// Token: 0x060007F4 RID: 2036 RVA: 0x0003EA27 File Offset: 0x0003CC27 public static ZDO Create(ZDOMan man, ZDOID id, Vector3 position) { ZDO zdo = ZDOPool.Get(); zdo.Initialize(man, id, position); return(zdo); }
private static void HandleDestroyedZDO_Prefix(ZDOMan __instance, ZDOID uid) { // This will happen when a portal is actually destroyed, not when it is simply unloaded. In this case, // remove the entry from our dictionary because it is never coming back. // Note: Every ZDO getting destroyed will call this function. We only care about ZDOs we are tracking. sPortals.Remove(uid); }
private static void Prefix(ref ZDOMan __instance, ref int ___m_dataPerSec) { if (Configuration.Current.Server.IsEnabled && Configuration.Current.Server.dataRate >= 60) { ___m_dataPerSec = Configuration.Current.Server.dataRate * 1024; } }
// Token: 0x060007F5 RID: 2037 RVA: 0x0003EA37 File Offset: 0x0003CC37 public static ZDO Create(ZDOMan man) { ZDO zdo = ZDOPool.Get(); zdo.Initialize(man); return(zdo); }
// Token: 0x0600075A RID: 1882 RVA: 0x0003AC3F File Offset: 0x00038E3F public void Initialize(ZDOMan man, ZDOID id, Vector3 position) { this.m_zdoMan = man; this.m_uid = id; this.m_position = position; this.m_sector = ZoneSystem.instance.GetZone(this.m_position); this.m_zdoMan.AddToSector(this, this.m_sector); }
private static void Prefix(ref ZDOMan __instance, ref int ___m_dataPerSec) { if (Configuration.Current.Server.IsEnabled && Configuration.Current.Server.dataRate != ___m_dataPerSec && Configuration.Current.Server.dataRate > 0) { ___m_dataPerSec = Configuration.Current.Server.dataRate * 1024; Debug.Log("Server Data Rate has been set to " + ___m_dataPerSec); } }
public static void ZDOMan_Update_Postfix(ref ZDOMan __instance) { if (PortalManager.Instance.PortalPrefab == null) { return; } List <ZDO> portals = new List <ZDO>(); __instance.GetAllZDOsWithPrefab(PortalManager.Instance.PortalPrefab.name, portals); PortalManager.Instance.UpdatePortals(portals); }
private static void Prefix(ref ZDOMan __instance, ref int ___m_dataPerSec) { // If we dont limit this to a reasonable value you will get packet pipe problems if (Configuration.Current.Server.dataRate > 512) { Configuration.Current.Server.dataRate = 512; } if (Configuration.Current.Server.IsEnabled && Configuration.Current.Server.dataRate >= 60) { ___m_dataPerSec = Configuration.Current.Server.dataRate * 1024; } }
public static void Postfix(ZDOMan __instance) { // proof of concept persistence, don't want to include or test it now return; var fileName = ZNet.m_world.m_name + ".armorstands.db"; var fullFilePath = World.GetWorldSavePath() + "/" + fileName; Plugin.Logger.LogInfo($"Trying to load save file at {fullFilePath}"); if (!File.Exists(fullFilePath)) { return; } try { using (BinaryReader reader = new BinaryReader(File.Open(fullFilePath, FileMode.Open))) { var worldVersion = reader.ReadInt32(); Plugin.Logger.LogInfo($"World version: ${worldVersion}"); var zdoCount = reader.ReadInt32(); Plugin.Logger.LogInfo($"{zdoCount} zdos in file"); for (var i = 0; i < zdoCount; i++) { var zdo = new ZDO(); zdo.m_uid = new ZDOID(reader); var packageSize = reader.ReadInt32(); var zpkg = new ZPackage(reader.ReadBytes(packageSize)); zdo.Load(zpkg, worldVersion); Plugin.Logger.LogInfo($"Loaded zdo {zdo.m_uid}."); if (__instance.GetZDO(zdo.m_uid) == null) { Plugin.Logger.LogInfo("zdo not found, adding to database."); __instance.m_objectsByID.Add(zdo.m_uid, zdo); __instance.AddToSector(zdo, zdo.GetSector()); } else { Plugin.Logger.LogInfo("zdo found in database, skipping."); } } } }catch (Exception exc) { Plugin.Logger.LogInfo(exc); } }
// Token: 0x06000877 RID: 2167 RVA: 0x00041208 File Offset: 0x0003F408 private void Awake() { ZNetScene.m_instance = this; foreach (GameObject gameObject in this.m_prefabs) { this.m_namedPrefabs.Add(gameObject.name.GetStableHashCode(), gameObject); } foreach (GameObject gameObject2 in this.m_nonNetViewPrefabs) { this.m_namedPrefabs.Add(gameObject2.name.GetStableHashCode(), gameObject2); } ZDOMan instance = ZDOMan.instance; instance.m_onZDODestroyed = (Action <ZDO>)Delegate.Combine(instance.m_onZDODestroyed, new Action <ZDO>(this.OnZDODestroyed)); this.m_netSceneRoot = new GameObject("_NetSceneRoot"); ZRoutedRpc.instance.Register <Vector3, Quaternion, int>("SpawnObject", new Action <long, Vector3, Quaternion, int>(this.RPC_SpawnObject)); }
public static void ZNet_LoadWorld_Postfix(ref ZNet __instance, ref ZDOMan ___m_zdoMan) { if (Game.instance == null) { LogManager.Instance.Log(BepInEx.Logging.LogLevel.Error, $"[LoadWorld] Game.instance == null"); return; } if (Game.instance.m_portalPrefab == null) { LogManager.Instance.Log(BepInEx.Logging.LogLevel.Error, $"[LoadWorld] Game.instance.m_portalPrefab == null"); return; } if (___m_zdoMan == null) { LogManager.Instance.Log(BepInEx.Logging.LogLevel.Error, $"[LoadWorld] this.m_zdoMan == null"); return; } GameObject portalPrefab = Game.instance.m_portalPrefab; int portalPrefabHashcode = portalPrefab.name.GetStableHashCode(); PortalInformation?.Invoke(null, new PortalInformationEventArgs(portalPrefab, portalPrefabHashcode)); }
public void Reset() { this.m_uid = ZDOID.None; this.m_persistent = false; this.m_owner = 0L; this.m_timeCreated = 0L; this.m_ownerRevision = 0U; this.m_dataRevision = 0U; this.m_pgwVersion = 0; this.m_distant = false; this.m_tempSortValue = 0.0f; this.m_tempHaveRevision = false; this.m_prefab = 0; this.m_sector = Vector2i.zero; this.m_position = Vector3.zero; this.m_rotation = Quaternion.identity; this.ReleaseFloats(); this.ReleaseVec3(); this.ReleaseQuats(); this.ReleaseInts(); this.ReleaseLongs(); this.ReleaseStrings(); this.m_zdoMan = (ZDOMan)null; }
// Token: 0x0600075B RID: 1883 RVA: 0x0003AC7E File Offset: 0x00038E7E public void Initialize(ZDOMan man) { this.m_zdoMan = man; }