示例#1
0
    void Awake()
    {
        AmountCurrent = 0;
        Amount        = 0;

        EventManager.OnReachMaxPipeLevelEvent += OnReachMaxPipeLevel;

        _effectPrefabs    = new GameObject[3];
        _effectPrefabs[0] = Resources.Load("Prefabs/Effects/ResourcesEffect1", typeof(GameObject)) as GameObject;
        _effectPrefabs[1] = Resources.Load("Prefabs/Effects/ResourcesEffect2", typeof(GameObject)) as GameObject;
        _effectPrefabs[2] = Resources.Load("Prefabs/Effects/ResourcesEffect3", typeof(GameObject)) as GameObject;
        _worker           = new ZActionWorker();
    }
示例#2
0
 void Awake()
 {
     _worker = new ZActionWorker();
 }