public static void VTTeleportTo(this Player player, ZNet.PlayerInfo target)
        {
            if (player != null)
            {
                ZDOID characterID = target.m_characterID;

                if (!characterID.IsNone())
                {
                    player.TeleportTo(target.m_position, player.transform.rotation, true);
                }
            }
        }
示例#2
0
        public static void OnPlayerDeath(ZNet.PlayerInfo playerInfo)
        {
            if (!Main.Configuration.Events[ValheimEvent.OnPlayerDeath].Value || playerInfo.m_characterID.IsNone())
            {
                return;
            }

            Utils.PostMessage(
                GetRandomMessage(Main.Configuration.messages.OnPlayerDeath)
                .Replace("{{username}}", playerInfo.m_name)
                .Replace("{{userId}}", playerInfo.m_characterID.userID.ToString())
                );
        }
示例#3
0
        public static ZNet.PlayerInfo GetPlayerInfoFromPeer(ZNetPeer peer)
        {
            ZNet.PlayerInfo player = new ZNet.PlayerInfo();
            player.m_characterID    = peer.m_characterID;
            player.m_name           = peer.m_playerName;
            player.m_host           = peer.m_socket.GetHostName();
            player.m_publicPosition = peer.m_publicRefPos;
            if (player.m_publicPosition)
            {
                player.m_position = peer.m_refPos;
            }

            return(player);
        }
示例#4
0
 // Token: 0x060004C5 RID: 1221 RVA: 0x0002659C File Offset: 0x0002479C
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.F2))
     {
         this.m_root.gameObject.SetActive(!this.m_root.gameObject.activeSelf);
     }
     if (this.m_root.gameObject.activeInHierarchy)
     {
         if (!ZNet.instance.IsServer() && ZNet.GetConnectionStatus() == ZNet.ConnectionStatus.Connected)
         {
             this.m_serverField.gameObject.SetActive(true);
             this.m_serverField.text = ZNet.GetServerString();
         }
         else
         {
             this.m_serverField.gameObject.SetActive(false);
         }
         this.m_worldField.text = ZNet.instance.GetWorldName();
         this.UpdateFps();
         this.m_myPort.gameObject.SetActive(ZNet.instance.IsServer());
         this.m_myPort.text = ZNet.instance.GetHostPort().ToString();
         this.m_myUID.text  = ZNet.instance.GetUID().ToString();
         if (ZDOMan.instance != null)
         {
             this.m_zdos.text = ZDOMan.instance.NrOfObjects().ToString();
             float num;
             float num2;
             ZDOMan.instance.GetAverageStats(out num, out num2);
             this.m_zdosSent.text    = num.ToString("0.0");
             this.m_zdosRecv.text    = num2.ToString("0.0");
             this.m_activePeers.text = ZNet.instance.GetNrOfPlayers().ToString();
         }
         this.m_zdosPool.text = string.Concat(new object[]
         {
             ZDOPool.GetPoolActive(),
             " / ",
             ZDOPool.GetPoolSize(),
             " / ",
             ZDOPool.GetPoolTotal()
         });
         if (ZNetScene.instance)
         {
             this.m_zdosInstances.text = ZNetScene.instance.NrOfInstances().ToString();
         }
         float num3;
         float num4;
         int   num5;
         float num6;
         float num7;
         ZNet.instance.GetNetStats(out num3, out num4, out num5, out num6, out num7);
         this.m_dataSent.text        = (num6 / 1024f).ToString("0.0") + "kb/s";
         this.m_dataRecv.text        = (num7 / 1024f).ToString("0.0") + "kb/s";
         this.m_ping.text            = num5.ToString("0") + "ms";
         this.m_quality.text         = ((int)(num3 * 100f)).ToString() + "% / " + ((int)(num4 * 100f)).ToString() + "%";
         this.m_clientSendQueue.text = ZDOMan.instance.GetClientChangeQueue().ToString();
         this.m_nrOfConnections.text = ZNet.instance.GetPeerConnections().ToString();
         string text = "";
         foreach (ZNetPeer znetPeer in ZNet.instance.GetConnectedPeers())
         {
             if (znetPeer.IsReady())
             {
                 text = string.Concat(new object[]
                 {
                     text,
                     znetPeer.m_socket.GetEndPointString(),
                     " UID: ",
                     znetPeer.m_uid,
                     "\n"
                 });
             }
             else
             {
                 text = text + znetPeer.m_socket.GetEndPointString() + " connecting \n";
             }
         }
         this.m_connections.text = text;
         List <ZNet.PlayerInfo> playerList = ZNet.instance.GetPlayerList();
         float num8 = 16f;
         if (playerList.Count != this.m_playerListElements.Count)
         {
             foreach (GameObject obj in this.m_playerListElements)
             {
                 UnityEngine.Object.Destroy(obj);
             }
             this.m_playerListElements.Clear();
             for (int i = 0; i < playerList.Count; i++)
             {
                 GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.m_playerElement, this.m_playerList);
                 (gameObject.transform as RectTransform).anchoredPosition = new Vector2(0f, (float)i * -num8);
                 this.m_playerListElements.Add(gameObject);
             }
             float num9 = (float)playerList.Count * num8;
             num9 = Mathf.Max(this.m_playerListBaseSize, num9);
             this.m_playerList.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, num9);
             this.m_playerListScroll.value = 1f;
         }
         for (int j = 0; j < playerList.Count; j++)
         {
             ZNet.PlayerInfo playerInfo = playerList[j];
             Text            component  = this.m_playerListElements[j].transform.Find("name").GetComponent <Text>();
             Text            component2 = this.m_playerListElements[j].transform.Find("hostname").GetComponent <Text>();
             Component       component3 = this.m_playerListElements[j].transform.Find("KickButton").GetComponent <Button>();
             component.text  = playerInfo.m_name;
             component2.text = playerInfo.m_host;
             component3.gameObject.SetActive(false);
         }
         this.m_connectButton.interactable = this.ValidHost();
     }
 }