示例#1
0
        public IcicleMissile(Zerd zerd, DamageInstance damageInstance, Point p, int index) : base("Missiles/icicle.png")
        {
            Damage   = damageInstance;
            Width    = 40;
            Height   = 40;
            X        = p.X;
            Y        = p.Y;
            Creator  = zerd;
            Origin   = p;
            Distance = AbilityConstants.IcicleDistance;
            Speed    = AbilityConstants.IcicleSpeed;
            Velocity = Creator.Facing.Normalized().Rotate(360f * index / 8);
            // Move the icicle away from the caster a bit
            X += Velocity.X * 45;
            Y -= Velocity.Y * 45;

            Animations = new AnimationList();
            var moveAnimation = new Animation(AnimationTypes.Move);

            moveAnimation.AddFrame(new Rectangle(64 * 0, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 1, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 2, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 3, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 4, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 5, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 6, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 7, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            Animations.Add(moveAnimation);
        }
示例#2
0
        public IceballMissile(Zerd zerd, DamageInstance damageInstance, Point p) : base("Missiles/iceball.png")
        {
            Damage   = damageInstance;
            Width    = 64;
            Height   = 64;
            X        = p.X;
            Y        = p.Y;
            Creator  = zerd;
            Origin   = p;
            Distance = AbilityConstants.IceballDistance;
            Speed    = AbilityConstants.IceballSpeed;
            Velocity = Creator.Facing.Normalized();

            Animations = new AnimationList();
            var moveAnimation = new Animation(AnimationTypes.Move);

            moveAnimation.AddFrame(new Rectangle(64 * 0, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            Animations.Add(moveAnimation);
            var deathAnimation = new Animation(AnimationTypes.Death);

            deathAnimation.AddFrame(new Rectangle(64 * 0, 0, 64, 64), TimeSpan.FromSeconds(0.08));
            deathAnimation.AddFrame(new Rectangle(64 * 1, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.93f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 2, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.85f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 3, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.78f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 4, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.71f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 5, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.64f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 6, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.58f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 7, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.51f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 8, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.46f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 9, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.38f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 10, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.3f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 11, 0, 64, 64), TimeSpan.FromSeconds(0.08), DeathFunc);
            Animations.Add(deathAnimation);
        }
示例#3
0
文件: Wand.cs 项目: zwand19/zerds
 public Wand(Zerd zerd) : base(AbilityTypes.Wand, zerd, AbilityConstants.WandCooldown, AbilityConstants.WandCastTime, 0f, "fairy-wand")
 {
     if (zerd.Player.ChargeAbilities)
     {
         zerd.AddCastingAnimation(AnimationTypes.Attack, TimeSpan.Zero, AbilityConstants.WandFollowThroughTime, null, Casted);
     }
     else
     {
         zerd.AddCastingAnimation(AnimationTypes.Attack, AbilityConstants.WandCastTime, AbilityConstants.WandFollowThroughTime, Execute, Casted);
     }
 }
示例#4
0
 public BlazingSpeedBuff(Zerd zerd, TimeSpan length, float speedIncrease) : base(null, zerd, length, true, movementSpeedFactor: speedIncrease)
 {
     Applier    = zerd;
     DamageType = DamageTypes.Fire;
     Texture    = TextureCacheFactory.Get("Buffs/burn.png");
     Animation  = new Animation("");
     Animation.AddFrame(Texture.Bounds, TimeSpan.FromSeconds(0.15));
     if (zerd.SkillPoints(SkillType.BlazingSpeed) > 0)
     {
         DamagePerSecond = zerd.MaxHealth * PlayerSkills.BleedFireHealthPercent / (100 * (float)length.TotalSeconds);
     }
 }
示例#5
0
        public LavaBlastMissile(Zerd zerd, DamageInstance damageInstance, Point p) : base("Missiles/lava_blast.png")
        {
            Damage     = damageInstance;
            Width      = 86;
            Height     = 86;
            X          = p.X;
            Y          = p.Y;
            Creator    = zerd;
            Origin     = p;
            Distance   = AbilityConstants.FireballDistance * (1 + zerd.Player.AbilityUpgrades[AbilityUpgradeType.LavaBlastDistance] / 100f);
            Speed      = AbilityConstants.FireballSpeed;
            Velocity   = Creator.Facing.Normalized();
            TargetsHit = new List <Being>();

