAsset != null) { num2 *= attachments.barrelAsset.spread; } if (attachments.magazineAsset != null) { num2 *= attachments.magazineAsset.spread; } if ((UnityEngine.Object)((ItemGunAsset)displayAsset).projectile == (UnityEngine.Object)null) { BarricadeManager.sendShootSentry(__instance.transform); byte pellets = attachments.magazineAsset.pellets; for (byte index1 = 0; (int)index1 < (int)pellets; ++index1) { EPlayerKill kill = EPlayerKill.NONE; uint xp = 0; float times = (float)(1.0 * ((double)num1 < 0.5 ? 0.5 + (double)num1 : 1.0)); Transform transform = (Transform)null; float num3 = 0.0f; if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null) { transform = targetPlayer.transform; } else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null) { transform = __instance.transform; } else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null) { transform = targetAnimal.transform; } if ((UnityEngine.Object)transform != (UnityEngine.Object)null) { vector3_2 = transform.position - __instance.transform.position; num3 = vector3_2.magnitude; } float num4 = (1f - num3 / ((ItemWeaponAsset)displayAsset).range) * (1f - ((ItemGunAsset)displayAsset).spreadHip) * 0.75f; if ((UnityEngine.Object)transform == (UnityEngine.Object)null || (double)UnityEngine.Random.value > (double)num4) { Vector3 forward = aimTransform.forward; forward += aimTransform.right * UnityEngine.Random.Range(-((ItemGunAsset)displayAsset).spreadHip, ((ItemGunAsset)displayAsset).spreadHip) * num2; forward += aimTransform.up * UnityEngine.Random.Range(-((ItemGunAsset)displayAsset).spreadHip, ((ItemGunAsset)displayAsset).spreadHip) * num2; forward.Normalize(); RaycastInfo raycastInfo = DamageTool.raycast(new Ray(aimTransform.position, forward), ((ItemWeaponAsset)displayAsset).range, RayMasks.DAMAGE_SERVER); if (!((UnityEngine.Object)raycastInfo.transform == (UnityEngine.Object)null)) { DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, (UnityEngine.Object)raycastInfo.vehicle != (UnityEngine.Object)null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource")); if ((UnityEngine.Object)raycastInfo.vehicle != (UnityEngine.Object)null) { DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemWeaponAsset)displayAsset).vehicleDamage, times, true, out kill, new CSteamID(), EDamageOrigin.Sentry); } else if ((UnityEngine.Object)raycastInfo.transform != (UnityEngine.Object)null) { if (raycastInfo.transform.CompareTag("Barricade")) { ushort result; if (ushort.TryParse(raycastInfo.transform.name, NumberStyles.Any, (IFormatProvider)CultureInfo.InvariantCulture, out result)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, result); if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, false, ((ItemWeaponAsset)displayAsset).barricadeDamage, times, out kill, new CSteamID(), EDamageOrigin.Sentry); } } } else if (raycastInfo.transform.CompareTag("Structure")) { ushort result; if (ushort.TryParse(raycastInfo.transform.name, NumberStyles.Any, (IFormatProvider)CultureInfo.InvariantCulture, out result)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, result); if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)attachments.magazineAsset.pellets / 2f), ((ItemWeaponAsset)displayAsset).structureDamage, times, out kill, new CSteamID(), EDamageOrigin.Sentry); } } } else if (raycastInfo.transform.CompareTag("Resource")) { byte x; byte y; ushort index2; if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index2)) { ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index2); if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && (int)resourceSpawnpoint.asset.bladeID == (int)((ItemWeaponAsset)displayAsset).bladeID) { DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)attachments.magazineAsset.pellets / 2f), ((ItemWeaponAsset)displayAsset).resourceDamage, times, 1f, out kill, out xp, new CSteamID(), EDamageOrigin.Sentry); } } } else if (raycastInfo.section < byte.MaxValue) { InteractableObjectRubble componentInParent = raycastInfo.transform.GetComponentInParent <InteractableObjectRubble>(); if ((UnityEngine.Object)componentInParent != (UnityEngine.Object)null && !componentInParent.isSectionDead(raycastInfo.section) && (componentInParent.asset.rubbleIsVulnerable || ((ItemWeaponAsset)displayAsset).isInvulnerable)) { DamageTool.damage(componentInParent.transform, raycastInfo.direction, raycastInfo.section, ((ItemWeaponAsset)displayAsset).objectDamage, times, out kill, out xp, new CSteamID(), EDamageOrigin.Sentry); } } } } } else { Vector3 point = Vector3.zero; if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null) { point = targetPlayer.look.aim.position; } else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null) { point = targetZombie.transform.position; switch (targetZombie.speciality) { case EZombieSpeciality.NORMAL: point += new Vector3(0.0f, 1.75f, 0.0f); break; case EZombieSpeciality.MEGA: point += new Vector3(0.0f, 2.625f, 0.0f); break; case EZombieSpeciality.CRAWLER: point += new Vector3(0.0f, 0.25f, 0.0f); break; case EZombieSpeciality.SPRINTER: point += new Vector3(0.0f, 1f, 0.0f); break; } } else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null) { point = targetAnimal.transform.position + Vector3.up; } DamageTool.impact(point, -aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true); Vector3 direction = aimTransform.forward * Mathf.Ceil((float)attachments.magazineAsset.pellets / 2f); if ((UnityEngine.Object)targetPlayer != (UnityEngine.Object)null) { DamageTool.damage(targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, __instance.owner, direction, (IDamageMultiplier)((ItemWeaponAsset)displayAsset).playerDamageMultiplier, times, true, out kill, true, ERagdollEffect.NONE); } else if ((UnityEngine.Object)targetZombie != (UnityEngine.Object)null) { IDamageMultiplier damageMultiplier = ((ItemWeaponAsset)displayAsset).zombieOrPlayerDamageMultiplier; DamageZombieParameters parameters = DamageZombieParameters.make(targetZombie, direction, damageMultiplier, ELimb.SPINE); parameters.times = times; parameters.legacyArmor = true; parameters.instigator = (object)__instance; DamageTool.damageZombie(parameters, out kill, out xp); } else if ((UnityEngine.Object)targetAnimal != (UnityEngine.Object)null) { IDamageMultiplier damageMultiplier = ((ItemWeaponAsset)displayAsset).animalOrPlayerDamageMultiplier; DamageAnimalParameters parameters = DamageAnimalParameters.make(targetAnimal, direction, damageMultiplier, ELimb.SPINE); parameters.times = times; parameters.instigator = (object)__instance; DamageTool.damageAnimal(parameters, out kill, out xp); } } } } __instance.rebuildState(); } } return(false); }
private void Update() { if (Provider.isServer && this.power != null && this.power.isWired) { Vector3 vector = base.transform.position + new Vector3(0f, 0.65f, 0f); if (Time.realtimeSinceStartup - this.lastScan > 0.1f) { this.lastScan = Time.realtimeSinceStartup; float num = 48f; if (this.hasWeapon) { num = Mathf.Min(num, ((ItemWeaponAsset)this.displayAsset).range); } float num2 = num * num; float num3 = num2; Player player = null; Zombie zombie = null; if (Provider.isPvP) { InteractableSentry.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(vector, num2, InteractableSentry.playersInRadius); for (int i = 0; i < InteractableSentry.playersInRadius.Count; i++) { Player player2 = InteractableSentry.playersInRadius[i]; if (!(player2.channel.owner.playerID.steamID == base.owner) && !player2.quests.isMemberOfGroup(base.group)) { if (!player2.life.isDead && player2.animator.gesture != EPlayerGesture.ARREST_START) { if ((!player2.movement.isSafe || !player2.movement.isSafeInfo.noWeapons) && player2.movement.canAddSimulationResultsToUpdates) { if (!(player != null) || player2.animator.gesture != EPlayerGesture.SURRENDER_START) { if (this.sentryMode != ESentryMode.FRIENDLY || Time.realtimeSinceStartup - player2.equipment.lastPunching <= 2f || (player2.equipment.isSelected && player2.equipment.asset != null && player2.equipment.asset.isDangerous)) { float sqrMagnitude = (player2.look.aim.position - vector).sqrMagnitude; if (sqrMagnitude <= num3) { Vector3 vector2 = player2.look.aim.position - vector; float magnitude = vector2.magnitude; Vector3 vector3 = vector2 / magnitude; if (!(player2 != this.targetPlayer) || Vector3.Dot(vector3, this.aimTransform.forward) >= 0.5f) { if (magnitude > 0.025f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(vector, vector3), out raycastHit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, 0); if (raycastHit.transform != null && raycastHit.transform != base.transform) { goto IL_35F; } PhysicsUtility.raycast(new Ray(vector + vector3 * (magnitude - 0.025f), -vector3), out raycastHit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, 0); if (raycastHit.transform != null && raycastHit.transform != base.transform) { goto IL_35F; } } num3 = sqrMagnitude; player = player2; } } } } } } } IL_35F :; } } InteractableSentry.