示例#1
0
文件: Zone.cs 项目: Zipcore/7Dmods
    public static void LogEffect(ZBEffect effect, ref string data)
    {
        data = Printer.Cat(data, "\n", "--- EFFECT ---");
        data = Printer.Cat(data, "\n", "effect=", effect);
        data = Printer.Cat(data, "\n", "seed=", effect.seed);
        Printer.Log(35, "Zone.Log EFFECT");

        data = Printer.Cat(data, "\n", "Cycler=", effect.Cycler);
        Printer.Log(35, "Zone.Log Cycler");
        data = Printer.Cat(data, "\n", "Repeater=", effect.Repeater);
        Printer.Log(35, "Zone.Log Repeater");


        data = Printer.Cat(data, "\n");
        data = Printer.Cat(data, "\n", "options=", effect.opt);
        Printer.Log(35, "Zone.Log options"); // firestorm:last ok

        // Printer.Print("Zone.Log OptionBlock=", effect.opt.OptionBlock);
        if (effect.opt.OptionBlock == null)
        {
            data = Printer.Cat(data, "\n", "Block", "OptionBlock is null !");
        }
        else
        {
            data = Printer.Cat(data, "\n", "Block", effect.opt.OptionBlock.block);
        }
        Printer.Log(35, "Zone.Log Block");
        data = Printer.Cat(data, "\n", "pace", effect.opt.OptionShape.pace, "shape", effect.opt.OptionShape.shape);
        data = Printer.Cat(data, "\n", " setter   (avB/avE,elastic):",
                           effect.opt.OptionBlock.avoidBlock, effect.opt.OptionBlock.avoidEntity, effect.opt.OptionBlock.elastic);
        Printer.Log(35, "Zone.Log Repeater");
    }
示例#2
0
文件: Zone.cs 项目: Zipcore/7Dmods
    public Zone(int xi, int zi)
    {
        /** Zone generated with reproducible randomness from: seed, size and (x,z)-position
         * - x,z are NW corner of the zone
         * - biome arg should be null (force it in debug mode)
         **/
        this.seed = String.Format("Zone{0}_{1}_{2}_{3}", Zombiome.worldSeed, Zombiome.worldSize, xi, zi); // receives center
        /* Geometry */
        this.x      = Hashes.Rand(xi * ZoneSize, (xi + 1) * ZoneSize, seed, "xcenter");
        this.z      = Hashes.Rand(zi * ZoneSize, (zi + 1) * ZoneSize, seed, "zcenter");
        this.radius = CSutils.Hashes.Rand(20, ZoneSize / 2, seed, "radius");
        /* Biome (TODO:robustify: get at a few other points) */
        biomeFromPlayer = false;
        if (true)   // (biome == null) {
        {
            this.biomeDef = GetBiomeProvider(this.x, this.z);
            if (this.biomeDef == null)
            {
                Printer.Write("Error NULL BiomeDefinition at", this.x, this.z, "   ", xi, zi);
                Printer.Print("Error NULL BiomeDefinition at", this.x, this.z, "   ", xi, zi);
                Printer.Print("player at ", GameManager.Instance.World.GetLocalPlayers()[0].GetPosition());
            }
            else
            {
                Printer.Print("GetBiomeProvider", this.x, this.z, this.biomeDef, this.biomeDef == null);
            }
        }
        this.biome = ZBiomeInfo.Get(this.biomeDef.ToString());

        effect = ZombiomeActivitySelector.Random(this);
        Printer.Log(64, "Zone instantiated:", this.x, this.z, biome, "seed:", seed, "effect:", effect, " dif/int:", difficulty, intensity);
        this.Log();
    }