// Use this for initialization void Awake() { // Directly creat a lua class instance to associate with this monobehavior. if (!CreateClassInstance("LgSetParticleSortingLayer") || !m_bReady) { return; } m_cBehavior.Awake(); }
// The awake method. void Awake() { // Directly creat a lua class instance to associate with this monobehavior. if (!CreateClassInstance("LgRocket") || !m_bReady) { return; } m_cBehavior.Awake(); }
// The awake method. void Awake() { // Directly creat a lua class instance to associate with this monobehavior. if (!CreateClassInstance("LgBackgroundPropSpawner") || !m_bReady) { return; } m_cBehavior.Awake(); }