public ZNGameDatabase(byte de) { depth = de; root = new ZNGameDatabaseNode(this, null, null); sortTimer = new Timer(100); sortTimer.Elapsed += new ElapsedEventHandler(sortHandle); sortTimer.Start(); }
public bool MoveNext() { if (current.HasChild()) { current = current.Children[0]; return true; } else { current = current.Parent.NextChild(current); return (current != null); } }
public void Reset() { current = data.Root; }
public ZNGameDatabaseEnumerator(ZNGameDatabase d) { data = d; current = data.Root; }