示例#1
0
 // Use this for initialization
 void Start()
 {
     MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>();
     pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>();
     z_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Z_Camera>();
     bullet = GameObject.Instantiate(bullet_Prefab);
 }
示例#2
0
    private Z_Camera zcamera;  //注目対象はここで取得

    // Use this for initialization
    void Start()
    {
        MC   = GameObject.FindGameObjectWithTag("Player").GetComponent <Magic_Controller>();
        pcVR = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_ControllerVR>();
        //animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>();
        SE      = GetComponent <AudioSource>();
        zcamera = Camera.main.gameObject.GetComponentInChildren <Z_Camera>();
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        z_Camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Z_Camera>();
        MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>();
        pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>();

        animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>();
        SE = GetComponent<AudioSource>();
    }
示例#4
0
 // Use this for initialization
 void Start()
 {
     MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>();
     pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>();
     zcamera = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Z_Camera>();
 }
示例#5
0
 // Use this for initialization
 void Start()
 {
     z_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Z_Camera>();
 }
示例#6
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    // Use this for initialization
    void Start()
    {
        MC = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>();
        pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>();

        animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Animator>();
        SE = GetComponent<AudioSource>();

        CCZ = Camera.main.gameObject.GetComponent<Camera_ControllerZ>();

        zcamera = Camera.main.gameObject.GetComponentInChildren<Z_Camera>();
    }
示例#7
0
    void Start()
    {
        //Playerをセットし忘れてたら探す
        if (lookTarget == null) lookTarget = GameObject.FindGameObjectWithTag("Player");

        pcZ = lookTarget.GetComponent<Player_ControllerZ>();
        Zcamara = GetComponent<Z_Camera>();

        //現在の向きから割り出さないとだめ
        //horizontalAngle = lookTarget.transform.eulerAngles.y;
        verticalAngle = 0.0f;
        elapsedTime = 0;
        EndPos = lookTarget.transform.eulerAngles.y;
        StartPos = horizontalAngle;
        time = 0.5f;
        deltaPos = (EndPos - StartPos) / time;
        deltaPos = Mathf.Repeat(deltaPos, 360.0f / time);//360進数に直す

        is_Q_Move = true;
    }