public static int longProcessMono(ZMaps conf, ZMaps inputs, ZMaps outputs) { _ZMaps test; int i = 1; while (i < 10) { ZOO_API.UpdateStatus(conf, "Step " + i, (i * 10)); Thread.Sleep(1000); i += 1; } if (inputs.TryGetValue("a", out test)) { ZMap content = test.getContent(); String test1; if (content.TryGetValue("value", out test1)) { outputs.setMapsInMaps("Result", "value", ZOO_API.Translate("Hello ") + test1 + " from the Mono .NET framework World!"); } return(ZOO_API.SERVICE_SUCCEEDED); } else { conf.setMapsInMaps("lenv", "message", "Unable to run the service"); return(ZOO_API.SERVICE_FAILED); } }
private ZMapRotation BuildMapRotation(ZGame game, IDictionary <string, string> attributes) { var rotation = new ZMapRotation(null); // parse available map list var mapList = _ParseMapList(attributes["maps"], game); // get current and next maps var mapRotationIndexes = _ParseMapIndexes(attributes.ContainsKey("mapsinfo") ? attributes["mapsinfo"] : string.Empty); var currentMap = new ZMap { Name = attributes.ContainsKey("level") ? _mapConverter.GetMapNameByKey(game, attributes["level"]) : ZStringConstants.NotAvailable, GameModeName = attributes.ContainsKey("levellocation") ? _gameModeConverter.GetGameModeNameByKey(game, attributes["levellocation"]) : ZStringConstants.NotAvailable, Role = ZMapRole.Current }; rotation.Current = currentMap; // check if we can get access to next map in maps list rotation if (mapRotationIndexes != null) { var nextMapIndex = mapRotationIndexes.Last(); if (nextMapIndex <= mapList.Count - 1) { var nextMap = mapList[nextMapIndex]; nextMap.Role = ZMapRole.Next; rotation.Next = nextMap; } } // check if we can get access to current map in maps list rotation var map = mapList.FirstOrDefault( m => m.Name == currentMap.Name && m.GameModeName == currentMap.GameModeName); if (map == null) { mapList.Add(currentMap); } else { map.Role = ZMapRole.Current; } rotation.Rotation = new ObservableCollection <ZMap>(mapList); // remove used keys attributes.Remove("maps"); attributes.Remove("mapsinfo"); attributes.Remove("level"); attributes.Remove("levellocation"); return(rotation); }
public static int HelloMono(ZMaps conf, ZMaps inputs, ZMaps outputs) { _ZMaps test; if (inputs.TryGetValue("a", out test)) { ZMap content = test.getContent(); String test1; if (content.TryGetValue("value", out test1)) { outputs.setMapsInMaps("Result", "value", ZOO_API.Translate("Hello ") + test1 + " from the Mono .NET framework World!"); } return(ZOO_API.SERVICE_SUCCEEDED); } else { conf.setMapsInMaps("lenv", "message", "Unable to run the service"); return(ZOO_API.SERVICE_FAILED); } }
public ZMap GetZMap() => ZMap.Parse(WZ.Resolve("Base"));