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(vector, num2, InteractableSentry.zombiesInRadius); for (int j = 0; j < InteractableSentry.zombiesInRadius.Count; j++) { Zombie zombie2 = InteractableSentry.zombiesInRadius[j]; if (!zombie2.isDead && zombie2.isHunting) { Vector3 vector4 = zombie2.transform.position; switch (zombie2.speciality) { case EZombieSpeciality.NORMAL: vector4 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector4 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector4 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector4 += new Vector3(0f, 1f, 0f); break; } float sqrMagnitude2 = (vector4 - vector).sqrMagnitude; if (sqrMagnitude2 <= num3) { Vector3 vector5 = vector4 - vector; float magnitude2 = vector5.magnitude; Vector3 vector6 = vector5 / magnitude2; if (!(zombie2 != this.targetZombie) || Vector3.Dot(vector6, this.aimTransform.forward) >= 0.5f) { if (magnitude2 > 0.025f) { RaycastHit raycastHit2; PhysicsUtility.raycast(new Ray(vector, vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.BLOCK_SENTRY, 0); if (raycastHit2.transform != null && raycastHit2.transform != base.transform) { goto IL_5B4; } PhysicsUtility.raycast(new Ray(vector + vector6 * (magnitude2 - 0.025f), -vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.DAMAGE_SERVER, 0); if (raycastHit2.transform != null && raycastHit2.transform != base.transform) { goto IL_5B4; } } num3 = sqrMagnitude2; player = null; zombie = zombie2; } } } IL_5B4 :; } if (player != this.targetPlayer || zombie != this.targetZombie) { this.targetPlayer = player; this.targetZombie = zombie; this.lastFire = Time.realtimeSinceStartup + 0.1f; } } if (this.targetPlayer != null) { ESentryMode esentryMode = this.sentryMode; if (esentryMode != ESentryMode.FRIENDLY && esentryMode != ESentryMode.NEUTRAL) { if (esentryMode == ESentryMode.HOSTILE) { this.isFiring = true; } } else { this.isFiring = (this.targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START); } this.isAiming = true; } else if (this.targetZombie != null) { this.isFiring = true; this.isAiming = true; } else { this.isFiring = false; this.isAiming = false; } if (this.isAiming && Time.realtimeSinceStartup - this.lastAim > Provider.UPDATE_TIME) { this.lastAim = Time.realtimeSinceStartup; Transform transform = null; Vector3 vector7 = Vector3.zero; if (this.targetPlayer != null) { transform = this.targetPlayer.transform; vector7 = this.targetPlayer.look.aim.position; } else if (this.targetZombie != null) { transform = this.targetZombie.transform; vector7 = this.targetZombie.transform.position; switch (this.targetZombie.speciality) { case EZombieSpeciality.NORMAL: vector7 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector7 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector7 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector7 += new Vector3(0f, 1f, 0f); break; } } if (transform != null) { float num4 = Mathf.Atan2(vector7.x - vector.x, vector7.z - vector.z) * 57.29578f; float num5 = Mathf.Sin((vector7.y - vector.y) / (vector7 - vector).magnitude) * 57.29578f; BarricadeManager.sendAlertSentry(base.transform, num4, num5); } } if (this.isFiring && this.hasWeapon && this.displayItem.state[10] > 0 && !this.isOpen && Time.realtimeSinceStartup - this.lastFire > this.fireTime) { this.lastFire += this.fireTime; if (Time.realtimeSinceStartup - this.lastFire > this.fireTime) { this.lastFire = Time.realtimeSinceStartup; } float num6 = (float)this.displayItem.quality / 100f; if (this.attachments.magazineAsset == null) { return; } byte[] state = this.displayItem.state; int num7 = 10; state[num7] -= 1; if (this.attachments.barrelAsset == null || !this.attachments.barrelAsset.isSilenced || this.displayItem.state[16] == 0) { AlertTool.alert(base.transform.position, 48f); } if (Provider.modeConfigData.Items.Has_Durability && this.displayItem.quality > 0 && Random.value < ((ItemWeaponAsset)this.displayAsset).durability) { if (this.displayItem.quality > ((ItemWeaponAsset)this.displayAsset).wear) { Item displayItem = this.displayItem; displayItem.quality -= ((ItemWeaponAsset)this.displayAsset).wear; } else { this.displayItem.quality = 0; } } float num8 = ((ItemGunAsset)this.displayAsset).spreadAim * ((num6 >= 0.5f) ? 1f : (1f + (1f - num6 * 2f))); if (this.attachments.tacticalAsset != null && this.interact) { num8 *= this.attachments.tacticalAsset.spread; } if (this.attachments.gripAsset != null) { num8 *= this.attachments.gripAsset.spread; } if (this.attachments.barrelAsset != null) { num8 *= this.attachments.barrelAsset.spread; } if (this.attachments.magazineAsset != null) { num8 *= this.attachments.magazineAsset.spread; } if (((ItemGunAsset)this.displayAsset).projectile == null) { BarricadeManager.sendShootSentry(base.transform); byte pellets = this.attachments.magazineAsset.pellets; for (byte b = 0; b < pellets; b += 1) { EPlayerKill eplayerKill = EPlayerKill.NONE; uint num9 = 0u; float num10 = 1f; num10 *= ((num6 >= 0.5f) ? 1f : (0.5f + num6)); Transform transform2; float magnitude3; if (this.targetPlayer != null) { transform2 = this.targetPlayer.transform; magnitude3 = (transform2.position - base.transform.position).magnitude; } else { transform2 = this.targetZombie.transform; magnitude3 = (transform2.position - base.transform.position).magnitude; } float num11 = magnitude3 / ((ItemWeaponAsset)this.displayAsset).range; num11 = 1f - num11; num11 *= 1f - ((ItemGunAsset)this.displayAsset).spreadHip; num11 *= 0.75f; if (transform2 == null || Random.value > num11) { Vector3 vector8 = this.aimTransform.forward; vector8 += this.aimTransform.right * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8; vector8 += this.aimTransform.up * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8; vector8.Normalize(); Ray ray; ray..ctor(this.aimTransform.position, vector8); RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)this.displayAsset).range, RayMasks.DAMAGE_SERVER); if (!(raycastInfo.transform == null)) { DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, raycastInfo.vehicle != null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource")); if (raycastInfo.vehicle != null) { DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemGunAsset)this.displayAsset).vehicleDamage, num10, true, out eplayerKill); } else if (raycastInfo.transform != null) { if (raycastInfo.transform.CompareTag("Barricade")) { ushort id; if (ushort.TryParse(raycastInfo.transform.name, out id)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id); if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, false, ((ItemGunAsset)this.displayAsset).barricadeDamage, num10, out eplayerKill); } } } else if (raycastInfo.transform.CompareTag("Structure")) { ushort id2; if (ushort.TryParse(raycastInfo.transform.name, out id2)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2); if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).structureDamage, num10, out eplayerKill); } } } else if (raycastInfo.transform.CompareTag("Resource")) { byte x; byte y; ushort index; if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index)) { ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index); if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)this.displayAsset).bladeID) { DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).resourceDamage, num10, 1f, out eplayerKill, out num9); } } } else if (raycastInfo.section < 255) { InteractableObjectRubble component = raycastInfo.transform.GetComponent <InteractableObjectRubble>(); if (component != null && !component.isSectionDead(raycastInfo.section) && (component.asset.rubbleIsVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, raycastInfo.direction, raycastInfo.section, ((ItemGunAsset)this.displayAsset).objectDamage, num10, out eplayerKill, out num9); } } } } } else { Vector3 vector9 = Vector3.zero; if (this.targetPlayer != null) { vector9 = this.targetPlayer.look.aim.position; } else if (this.targetZombie != null) { vector9 = this.targetZombie.transform.position; switch (this.targetZombie.speciality) { case EZombieSpeciality.NORMAL: vector9 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector9 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector9 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector9 += new Vector3(0f, 1f, 0f); break; } } DamageTool.impact(vector9, -this.aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true); if (this.targetPlayer != null) { DamageTool.damage(this.targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, base.owner, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).playerDamageMultiplier, num10, true, out eplayerKill); } else if (this.targetZombie != null) { DamageTool.damage(this.targetZombie, ELimb.SPINE, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).zombieDamageMultiplier, num10, true, out eplayerKill, out num9); } } } } base.rebuildState(); } } bool flag = Time.realtimeSinceStartup - this.lastAlert < 1f; if (flag != this.isAlert) { this.isAlert = flag; if (!Dedicator.isDedicated) { if (this.isAlert) { EffectManager.effect(92, base.transform.position, Vector3.up); } else { EffectManager.effect(93, base.transform.position, Vector3.up); } } if (!this.isAlert) { this.targetYaw = base.transform.localRotation.eulerAngles.y; } } if (this.power != null) { if (this.power.isWired) { if (this.isAlert) { this.lastDrift = Time.realtimeSinceStartup; this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw, 4f * Time.deltaTime); } else { this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw + Mathf.Sin(Time.realtimeSinceStartup - this.lastDrift) * 60f, 4f * Time.deltaTime); } this.pitch = Mathf.LerpAngle(this.pitch, this.targetPitch, 4f * Time.deltaTime); this.yawTransform.rotation = Quaternion.Euler(-90f, 0f, this.yaw); this.pitchTransform.localRotation = Quaternion.Euler(0f, -90f, this.pitch); } if (!Dedicator.isDedicated) { if (this.onGameObject != null) { this.onGameObject.SetActive(this.isAlert && this.power.isWired); } if (this.onModelGameObject != null) { this.onModelGameObject.SetActive(this.isAlert); if (this.onMaterial != null) { this.onMaterial.SetColor("_EmissionColor", (!this.isAlert || !this.power.isWired) ? Color.black : this.onMaterial.color); } } if (this.offGameObject != null) { this.offGameObject.SetActive(!this.isAlert && this.power.isWired); } if (this.offModelGameObject != null) { this.offModelGameObject.SetActive(!this.isAlert); if (this.offMaterial != null) { this.offMaterial.SetColor("_EmissionColor", (this.isAlert || !this.power.isWired) ? Color.black : this.offMaterial.color); } } if ((double)(Time.realtimeSinceStartup - this.lastShot) > 0.05 && this.muzzleEmitter != null) { this.muzzleEmitter.GetComponent <Light>().enabled = false; } } } }
// Token: 0x060033E3 RID: 13283 RVA: 0x00151418 File Offset: 0x0014F818 public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, out List <EPlayerKill> kills, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true, bool penetrateBuildables = false) { DamageTool.explosionKills.Clear(); kills = DamageTool.explosionKills; DamageTool.explosionRangeComparator.point = point; float num = damageRadius * damageRadius; DamageTool.regionsInRadius.Clear(); Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius); int layerMask; if (penetrateBuildables) { layerMask = RayMasks.BLOCK_EXPLOSION_PENETRATE_BUILDABLES; } else { layerMask = RayMasks.BLOCK_EXPLOSION; } if (structureDamage > 0.5f) { DamageTool.structuresInRadius.Clear(); StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius); DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator); for (int i = 0; i < DamageTool.structuresInRadius.Count; i++) { Transform transform = DamageTool.structuresInRadius[i]; if (!(transform == null)) { ushort id; if (ushort.TryParse(transform.name, out id)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id); if (itemStructureAsset != null && !itemStructureAsset.proofExplosion) { Vector3 a = transform.transform.position - point; float magnitude = a.magnitude; Vector3 direction = a / magnitude; if (magnitude > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction), out raycastHit, magnitude - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform.transform) { goto IL_17D; } } StructureManager.damage(transform, a.normalized, structureDamage, 1f - magnitude / damageRadius, true); } } } IL_17D :; } } if (resourceDamage > 0.5f) { DamageTool.resourcesInRadius.Clear(); ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius); DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator); for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++) { Transform transform2 = DamageTool.resourcesInRadius[j]; if (!(transform2 == null)) { Vector3 a2 = transform2.transform.position - point; float magnitude2 = a2.magnitude; Vector3 direction2 = a2 / magnitude2; if (magnitude2 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction2), out raycastHit, magnitude2 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform2.transform) { goto IL_2A2; } } EPlayerKill eplayerKill; uint num2; ResourceManager.damage(transform2, a2.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_2A2 :; } } if (objectDamage > 0.5f) { DamageTool.objectsInRadius.Clear(); ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius); DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator); for (int k = 0; k < DamageTool.objectsInRadius.Count; k++) { Transform transform3 = DamageTool.objectsInRadius[k]; if (!