private static void countFiles(GameType gameType, CPUArch cpuArch) { switch (cpuArch) { case CPUArch.x64: { total += ZipManager.countFiles(Properties.Resources.x64); break; } /*case CPUArch.x86: * { * total += ZipManager.countFiles(Properties.Resources.x86); * break; * }*/ } switch (gameType) { case GameType.BFG: { total += ZipManager.countFiles(Properties.Resources._base); total += ZipManager.countFiles(Properties.Resources.base_BFG); break; } case GameType.NEW: { total += ZipManager.countFiles(Properties.Resources._base); total += ZipManager.countFiles(Properties.Resources.base_NEW); break; } case GameType.CLASSIC: { total += ZipManager.countFiles(Properties.Resources.base_CLASSIC); break; } } }