            Animations = new AnimationList();
            var moveAnimation = new Animation(AnimationTypes.Move);

            moveAnimation.AddFrame(new Rectangle(120 * 0, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 1, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 2, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 3, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 0, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 1, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 2, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 3, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 0, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 1, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 2, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(120 * 3, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.1));
            Animations.Add(moveAnimation);

            var deathAnimation = new Animation(AnimationTypes.Death);

            deathAnimation.AddFrame(new Rectangle(120 * 0, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.03));
            deathAnimation.AddFrame(new Rectangle(120 * 1, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.91f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 2, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.82f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 3, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.73f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 0, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.64f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 1, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.55f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 2, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.46f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 3, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.37f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 0, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.28f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 1, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.19f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 2, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.1f; return(true); });
            deathAnimation.AddFrame(new Rectangle(120 * 3, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.03), DeathFunc);
            Animations.Add(deathAnimation);
        }
示例#6
0
        public DragonBreathMissile(Zerd zerd, DamageInstance damageInstance, Point p) : base("Missiles/dragons_breath.png")
        {
            Damage   = damageInstance;
            Width    = 26f;
            Height   = 26f;
            X        = p.X;
            Y        = p.Y;
            Creator  = zerd;
            Origin   = p;
            Distance = AbilityConstants.FireballDistance;
            Speed    = AbilityConstants.FireballSpeed;
            Velocity = Creator.Facing.Normalized().Rotate(Globals.Random.Next(11) - 5);

            Animations = new AnimationList();
            var moveAnimation = new Animation(AnimationTypes.Move);

            moveAnimation.AddFrame(new Rectangle(32 * 0, 0, 32, 32), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(32 * 1, 0, 32, 32), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(32 * 2, 0, 32, 32), TimeSpan.FromSeconds(0.1));
            Animations.Add(moveAnimation);
        }
示例#7
0
        public FireballMissile(Zerd zerd, DamageInstance damageInstance, Point p) : base("Missiles/fireball.png")
        {
            Damage = damageInstance;
            var size = 64f * zerd.SkillValue(SkillType.ImprovedFireball, true);

            Width    = (int)size;
            Height   = (int)size;
            X        = p.X;
            Y        = p.Y;
            Creator  = zerd;
            Origin   = p;
            Distance = AbilityConstants.FireballDistance;
            Speed    = AbilityConstants.FireballSpeed;
            Velocity = Creator.Facing.Normalized();

            Animations = new AnimationList();
            var moveAnimation = new Animation(AnimationTypes.Move);

            moveAnimation.AddFrame(new Rectangle(64 * 0, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 1, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 2, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 3, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 4, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            moveAnimation.AddFrame(new Rectangle(64 * 5, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            Animations.Add(moveAnimation);

            var deathAnimation = new Animation(AnimationTypes.Death);

            deathAnimation.AddFrame(new Rectangle(64 * 6, 0, 64, 64), TimeSpan.FromSeconds(0.1));
            deathAnimation.AddFrame(new Rectangle(64 * 7, 0, 64, 64), TimeSpan.FromSeconds(0.1), () => { Opacity = 0.92f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 8, 0, 64, 64), TimeSpan.FromSeconds(0.1), () => { Opacity = 0.84f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 9, 0, 64, 64), TimeSpan.FromSeconds(0.1), () => { Opacity = 0.76f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 10, 0, 64, 64), TimeSpan.FromSeconds(0.1), () => { Opacity = 0.68f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 11, 0, 64, 64), TimeSpan.FromSeconds(0.1), () => { Opacity = 0.6f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 12, 0, 64, 64), TimeSpan.FromSeconds(0.1), () => { Opacity = 0.5f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 13, 0, 64, 64), TimeSpan.FromSeconds(0.1), () => { Opacity = 0.4f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 14, 0, 64, 64), TimeSpan.FromSeconds(0.1), () => { Opacity = 0.3f; return(true); });
            deathAnimation.AddFrame(new Rectangle(64 * 15, 0, 64, 64), TimeSpan.FromSeconds(0.1), DeathFunc);
            Animations.Add(deathAnimation);
        }
示例#8
0
        public static void AddDragonsBreathAnimation(Zerd zerd, Func <bool> casted, Func <bool> execute, Func <bool> makeMissile)
        {
            var animation       = new Dictionary <BodyPartType, Animation>();
            var animationLength = AbilityConstants.DragonBreathDuration;

