示例#1
0
        static int _m_Add(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                ZhuYuU3d.LuaTimerManager __cl_gen_to_be_invoked = (ZhuYuU3d.LuaTimerManager)translator.FastGetCSObj(L, 1);



                {
                    float         time     = (float)LuaAPI.lua_tonumber(L, 2);
                    XLua.LuaTable luaTable = (XLua.LuaTable)translator.GetObject(L, 3, typeof(XLua.LuaTable));
                    string        key      = LuaAPI.lua_tostring(L, 4);
                    string        funName  = LuaAPI.lua_tostring(L, 5);

                    ZhuYuU3d.LuaTimerInfo __cl_gen_ret = __cl_gen_to_be_invoked.Add(time, luaTable, key, funName);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
示例#2
0
        public void __Gen_Delegate_Imp9(ZhuYuU3d.LuaTimerInfo p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int err_func   = LuaAPI.load_error_func(L, errorFuncRef);
            ObjectTranslator translator = luaEnv.translator;

            LuaAPI.lua_getref(L, luaReference);

            translator.Push(L, p0);

            int __gen_error = LuaAPI.lua_pcall(L, 1, 0, err_func);
            if (__gen_error != 0)
            {
                luaEnv.ThrowExceptionFromError(err_func - 1);
            }



            LuaAPI.lua_settop(L, err_func - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
示例#3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <ZhuYuU3d.LuaTimerUpdate>(L, 4))
                {
                    float  interval  = (float)LuaAPI.lua_tonumber(L, 2);
                    string className = LuaAPI.lua_tostring(L, 3);
                    ZhuYuU3d.LuaTimerUpdate luaTimerUpdate = translator.GetDelegate <ZhuYuU3d.LuaTimerUpdate>(L, 4);

                    ZhuYuU3d.LuaTimerInfo __cl_gen_ret = new ZhuYuU3d.LuaTimerInfo(interval, className, luaTimerUpdate);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to ZhuYuU3d.LuaTimerInfo constructor!"));
        }
示例#4
0
        static int _m_Update(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                ZhuYuU3d.LuaTimerInfo __cl_gen_to_be_invoked = (ZhuYuU3d.LuaTimerInfo)translator.FastGetCSObj(L, 1);



                {
                    float curInterval = (float)LuaAPI.lua_tonumber(L, 2);

                    __cl_gen_to_be_invoked.Update(curInterval);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }