/// <summary> /// Update Input /// </summary> /// <param name="input"></param> /// <param name="testGameController"></param> /// <param name="gameView"></param> /// <param name="gamePlayMenu"></param> public void updateInput(MouseState input, Controller testGameController, ZRTS.View.ViewGame gameView, ViewGamePlayMenu gamePlayMenu) { // Right click to give a command if (input.RightButton == ButtonState.Pressed && prevInput.RightButton == ButtonState.Released) { giveCommand(input, gameView, testGameController); } if(gamePlayMenu.containsPoint(input.X, input.Y)) { if (input.LeftButton == ButtonState.Pressed) { /** Handle Menu Input **/ int button = gamePlayMenu.onButton(input.X, input.Y); //button corespons with the button pressed 0 to 3 left to right if (button == 0) { currentPlayerCommand = PlayerCommand.CANCEL; } if (button == 1) { currentPlayerCommand = PlayerCommand.BUILD; } if (button == 2) { currentPlayerCommand = PlayerCommand.MOVE; } if (button == 3) { currentPlayerCommand = PlayerCommand.ATTACK; } } } else { handleSelecting(input, testGameController, gameView, gamePlayMenu); } prevInput = input; }
/// <summary> /// Give a command when click at icons /// </summary> /// <param name="input"></param> /// <param name="gameView"></param> /// <param name="testGameController"></param> private void giveCommand(MouseState input, ZRTS.View.ViewScreenConvert gameView, Controller testGameController) { commandX = gameView.convertScreenLocToGameLoc(input.X, input.Y).X; commandY = gameView.convertScreenLocToGameLoc(input.X, input.Y).Y; if (testGameController.isWithinGameBound(commandX, commandY)) { foreach (ZRTSModel.Entities.Entity entity in testGameController.scenario.getPlayer().SelectedEntities) { switch (currentPlayerCommand) { // Move command case PlayerCommand.MOVE: testGameController.giveActionCommand(entity, new ZRTSLogic.Action.MoveAction(commandX, commandY, testGameController.gameWorld, entity)); break; // Cancel command case PlayerCommand.CANCEL: // TODO: Cancel current action break; // Attack command // TODO: Animation of the attack case PlayerCommand.ATTACK: if (entity.entityType == ZRTSModel.Entities.Entity.EntityType.Unit) { // Select Unit at the clicked Cell. ZRTSModel.Entities.Entity temp = testGameController.scenario.getUnit((int)commandX, (int)commandY); // If there is no Unit, select the StaticEntity on the Cell. if (temp == null) { temp = testGameController.scenario.getGameWorld().map.getCell((int)commandX, (int)commandY).entity; } // If there is an Entity on the Cell. if (temp != null) { System.Console.Out.WriteLine("Selected Attack at " + commandX + ":" + commandY); testGameController.giveActionCommand(entity, new ZRTSLogic.Action.SimpleAttackAction((ZRTSModel.Entities.Unit)entity, temp)); } } break; // Build command case PlayerCommand.BUILD: if (testGameController.makeUnitBuild(entity, new ZRTSModel.Entities.Building(testGameController.scenario.getPlayer(), new ZRTSModel.Entities.BuildingStats()), testGameController.gameWorld.map.getCell((int)commandX, (int)commandY))) { System.Console.Out.WriteLine("Building at " + commandX + ":" + commandY); } else { System.Console.Out.WriteLine("Can't place a building at " + commandX + ":" + commandY); } break; } } } }
/// <summary> /// Handle selecting units and buildings by the user /// </summary> /// <param name="input"></param> /// <param name="testGameController"></param> /// <param name="gameView"></param> /// <param name="gamePlayMenu"></param> private void handleSelecting(MouseState input, Controller testGameController, ZRTS.View.ViewScreenConvert gameView, ViewGamePlayMenu gamePlayMenu) { /* Left click to select units */ // Store the first corner of the "drag box" if (input.LeftButton == ButtonState.Pressed && prevInput.LeftButton == ButtonState.Released) { if (testGameController.isWithinGameBound(selectX, selectY)) { selectX = gameView.convertScreenLocToGameLoc(input.X, input.Y).X; selectY = gameView.convertScreenLocToGameLoc(input.X, input.Y).Y; //gameView.setFirstCornerOfDragBox(input.X, input.Y); //gameView.IsDragging = true; } } // While dragging, update the view to draw the box if (input.LeftButton == ButtonState.Pressed) { //gameView.setDragBox(input.X, input.Y); } // "Drag box" is created, select all units within box if (input.LeftButton == ButtonState.Released && prevInput.LeftButton == ButtonState.Pressed) { float releaseX = gameView.convertScreenLocToGameLoc(input.X, input.Y).X; // coords of release location float releaseY = gameView.convertScreenLocToGameLoc(input.X, input.Y).Y; float pressX = selectX; // coords of press location float pressY = selectY; if (testGameController.isWithinGameBound(releaseX, releaseY) && testGameController.isWithinGameBound(pressX, pressY)) { /* * Retrieve all units within the drag box - Use Min and Max to find the topleft and * bottomright corner */ testGameController.scenario.selectUnits( (int)Math.Min(pressX, releaseX), (int)Math.Min(pressY, releaseY), (int)(Math.Max(pressX, releaseX) - Math.Min(pressX, releaseX)), (int)(Math.Max(pressY, releaseY) - Math.Min(pressY, releaseY)) ); } //gameView.IsDragging = false; //gameView.resetDragBox(); } }
/// <summary> /// Load a new spritesheet /// </summary> /// <param name="sheet"></param> public void loadSpriteSheet(ZRTS.SpriteSheet sheet) { this.utilSheet = sheet; }