            var headAnimation = new Animation(AnimationTypes.FireBreath, Head);

            headAnimation.AddFrame(0, 1, animationLength);
            animation[BodyPartType.Head] = headAnimation;

            var chestAnimation = new Animation(AnimationTypes.FireBreath, Chest);

            chestAnimation.AddFrame(0, 0, TimeSpan.FromSeconds(0.04));
            chestAnimation.AddFrame(0, 0, TimeSpan.FromSeconds(0.04), execute);
            for (var i = 0; i < AbilityConstants.DragonBreathDuration.TotalSeconds / AbilityConstants.DragonBreathInterval.TotalSeconds; i++)
            {
                chestAnimation.AddFrame(0, 0, AbilityConstants.DragonBreathInterval, makeMissile);
            }
            chestAnimation.AddFrame(0, 0, TimeSpan.FromSeconds(0.04), casted);
            animation[BodyPartType.Chest] = chestAnimation;

            zerd.ZerdAnimations.AddAnimation(animation);
        }
示例#9
0
 public override void OnPickup(Zerd zerd)
 {
     IsActive     = false;
     zerd.Health += zerd.MaxHealth * GameplayConstants.HealthPotionBonus;
 }
示例#10
0
 public Fireball(Zerd zerd) : base(AbilityTypes.Fireball, zerd, AbilityConstants.FireballCooldown, AbilityConstants.FireballCastTime, AbilityConstants.FireballManaCost, "fireball")
 {
     zerd.AddCastingAnimation(AnimationTypes.FireAttack, AbilityConstants.FireballCastTime, AbilityConstants.FireballFollowThroughTime, Execute, Casted);
 }
示例#11
0
 public override void OnPickup(Zerd zerd)
 {
     IsActive   = false;
     zerd.Mana += zerd.MaxMana * GameplayConstants.ManaPotionBonus;
 }
示例#12
0
 public override void OnPickup(Zerd zerd)
 {
     IsActive = false;
     zerd.TreasureChests.Add(this);
 }
示例#13
0
 public abstract void OnPickup(Zerd zerd);
示例#14
0
文件: Charm.cs 项目: zwand19/zerds
 public Charm(Zerd zerd) : base(AbilityTypes.Charm, zerd, AbilityConstants.CharmCooldown, AbilityConstants.CharmCastTime, AbilityConstants.CharmManaCost, "chained-heart")
 {
     zerd.AddCastingAnimation(AnimationTypes.Charm, AbilityConstants.CharmCastTime, AbilityConstants.CharmFollowThroughTime, Execute, Casted);
 }
示例#15
0
 public static void SaveZerd(Zerd zerd)
 {
 }
示例#16
0
 public SerializableZerd(Zerd zerd)
 {
 }
示例#17
0
 public FrostPound(Zerd zerd) : base(AbilityTypes.FrostPound, zerd, AbilityConstants.FrostPoundCooldown, AbilityConstants.FrostPoundCastTime, AbilityConstants.FrostPoundManaCost, "ice-punch")
 {
     zerd.AddCastingAnimation(AnimationTypes.FrostPoundAttack, AbilityConstants.FrostPoundCastTime, AbilityConstants.FrostPoundFollowThroughTime, Execute, Casted);
 }
示例#18
0
 public DragonBreath(Zerd zerd) : base(AbilityTypes.DragonsBreath, zerd, AbilityConstants.DragonBreathCooldown, TimeSpan.Zero, AbilityConstants.DragonBreathManaCost, "dragon-breath")
 {
     ZerdAnimationHelpers.AddDragonsBreathAnimation(zerd, Casted, Execute, MakeMissile);
 }
示例#19
0
 public LavaBlast(Zerd zerd) : base(AbilityTypes.LavaBlast, zerd, AbilityConstants.LavaBlastCooldown, AbilityConstants.LavaBlastCastTime, AbilityConstants.LavaBlastManaCost, "lava_blast")
 {
     zerd.AddCastingAnimation(AnimationTypes.LavaBlastAttack, AbilityConstants.LavaBlastCastTime, AbilityConstants.LavaBlastFollowThroughTime, Execute, Casted);
 }
示例#20
0
文件: Key.cs 项目: zwand19/zerds
 public override void OnPickup(Zerd zerd)
 {
     IsActive = false;
     zerd.Keys.Add(this);
 }
示例#21
0
        public void Update(GameTime gameTime)
        {
            if (Zerd == null || !Zerd.IsAlive)
            {
                return;
            }
            var controller = InputService.InputDevices[PlayerIndex];

