示例#1
0
    public static void BuildResIndex()
    {
        string resPath = Application.streamingAssetsPath + "/Android/";
        ///----------------------创建文件列表-----------------------
        string newFilePath = Application.streamingAssetsPath + "/resIndex.txt";

        if (File.Exists(newFilePath))
        {
            File.Delete(newFilePath);
        }


        files = ZFileUtil.GetAllFiles(resPath);

        FileStream   fs = new FileStream(newFilePath, FileMode.CreateNew);
        StreamWriter sw = new StreamWriter(fs);

        for (int i = 0; i < files.Count; i++)
        {
            string file = files[i];
            string ext  = Path.GetExtension(file);
            if (file.EndsWith(".meta") || file.Contains(".DS_Store"))
            {
                continue;
            }

            string md5   = Util.md5file(file);
            string value = file.Replace(resPath, string.Empty);
            sw.WriteLine(value + "|" + md5);
        }
        sw.Close(); fs.Close();
        Debug.Log("生成resIndex完毕!");
    }
示例#2
0
    /// <summary>
    /// 复制版本信息到对应的路径
    /// </summary>
    /// <param name="path"></param>
    public static void CopyVersionInfoToTarget(string tarPath)
    {
        string sourcePath = Application.streamingAssetsPath;

        Directory.CreateDirectory(tarPath);
        List <string> files = ZFileUtil.GetAllFiles(sourcePath); //获取所有文件

        //将文件移到对应目录
        foreach (var file in files)
        {
            string fName        = Path.GetFileName(file); //文件名
            string pathComb     = file.Replace(sourcePath, "");
            string targetFolder = tarPath + "/" + Path.GetDirectoryName(file).Replace(sourcePath, "");
            if (!Directory.Exists(targetFolder))
            {
                Directory.CreateDirectory(targetFolder);
            }
            File.Copy(file, targetFolder + "/" + fName, true);
        }
    }
示例#3
0
    IEnumerator OnDowningFiles()
    {
        Dictionary <string, VFStruct> updateDict = remoteVersionVo.GetDiffFromBeginVer(currentVo.ResVersion);
        List <VFStruct> vfList = new List <VFStruct>();

        foreach (KeyValuePair <string, VFStruct> dict in updateDict)
        {
            vfList.Add(dict.Value);
        }
        totalSize = remoteVersionVo.CalculateVFLSize(vfList);
        SetUpdateState(UpdateState.DOWN_RES_VERSION);
        SetProgress(0, totalSize);

        //开始下载文件
        for (int i = 0; i < vfList.Count; i++)
        {
            string localFile = gameDataPath + vfList[i].file; //当前的本地文件
            if (vfList[i].file == "versionInfo.xml")          //忽略versionInfo.xml,不需要下载
            {
                Debug.Log("文件已下载:" + vfList[i].file);
                DownFileFinish(vfList[i]);
                continue;
            }
            string fielDir = Path.GetDirectoryName(localFile);
            if (!Directory.Exists(fielDir))
            {
                Directory.CreateDirectory(fielDir);
            }

            bool fileExist = File.Exists(localFile); //文件是否存在,如果不存在就必须要进行下载
            if (fileExist)                           //如果文件存在,还需要判断md5
            {
                string localMd5 = ZFileUtil.md5file(localFile);
                if (localMd5.Equals(vfList[i].md5))
                {
                    fileExist = true;
                }
                else
                {
                    File.Delete(localFile);
                    fileExist = false;
                }
            }
            if (!fileExist) //如果文件不存在,则需要进行下载
            {
                StartDownFile(vfList[i]);
                while (!IsDownFinish(vfList[i].file))
                {
                    yield return(new WaitForEndOfFrame());
                }
                DownFileFinish(vfList[i]);
            }
            else
            {
                Debug.Log("文件已下载:" + vfList[i].file);
                DownFileFinish(vfList[i]);
                tmpDownedCount++;
                //这里做个分帧循环,防止游戏检测重复已有资源的过程中导致卡顿
                if (tmpDownedCount >= 20)
                {
                    tmpDownedCount = 0;
                    yield return(new WaitForEndOfFrame());
                }
            }
        }
        ResDownFinish(true);
    }