(transform3 == null)) { InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>(); if (!(component == null)) { if (!component.asset.rubbleProofExplosion) { for (byte b = 0; b < component.getSectionCount(); b += 1) { Transform section = component.getSection(b); Vector3 a3 = section.position - point; if (a3.sqrMagnitude < num) { float magnitude3 = a3.magnitude; Vector3 direction3 = a3 / magnitude3; if (magnitude3 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction3), out raycastHit, magnitude3 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform3.transform) { goto IL_40B; } } EPlayerKill eplayerKill; uint num2; ObjectManager.damage(transform3, a3.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_40B :; } } } } } } if (barricadeDamage > 0.5f) { DamageTool.barricadesInRadius.Clear(); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius); DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator); for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++) { Transform transform4 = DamageTool.barricadesInRadius[l]; if (!(transform4 == null)) { Vector3 a4 = transform4.transform.position - point; float magnitude4 = a4.magnitude; Vector3 direction4 = a4 / magnitude4; if (magnitude4 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction4), out raycastHit, magnitude4 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != transform4.transform) { goto IL_568; } } ushort id2; if (ushort.TryParse(transform4.name, out id2)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2); if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion) { BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true); } } } IL_568 :; } } if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f) { DamageTool.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius); for (int m = 0; m < DamageTool.playersInRadius.Count; m++) { Player player = DamageTool.playersInRadius[m]; if (!(player == null) && !player.life.isDead) { if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire) { Vector3 a5 = player.transform.position - point; float magnitude5 = a5.magnitude; Vector3 vector = a5 / magnitude5; if (magnitude5 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector), out raycastHit, magnitude5 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != player.transform) { goto IL_7AA; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector); EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up); } float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f); if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null) { num3 *= player.movement.getVehicle().asset.passengerExplosionArmor; } EPlayerKill eplayerKill; DamageTool.damage(player, cause, ELimb.SPINE, killer, vector, playerDamage, num3, out eplayerKill); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } } IL_7AA :; } } if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f) { DamageTool.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius); for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++) { Zombie zombie = DamageTool.zombiesInRadius[n]; if (!(zombie == null) && !zombie.isDead) { if (damageType == EExplosionDamageType.ZOMBIE_FIRE) { if (zombie.speciality == EZombieSpeciality.NORMAL) { ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER); } } else { Vector3 a6 = zombie.transform.position - point; float magnitude6 = a6.magnitude; Vector3 vector2 = a6 / magnitude6; if (magnitude6 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude6 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != zombie.transform) { goto IL_964; } } if (playImpactEffect) { EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector2); EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(zombie, vector2, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } } IL_964 :; } } if (animalDamage > 0.5f) { DamageTool.animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius); for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++) { Animal animal = DamageTool.animalsInRadius[num4]; if (!(animal == null) && !animal.isDead) { Vector3 a7 = animal.transform.position - point; float magnitude7 = a7.magnitude; Vector3 vector3 = a7 / magnitude7; if (magnitude7 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector3), out raycastHit, magnitude7 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != animal.transform) { goto IL_ACC; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector3); EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(animal, vector3, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2); if (eplayerKill != EPlayerKill.NONE) { kills.Add(eplayerKill); } } IL_ACC :; } } if (vehicleDamage > 0.5f) { DamageTool.vehiclesInRadius.Clear(); VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius); for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++) { InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5]; if (!(interactableVehicle == null) && !interactableVehicle.isDead) { if (interactableVehicle.asset != null && interactableVehicle.asset.isVulnerableToExplosions) { Vector3 a8 = interactableVehicle.transform.position - point; float magnitude8 = a8.magnitude; Vector3 direction5 = a8 / magnitude8; if (magnitude8 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, direction5), out raycastHit, magnitude8 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal); if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform) { goto IL_BED; } } VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false); } } IL_BED :; } } AlertTool.alert(point, alertRadius); }
public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true) { DamageTool.explosionRangeComparator.point = point; float num = damageRadius * damageRadius; DamageTool.regionsInRadius.Clear(); Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius); if (structureDamage > 0.5f) { DamageTool.structuresInRadius.Clear(); StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius); DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator); for (int i = 0; i < DamageTool.structuresInRadius.Count; i++) { Transform transform = DamageTool.structuresInRadius[i]; if (!(transform == null)) { ushort id; if (ushort.TryParse(transform.name, out id)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id); if (itemStructureAsset != null && !itemStructureAsset.proofExplosion) { Vector3 vector = transform.transform.position - point; float magnitude = vector.magnitude; Vector3 vector2 = vector / magnitude; if (magnitude > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform.transform) { goto IL_154; } } StructureManager.damage(transform, vector.normalized, structureDamage, 1f - magnitude / damageRadius, true); } } } IL_154 :; } } if (resourceDamage > 0.5f) { DamageTool.resourcesInRadius.Clear(); ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius); DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator); for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++) { Transform transform2 = DamageTool.resourcesInRadius[j]; if (!(transform2 == null)) { Vector3 vector3 = transform2.transform.position - point; float magnitude2 = vector3.magnitude; Vector3 vector4 = vector3 / magnitude2; if (magnitude2 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector4), out raycastHit, magnitude2 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform2.transform) { goto IL_26D; } } EPlayerKill eplayerKill; uint num2; ResourceManager.damage(transform2, vector3.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2); } IL_26D :; } } if (objectDamage > 0.5f) { DamageTool.objectsInRadius.Clear(); ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius); DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator); for (int k = 0; k < DamageTool.objectsInRadius.Count; k++) { Transform transform3 = DamageTool.objectsInRadius[k]; if (!(transform3 == null)) { InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>(); if (!(component == null)) { if (!component.asset.rubbleProofExplosion) { for (byte b = 0; b < component.getSectionCount(); b += 1) { Transform section = component.getSection(b); Vector3 vector5 = section.position - point; if (vector5.sqrMagnitude < num) { float magnitude3 = vector5.magnitude; Vector3 vector6 = vector5 / magnitude3; if (magnitude3 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector6), out raycastHit, magnitude3 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform3.transform) { goto IL_3CA; } } EPlayerKill eplayerKill; uint num2; ObjectManager.damage(transform3, vector5.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2); } IL_3CA :; } } } } } } if (barricadeDamage > 0.5f) { DamageTool.barricadesInRadius.Clear(); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius); BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius); DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator); for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++) { Transform transform4 = DamageTool.barricadesInRadius[l]; if (!(transform4 == null)) { Vector3 vector7 = transform4.transform.position - point; float magnitude4 = vector7.magnitude; Vector3 vector8 = vector7 / magnitude4; if (magnitude4 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector8), out raycastHit, magnitude4 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != transform4.transform) { goto IL_52A; } } ushort id2; if (ushort.TryParse(transform4.name, out id2)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2); if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion) { BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true); } } } IL_52A :; } } if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f) { DamageTool.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius); for (int m = 0; m < DamageTool.playersInRadius.Count; m++) { Player player = DamageTool.playersInRadius[m]; if (!(player == null) && !player.life.isDead) { if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire) { Vector3 vector9 = player.transform.position - point; float magnitude5 = vector9.magnitude; Vector3 vector10 = vector9 / magnitude5; if (magnitude5 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector10), out raycastHit, magnitude5 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != player.transform) { goto IL_760; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector10); EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up); } float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f); if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null) { num3 *= player.movement.getVehicle().asset.passengerExplosionArmor; } EPlayerKill eplayerKill; DamageTool.damage(player, cause, ELimb.SPINE, killer, vector10, playerDamage, num3, out eplayerKill); } } IL_760 :; } } if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f) { DamageTool.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius); for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++) { Zombie zombie = DamageTool.zombiesInRadius[n]; if (!(zombie == null) && !zombie.isDead) { if (damageType == EExplosionDamageType.ZOMBIE_FIRE) { if (zombie.speciality == EZombieSpeciality.NORMAL) { ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER); } } else { Vector3 vector11 = zombie.transform.position - point; float magnitude6 = vector11.magnitude; Vector3 vector12 = vector11 / magnitude6; if (magnitude6 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector12), out raycastHit, magnitude6 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != zombie.transform) { goto IL_90E; } } if (playImpactEffect) { EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector12); EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(zombie, vector12, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2); } } IL_90E :; } } if (animalDamage > 0.5f) { DamageTool.animalsInRadius.Clear(); AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius); for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++) { Animal animal = DamageTool.animalsInRadius[num4]; if (!(animal == null) && !animal.isDead) { Vector3 vector13 = animal.transform.position - point; float magnitude7 = vector13.magnitude; Vector3 vector14 = vector13 / magnitude7; if (magnitude7 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector14), out raycastHit, magnitude7 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != animal.transform) { goto IL_A6A; } } if (playImpactEffect) { EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector14); EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up); } EPlayerKill eplayerKill; uint num2; DamageTool.damage(animal, vector14, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2); } IL_A6A :; } } if (vehicleDamage > 0.5f) { DamageTool.vehiclesInRadius.Clear(); VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius); for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++) { InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5]; if (!(interactableVehicle == null) && !interactableVehicle.isDead) { Vector3 vector15 = interactableVehicle.transform.position - point; float magnitude8 = vector15.magnitude; Vector3 vector16 = vector15 / magnitude8; if (magnitude8 > 0.5f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(point, vector16), out raycastHit, magnitude8 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0); if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform) { goto IL_B6C; } } VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false); } IL_B6C :; } } AlertTool.alert(point, alertRadius); }