public ZipBuilder AddBytes(byte[] bytes, string entryName) { ZipStream.PutNextEntry(CreateEntry(entryName)); ZipStream.Write(bytes, 0, bytes.Length); ZipStream.CloseEntry(); return(this); }
public ZipBuilder AddFile(string sourcePath, string entryName) { ZipStream.PutNextEntry(CreateEntry(entryName)); StreamUtils.Copy( new FileStream(sourcePath, FileMode.Open, FileAccess.Read), ZipStream, new byte[4096]); ZipStream.CloseEntry(); return(this); }
public ZipBuilder AddTextContent(string content, string entryName) { ZipStream.PutNextEntry(CreateEntry(entryName)); // write directly to the ZipStream, but be sure to leave it open! using (var streamWriter = new StreamWriter(ZipStream, Encoding.UTF8, 4096, leaveOpen: true)) streamWriter.Write(content); ZipStream.CloseEntry(); return(this); }
public void Add(string fileName, Stream fileStream) { //create a new zip entry ZipEntry entry = factory.MakeFileEntry(fileName); entry.DateTime = DateTime.Now; ZipStream.PutNextEntry(entry); byte[] buffer = new byte[65536]; int sourceBytes; do { sourceBytes = fileStream.Read(buffer, 0, buffer.Length); ZipStream.Write(buffer, 0, sourceBytes); }while (sourceBytes > 0); }
public void AddDirectory(string directoryName) { ZipEntry entry = factory.MakeDirectoryEntry(directoryName); ZipStream.PutNextEntry(entry); }