示例#1
0
        internal override uint[] Search(RenderEventArgs arg,
                                        int x, int y,
                                        uint lastVertexId, ZeroIndexRenderer modernRenderer)
        {
            ZeroIndexBufferPtr zeroIndexBufferPtr = modernRenderer.IndexBufferPtr;
            ZeroIndexBufferPtr indexBufferPtr     = null;

            // when the temp index buffer could be long, it's no longer needed.
            // what a great OpenGL API design!
            using (var buffer = new ZeroIndexBuffer(DrawMode.LineLoop,
                                                    zeroIndexBufferPtr.FirstVertex, zeroIndexBufferPtr.VertexCount))
            {
                indexBufferPtr = buffer.GetBufferPtr() as ZeroIndexBufferPtr;
            }
            modernRenderer.Render4InnerPicking(arg, indexBufferPtr);
            uint id = ColorCodedPicking.ReadPixel(x, arg.CanvasRect.Height - y - 1);

            indexBufferPtr.Dispose();

            if (id == zeroIndexBufferPtr.FirstVertex)
            {
                return(new uint[] { (uint)(zeroIndexBufferPtr.FirstVertex + zeroIndexBufferPtr.VertexCount - 1), id, });
            }
            else
            {
                return(new uint[] { id - 1, id, });
            }
        }
示例#2
0
 public IndexBufferPtr GetIndex()
 {
     if (indexBufferPtr == null)
     {
         using (var buffer = new ZeroIndexBuffer(DrawMode.TriangleFan, 0, 4))
         {
             indexBufferPtr = buffer.GetBufferPtr() as ZeroIndexBufferPtr;
         }
     }
     return(indexBufferPtr);
 }
示例#3
0
        public IndexBufferPtr GetIndex()
        {
            if (indexBufferPtr == null)
            {
                using (var buffer = new ZeroIndexBuffer(DrawMode.Points, 0, particleCount))
                {
                    indexBufferPtr = buffer.GetBufferPtr() as IndexBufferPtr;
                }
            }

            return(indexBufferPtr);
        }
示例#4
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        public IndexBufferPtr GetIndexBufferPtr()
        {
            if (indexBufferPtr == null)
            {
                using (var buffer = new ZeroIndexBuffer(this.model.GetDrawModel(), 0, this.model.positions.Length))
                {
                    indexBufferPtr = buffer.GetBufferPtr();
                }
            }

            return(indexBufferPtr);
        }
示例#5
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        public IndexBufferPtr GetIndexBufferPtr()
        {
            if (indexBufferPtr == null)
            {
                using (var buffer = new ZeroIndexBuffer(
                           DrawMode.QuadStrip, 0, (this.quadCount + 1) * 2))
                {
                    indexBufferPtr = buffer.GetBufferPtr();
                }
            }

            return(indexBufferPtr);
        }
示例#6
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        public IndexBufferPtr GetIndexBufferPtr()
        {
            if (indexBufferPtr == null)
            {
                using (var buffer = new ZeroIndexBuffer(
                           DrawMode.Lines, 0, this.markerCount * 2))
                {
                    indexBufferPtr = buffer.GetBufferPtr();
                }
            }

            return(indexBufferPtr);
        }
示例#7
0
        public IndexBufferPtr GetIndex()
        {
            if (indexBufferPtr == null)
            {
                using (var buffer = new ZeroIndexBuffer(
                           DrawMode.Lines, 0, positions.Length))
                {
                    indexBufferPtr = buffer.GetBufferPtr() as IndexBufferPtr;
                }
            }

            return(indexBufferPtr);
        }
            public IndexBufferPtr GetIndexBufferPtr()
            {
                if (indexBufferPtr == null)
                {
                    using (var buffer = new ZeroIndexBuffer(
                               DrawMode.TriangleFan, 0, vertsData.Length))
                    {
                        indexBufferPtr = buffer.GetBufferPtr();
                    }
                }

                return(indexBufferPtr);
            }
示例#9
0
        public IndexBufferPtr GetIndex()
        {
            if (this.indexBufferPtr == null)
            {
                using (var buffer = new ZeroIndexBuffer(DrawMode.TriangleFan, 0, this.model.positions.Length))
                {
                    this.indexBufferPtr = buffer.GetBufferPtr() as IndexBufferPtr;
                }

                return(this.indexBufferPtr);
            }

            return(indexBufferPtr);
        }
示例#10
0
        public IndexBufferPtr GetIndex()
        {
            if (this.indexBufferPtr != null)
            {
                return(this.indexBufferPtr);
            }

            using (var buffer = new ZeroIndexBuffer(DrawMode.Points, 0, this.positions.Count))
            {
                this.indexBufferPtr = buffer.GetBufferPtr() as IndexBufferPtr;
            }

            return(this.indexBufferPtr);
        }
            public IndexBufferPtr GetIndex()
            {
                if (indexBufferPtr == null)
                {
                    using (var buffer = new ZeroIndexBuffer(
                      DrawMode.Points, 0, particleCount))
                    {
                        indexBufferPtr = buffer.GetBufferPtr() as IndexBufferPtr;
                    }
                }

                return indexBufferPtr;
            }
 public IndexBufferPtr GetIndex()
 {
     if (indexBufferPtr == null)
     {
         using (var buffer = new ZeroIndexBuffer(DrawMode.TriangleFan, 0, 4))
         {
             indexBufferPtr = buffer.GetBufferPtr() as ZeroIndexBufferPtr;
         }
     }
     return indexBufferPtr;
 }