/// <summary> /// 修复日期 /// </summary> /// <param name="now"></param> /// <returns></returns> private bool FixSyncData_State(DateTime now) { bool bForceModify = false; int nowDay = now.Day - ZhengBaConsts.StartMonthDay + 1; lock (Mutex) { // 检测已有的排行数据应该是活动的第几天的战斗结果 int rankOfDay = ZhengBaConsts.ContinueDays; for (; rankOfDay >= 1; rankOfDay--) { EZhengBaGrade willUpGrade = ZhengBaUtils.GetDayUpGrade(rankOfDay); ZhengBaMatchConfig matchConfig = _Config.MatchConfigList.Find(_m => _m.Day == rankOfDay); List <ZhengBaRoleInfoData> roleList = SyncData.RoleList.FindAll(_r => _r.Grade == (int)willUpGrade); if (roleList.Count <= 0) { continue; } int needUpNum = matchConfig.MaxUpGradeNum - roleList.Count; if (needUpNum > 0) { List <ZhengBaRoleInfoData> upGradeList = new List <ZhengBaRoleInfoData>(); if (rankOfDay <= 3) { //补位选手 --- 被淘汰的角色按照晋级、段位进行排序 List <ZhengBaRoleInfoData> luckList = SyncData.RoleList.FindAll(_r => _r.Grade > (int)willUpGrade); luckList.Sort((_l, _r) => { if (_l.Grade < _r.Grade) { return(-1); } else if (_l.Grade > _r.Grade) { return(1); } else { return(_l.DuanWeiRank - _r.DuanWeiRank); } }); foreach (var luckRole in luckList.GetRange(0, Math.Min(needUpNum, luckList.Count))) { upGradeList.Add(luckRole); LogManager.WriteLog(LogTypes.Error, string.Format("晋级补位 [s{0}.{1}] {2}->{3}", luckRole.ZoneId, luckRole.RoleId, luckRole.Grade, (int)willUpGrade)); luckRole.Grade = (int)willUpGrade; bForceModify = true; } } else { // 第4天开始就是固定分组pk了,要防止同一个组的两个人都补位晋级的情况 foreach (var range in ZhengBaUtils.GetDayPkGroupRange(rankOfDay)) { // 找出这个group中,在rankOfDay-1天晋级的玩家列表,尝试选取一个晋级到rankOfDay中 var groupRoleList = SyncData.RoleList.FindAll(_r => _r.Group >= range.Left && _r.Group <= range.Right); if (groupRoleList.Exists(_r => _r.Grade <= (int)ZhengBaUtils.GetDayUpGrade(rankOfDay))) { continue; // 本分组已有人在本天已晋级 } // 只从rankOfDay-1天晋级的玩家中挑选 groupRoleList.RemoveAll(_r => _r.Grade != (int)ZhengBaUtils.GetDayUpGrade(rankOfDay - 1)); if (groupRoleList.Count <= 0) { continue; } // 段位高者晋级 groupRoleList.Sort((_l, _r) => { return(_l.DuanWeiRank - _r.DuanWeiRank); }); ZhengBaRoleInfoData selectRole = groupRoleList[0]; LogManager.WriteLog(LogTypes.Error, string.Format("晋级补位 [s{0}.{1}] {2}->{3}", selectRole.ZoneId, selectRole.RoleId, selectRole.Grade, (int)willUpGrade)); selectRole.Grade = (int)ZhengBaUtils.GetDayUpGrade(rankOfDay); bForceModify = true; upGradeList.Add(selectRole); } } foreach (var luckRole in upGradeList) { AsyncEvQ.Enqueue(new AsyncDataItem(KuaFuEventTypes.ZhengBaButtetinJoin, new ZhengBaBulletinJoinData() { NtfType = ZhengBaBulletinJoinData.ENtfType.MailUpgradeRole, Args1 = luckRole.RoleId, })); } } break; } // rankOfDay 表示当前是第几天结束时的结果 SyncData.RankResultOfDay = rankOfDay; SyncData.RealActDay = rankOfDay; foreach (var role in SyncData.RoleList) { if (rankOfDay <= 0) { if (role.Grade != (int)EZhengBaGrade.Grade100 || role.State != (int)EZhengBaState.None || role.Group != (int)ZhengBaConsts.NoneGroup) { role.Grade = (int)EZhengBaGrade.Grade100; role.State = (int)EZhengBaState.None; role.Group = (int)ZhengBaConsts.NoneGroup; bForceModify = true; } } else { EZhengBaGrade upGrade = _Config.MatchConfigList.Find(_m => _m.Day == rankOfDay).WillUpGrade; if (role.Grade <= (int)upGrade && role.State != (int)EZhengBaState.UpGrade) { role.State = (int)EZhengBaState.UpGrade; bForceModify = true; } if (role.Grade > (int)upGrade && role.State != (int)EZhengBaState.Failed) { role.State = (int)EZhengBaState.Failed; bForceModify = true; } } } // 检测是否推进到后一天,进入活动开始日期 , 并且当前的实际活动天数 小于 现实天数 if (nowDay > 0 && SyncData.RealActDay < nowDay) { // 不是活动的最后一天, 才能够尝试推进到下一天 if (SyncData.RealActDay < ZhengBaConsts.ContinueDays) { ZhengBaMatchConfig matchConfig = _Config.MatchConfigList.Find(_m => _m.Day == SyncData.RealActDay + 1); if (now.TimeOfDay.Ticks < matchConfig.DayBeginTick) { // 当前时间小于下一天活动的开始时间,ok,推进到下一天, 这里的时间按照相对于凌晨的Ticks而言 SyncData.RealActDay++; } } else { // 当前是第7天的数据,可以直接推进到下一天了 SyncData.RealActDay = ZhengBaConsts.ContinueDays + 1; } } } return(bForceModify); }
private bool FixSyncData_State(DateTime now) { bool bForceModify = false; int nowDay = now.Day - ZhengBaConsts.StartMonthDay + 1; lock (this.Mutex) { int rankOfDay; for (rankOfDay = 7; rankOfDay >= 1; rankOfDay--) { EZhengBaGrade willUpGrade = ZhengBaUtils.GetDayUpGrade(rankOfDay); ZhengBaMatchConfig matchConfig = this._Config.MatchConfigList.Find((ZhengBaMatchConfig _m) => _m.Day == rankOfDay); List <ZhengBaRoleInfoData> roleList = this.SyncData.RoleList.FindAll((ZhengBaRoleInfoData _r) => _r.Grade == (int)willUpGrade); if (roleList.Count > 0) { int needUpNum = matchConfig.MaxUpGradeNum - roleList.Count; if (needUpNum > 0) { List <ZhengBaRoleInfoData> upGradeList = new List <ZhengBaRoleInfoData>(); if (rankOfDay <= 3) { List <ZhengBaRoleInfoData> luckList = this.SyncData.RoleList.FindAll((ZhengBaRoleInfoData _r) => _r.Grade > (int)willUpGrade); luckList.Sort(delegate(ZhengBaRoleInfoData _l, ZhengBaRoleInfoData _r) { int result; if (_l.Grade < _r.Grade) { result = -1; } else if (_l.Grade > _r.Grade) { result = 1; } else { result = _l.DuanWeiRank - _r.DuanWeiRank; } return(result); }); foreach (ZhengBaRoleInfoData luckRole in luckList.GetRange(0, Math.Min(needUpNum, luckList.Count))) { upGradeList.Add(luckRole); LogManager.WriteLog(LogTypes.Error, string.Format("晋级补位 [s{0}.{1}] {2}->{3}", new object[] { luckRole.ZoneId, luckRole.RoleId, luckRole.Grade, (int)willUpGrade }), null, true); luckRole.Grade = (int)willUpGrade; bForceModify = true; } } else { using (List <RangeKey> .Enumerator enumerator2 = ZhengBaUtils.GetDayPkGroupRange(rankOfDay).GetEnumerator()) { while (enumerator2.MoveNext()) { RangeKey range = enumerator2.Current; List <ZhengBaRoleInfoData> groupRoleList = this.SyncData.RoleList.FindAll((ZhengBaRoleInfoData _r) => _r.Group >= range.Left && _r.Group <= range.Right); if (!groupRoleList.Exists((ZhengBaRoleInfoData _r) => _r.Grade <= (int)ZhengBaUtils.GetDayUpGrade(rankOfDay))) { groupRoleList.RemoveAll((ZhengBaRoleInfoData _r) => _r.Grade != (int)ZhengBaUtils.GetDayUpGrade(rankOfDay - 1)); if (groupRoleList.Count > 0) { groupRoleList.Sort((ZhengBaRoleInfoData _l, ZhengBaRoleInfoData _r) => _l.DuanWeiRank - _r.DuanWeiRank); ZhengBaRoleInfoData selectRole = groupRoleList[0]; LogManager.WriteLog(LogTypes.Error, string.Format("晋级补位 [s{0}.