// Use this for initialization void Start() { ZLog.D(this, "start socket order {0}", this.ZOrder); _component._btn1.transform.Find("Text").GetComponent <Text>().text = "connect"; SetClickEventOnce(_component._btn1, ClickBtnConnet, new object[] { "cnt" }); _component._btn2.transform.Find("Text").GetComponent <Text>().text = "disconnect"; SetClickEventOnce(_component._btn2, ClickDisconnet, new object[] { "dis" }); _component._btn3.transform.Find("Text").GetComponent <Text>().text = "ping"; SetClickEventOnce(_component._btn3, ClickBtnSendPing, new object[] { "ping" }); _component._text.text = "init"; _ws = new ZbyWebSocket(this, this); }
// Start is called before the first frame update void Start() { ZLog.D(this, "in start url {0}", _url); SetClickEventOnce(_component.btnSend, ClickCall, new object[] { "Call java" }); _ws = new ZbyWebSocket(this, this); }