/// <summary> /// 客户端发送比牌的消息 /// </summary> private void ThanPoker(object[] obj) { ZJH_ROOM_COMPARE_POKER proto = new ZJH_ROOM_COMPARE_POKER(); proto.pos = RoomZhaJHProxy.Instance.theCardPos; NetWorkSocket.Instance.Send(proto.encode(), ZJH_ROOM_COMPARE_POKER.CODE, GameCtrl.Instance.SocketHandle); }
/// <summary> /// 服务器广播比牌 /// </summary> /// <param name="obj"></param> private void OnServerBroadComparePoker(byte[] obj) { ZJH_ROOM_COMPARE_POKER proto = ZJH_ROOM_COMPARE_POKER.decode(obj); RoomZhaJHProxy.Instance.ThenPokerProxy(proto); }