{1}] {2}->{3}", new object[] { selectRole.ZoneId, selectRole.RoleId, selectRole.Grade, (int)willUpGrade }), null, true); selectRole.Grade = (int)ZhengBaUtils.GetDayUpGrade(rankOfDay); bForceModify = true; upGradeList.Add(selectRole); } } } } } foreach (ZhengBaRoleInfoData luckRole in upGradeList) { this.AsyncEvQ.Enqueue(new AsyncDataItem(KuaFuEventTypes.ZhengBaButtetinJoin, new object[] { new ZhengBaBulletinJoinData { NtfType = ZhengBaBulletinJoinData.ENtfType.MailUpgradeRole, Args1 = luckRole.RoleId } })); } } break; } } this.SyncData.RankResultOfDay = rankOfDay; this.SyncData.RealActDay = rankOfDay; foreach (ZhengBaRoleInfoData role in this.SyncData.RoleList) { if (rankOfDay <= 0) { if (role.Grade != 100 || role.State != 0 || role.Group != 0) { role.Grade = 100; role.State = 0; role.Group = 0; bForceModify = true; } } else { EZhengBaGrade upGrade = this._Config.MatchConfigList.Find((ZhengBaMatchConfig _m) => _m.Day == rankOfDay).WillUpGrade; if (role.Grade <= (int)upGrade && role.State != 1) { role.State = 1; bForceModify = true; } if (role.Grade > (int)upGrade && role.State != 2) { role.State = 2; bForceModify = true; } } if (role.Grade == 1 && this.SyncData.LastKingModTime != this.SyncData.Month) { this.SyncData.LastKingData = role; this.SyncData.LastKingModTime = this.SyncData.Month; } } if (nowDay > 0 && this.SyncData.RealActDay < nowDay) { if (this.SyncData.RealActDay < 7) { ZhengBaMatchConfig matchConfig = this._Config.MatchConfigList.Find((ZhengBaMatchConfig _m) => _m.Day == this.SyncData.RealActDay + 1); if (now.TimeOfDay.Ticks < matchConfig.DayBeginTick) { this.SyncData.RealActDay++; } } else { this.SyncData.RealActDay = 8; } } } return(bForceModify); }
/// <summary> /// InitPkLoop 状态机 --- enter,初始化本轮pk信息,分组,切入 NotifyEnter /// </summary> /// <param name="now"></param> private void MS_InitPkLoop_Enter(DateTime now) { ThisLoopPkLogs.Clear(); CurrLoopIndex++; ZhengBaMatchConfig matchConfig = _Config.MatchConfigList.Find(_m => _m.Day == SyncData.RealActDay); if (this.HadUpGradeRoleNum >= (int)matchConfig.MaxUpGradeNum || TodayJoinRoleDatas.Count <= 1) { StateMachine.SetCurrState(ZhengBaStateMachine.StateType.TodayPkEnd, now); return; } if (matchConfig.Mathching == EZhengBaMatching.Random) // 随机分组 { Random r = new Random((int)now.Ticks); for (int i = 0; TodayJoinRoleDatas.Count > 0 && i < TodayJoinRoleDatas.Count * 2; i++) { int idx1 = r.Next(0, TodayJoinRoleDatas.Count), idx2 = r.Next(0, TodayJoinRoleDatas.Count); var tmp = TodayJoinRoleDatas[idx1]; TodayJoinRoleDatas[idx1] = TodayJoinRoleDatas[idx2]; TodayJoinRoleDatas[idx2] = tmp; } } else