            Zerd.ControllerUpdate(controller.LeftTrigger, controller.RightTrigger, controller.LeftStickDirection, controller.RightStickDirection);
            var buttonsPressed  = InputService.InputDevices[PlayerIndex].ButtonsPressed;
            var buttonsReleased = InputService.InputDevices[PlayerIndex].ButtonsReleased;

            if (Zerd.GetCurrentAnimationType() == AnimationTypes.Stand ||
                Zerd.GetCurrentAnimationType() == AnimationTypes.Move)
            {
                if (ChargeAbilities)
                {
                    if (InputService.InputDevices[PlayerIndex].LeftStickIn)
                    {
                        if (buttonsPressed.Contains(Buttons.A))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.FrostPound)?.StartCharge();
                        }
                        if (buttonsPressed.Contains(Buttons.B))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.DragonsBreath)?.StartCharge();
                        }
                        if (buttonsPressed.Contains(Buttons.X))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.Icicle)?.StartCharge();
                        }
                        if (buttonsPressed.Contains(Buttons.Y))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.LavaBlast)?.StartCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.A))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.FrostPound)?.ReleaseCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.B))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.DragonsBreath)?.ReleaseCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.X))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.Icicle)?.ReleaseCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.Y))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.LavaBlast)?.ReleaseCharge();
                        }
                    }
                    else
                    {
                        if (buttonsPressed.Contains(Buttons.A))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Wand).StartCharge();
                        }
                        if (buttonsPressed.Contains(Buttons.B))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Iceball).StartCharge();
                        }
                        if (buttonsPressed.Contains(Buttons.X))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Fireball).StartCharge();
                        }
                        if (buttonsPressed.Contains(Buttons.Y))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Dash).StartCharge();
                        }
                        if (buttonsPressed.Contains(Buttons.RightShoulder))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.Charm)?.StartCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.A))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Wand).ReleaseCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.B))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Iceball).ReleaseCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.X))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Fireball).ReleaseCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.Y))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Dash).ReleaseCharge();
                        }
                        if (buttonsReleased.Contains(Buttons.RightShoulder))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.Charm)?.ReleaseCharge();
                        }
                    }
                }
                else
                {
                    if (InputService.InputDevices[PlayerIndex].LeftStickIn)
                    {
                        if (buttonsPressed.Contains(Buttons.A))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.FrostPound)?.Cast();
                        }
                        if (buttonsPressed.Contains(Buttons.B))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.DragonsBreath)?.Cast();
                        }
                        if (buttonsPressed.Contains(Buttons.X))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.Icicle)?.Cast();
                        }
                        if (buttonsPressed.Contains(Buttons.Y))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.LavaBlast)?.Cast();
                        }
                    }
                    else
                    {
                        if (buttonsPressed.Contains(Buttons.A))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Wand).Cast();
                        }
                        if (buttonsPressed.Contains(Buttons.B))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Iceball).Cast();
                        }
                        if (buttonsPressed.Contains(Buttons.X))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Fireball).Cast();
                        }
                        if (buttonsPressed.Contains(Buttons.Y))
                        {
                            Zerd.Abilities.First(a => a.Type == AbilityTypes.Dash).Cast();
                        }
                        if (buttonsPressed.Contains(Buttons.RightShoulder))
                        {
                            Zerd.Abilities.FirstOrDefault(a => a.Type == AbilityTypes.Charm)?.Cast();
                        }
                    }
                }
            }
            if (InputService.InputDevices[PlayerIndex].RightTrigger > CodingConstants.TriggerPress && Zerd.Mana > 1)
            {
                Zerd.Mana -= Zerd.BootItem.SprintManaPerSecond * (float)gameTime.ElapsedGameTime.TotalSeconds * Globals.GameState.GameSpeed *
                             (1 - Zerd.SkillValue(SkillType.Sprinter, false) / 100);
                if (!Zerd.Buffs.Any(b => b is SprintBuff))
                {
                    Zerd.Buffs.Add(new SprintBuff(Zerd, Zerd.BootItem.SprintBonus));
                }
            }
            else
            {
                if (Zerd.Buffs.Any(b => b is SprintBuff))
                {
                    Zerd.Buffs.Remove(Zerd.Buffs.First(b => b is SprintBuff));
                }
            }
        }