void Awake() { AmountCurrent = 0; Amount = 0; EventManager.OnReachMaxPipeLevelEvent += OnReachMaxPipeLevel; _effectPrefabs = new GameObject[3]; _effectPrefabs[0] = Resources.Load("Prefabs/Effects/ResourcesEffect1", typeof(GameObject)) as GameObject; _effectPrefabs[1] = Resources.Load("Prefabs/Effects/ResourcesEffect2", typeof(GameObject)) as GameObject; _effectPrefabs[2] = Resources.Load("Prefabs/Effects/ResourcesEffect3", typeof(GameObject)) as GameObject; _worker = new ZActionWorker(); }
void Awake() { _worker = new ZActionWorker(); }