if (matchConfig.Mathching == EZhengBaMatching.Group) { List <JoinRolePkData> tmpRoleDatas = new List <JoinRolePkData>(); foreach (var range in ZhengBaUtils.GetDayPkGroupRange(SyncData.RealActDay)) { var groupRoles = TodayJoinRoleDatas.FindAll(_r => _r.Group >= range.Left && _r.Group <= range.Right); if (groupRoles != null && groupRoles.Count == 2) { tmpRoleDatas.AddRange(groupRoles); } } TodayJoinRoleDatas.Clear(); TodayJoinRoleDatas.AddRange(tmpRoleDatas); } else { Debug.Assert(false, "unknown pk match type"); } // 两两分组 int currIdx = 0; for (int i = 0; i < TodayJoinRoleDatas.Count / 2; i++) { var joinRole1 = TodayJoinRoleDatas[currIdx++]; var joinRole2 = TodayJoinRoleDatas[currIdx++]; int toServerId = 0, gameId = 0; gameId = TianTiPersistence.Instance.GetNextGameId(); if (ClientAgentManager.Instance().AssginKfFuben(TianTiService.Instance.GameType, gameId, 2, out toServerId)) { joinRole1.ToServerID = joinRole2.ToServerID = toServerId; joinRole1.CurrGameID = joinRole2.CurrGameID = gameId; joinRole1.WaitReqEnter = joinRole2.WaitReqEnter = true; joinRole1.WaitKuaFuLogin = joinRole2.WaitKuaFuLogin = false; ZhengBaNtfEnterData data = new ZhengBaNtfEnterData(); data.RoleId1 = joinRole1.RoleID; data.RoleId2 = joinRole2.RoleID; data.ToServerId = toServerId; data.GameId = gameId; data.Day = SyncData.RealActDay; data.Loop = CurrLoopIndex; AsyncEvQ.Enqueue(new AsyncDataItem(KuaFuEventTypes.ZhengBaNtfEnter, data)); ZhengBaPkLogData log = new ZhengBaPkLogData(); log.Month = SyncData.Month; log.Day = SyncData.RealActDay; log.RoleID1 = joinRole1.RoleID; log.ZoneID1 = joinRole1.ZoneId; log.RoleName1 = joinRole1.RoleName; log.RoleID2 = joinRole2.RoleID; log.ZoneID2 = joinRole2.ZoneId; log.RoleName2 = joinRole2.RoleName; log.StartTime = now; ThisLoopPkLogs[gameId] = log; } else { LogManager.WriteLog(LogTypes.Error, string.Format("众神争霸第{0}天第{1}轮分配游戏服务器失败,role1={2},role2={3}", SyncData.RealActDay, CurrLoopIndex, joinRole1.RoleID, joinRole2.RoleID)); } } // 匹配不到对手!!!,人数为奇数了 while (currIdx < TodayJoinRoleDatas.Count) { var joinRole = TodayJoinRoleDatas[currIdx++]; joinRole.ToServerID = 0; joinRole.CurrGameID = 0; joinRole.WaitReqEnter = false; joinRole.WaitKuaFuLogin = false; } StateMachine.SetCurrState(ZhengBaStateMachine.StateType.NotifyEnter, now); }
private void MS_InitPkLoop_Enter(DateTime now) { this.ThisLoopPkLogs.Clear(); this.CurrLoopIndex++; ZhengBaMatchConfig matchConfig = this._Config.MatchConfigList.Find((ZhengBaMatchConfig _m) => _m.Day == this.SyncData.RealActDay); if (this.HadUpGradeRoleNum >= matchConfig.MaxUpGradeNum || this.TodayJoinRoleDatas.Count <= 1) { this.StateMachine.SetCurrState(ZhengBaStateMachine.StateType.TodayPkEnd, now); } else { if (matchConfig.Mathching == EZhengBaMatching.Random) { Random r = new Random((int)now.Ticks); int i = 0; while (this.TodayJoinRoleDatas.Count > 0 && i < this.TodayJoinRoleDatas.Count * 2) { int idx = r.Next(0, this.TodayJoinRoleDatas.Count); int idx2 = r.Next(0, this.TodayJoinRoleDatas.Count); ZhengBaManagerK.JoinRolePkData tmp = this.TodayJoinRoleDatas[idx]; this.TodayJoinRoleDatas[idx] = this.TodayJoinRoleDatas[idx2]; this.TodayJoinRoleDatas[idx2] = tmp; i++; } } else if (matchConfig.Mathching == EZhengBaMatching.Group) { List <ZhengBaManagerK.JoinRolePkData> tmpRoleDatas = new List <ZhengBaManagerK.JoinRolePkData>(); using (List <RangeKey> .Enumerator enumerator = ZhengBaUtils.GetDayPkGroupRange(this.SyncData.RealActDay).GetEnumerator()) { while (enumerator.MoveNext()) { RangeKey range = enumerator.Current; List <ZhengBaManagerK.JoinRolePkData> groupRoles = this.TodayJoinRoleDatas.FindAll((ZhengBaManagerK.JoinRolePkData _r) => _r.Group >= range.Left && _r.Group <= range.Right); if (groupRoles != null && groupRoles.Count == 2) { tmpRoleDatas.AddRange(groupRoles); } } } this.TodayJoinRoleDatas.Clear(); this.TodayJoinRoleDatas.AddRange(tmpRoleDatas); } else { Debug.Assert(false, "unknown pk match type"); } int currIdx = 0; for (int i = 0; i < this.TodayJoinRoleDatas.Count / 2; i++) { ZhengBaManagerK.JoinRolePkData joinRole = this.TodayJoinRoleDatas[currIdx++]; ZhengBaManagerK.JoinRolePkData joinRole2 = this.TodayJoinRoleDatas[currIdx++]; int toServerId = 0; int gameId = TianTiPersistence.Instance.GetNextGameId(); if (ClientAgentManager.Instance().AssginKfFuben(TianTiService.Instance.GameType, (long)gameId, 2, out toServerId)) { joinRole.ToServerID = (joinRole2.ToServerID = toServerId); joinRole.CurrGameID = (joinRole2.CurrGameID = gameId); joinRole.WaitReqEnter = (joinRole2.WaitReqEnter = true); joinRole.WaitKuaFuLogin = (joinRole2.WaitKuaFuLogin = false); ZhengBaNtfEnterData data = new ZhengBaNtfEnterData(); data.RoleId1 = joinRole.RoleID; data.RoleId2 = joinRole2.RoleID; data.ToServerId = toServerId; data.GameId = gameId; data.Day = this.SyncData.RealActDay; data.Loop = this.CurrLoopIndex; this.AsyncEvQ.Enqueue(new AsyncDataItem(KuaFuEventTypes.ZhengBaNtfEnter, new object[] { data })); ZhengBaPkLogData log = new ZhengBaPkLogData(); log.Month = this.SyncData.Month; log.Day = this.SyncData.RealActDay; log.RoleID1 = joinRole.RoleID; log.ZoneID1 = joinRole.ZoneId; log.RoleName1 = joinRole.RoleName; log.RoleID2 = joinRole2.RoleID; log.ZoneID2 = joinRole2.ZoneId; log.RoleName2 = joinRole2.RoleName; log.StartTime = now; this.ThisLoopPkLogs[gameId] = log; } else { LogManager.WriteLog(LogTypes.Error, string.Format("众神争霸第{0}天第{1}轮分配游戏服务器失败,role1={2},role2={3}", new object[] { this.SyncData.RealActDay, this.CurrLoopIndex, joinRole.RoleID, joinRole2.RoleID }), null, true); } } while (currIdx < this.TodayJoinRoleDatas.Count) { ZhengBaManagerK.JoinRolePkData joinRole3 = this.TodayJoinRoleDatas[currIdx++]; joinRole3.ToServerID = 0; joinRole3.CurrGameID = 0; joinRole3.WaitReqEnter = false; joinRole3.WaitKuaFuLogin = false; } this.StateMachine.SetCurrState(ZhengBaStateMachine.StateType.NotifyEnter, now); } }