// Use this for initialization void Start() { _Instance = this; IsTiShiOver = false; gameObject.SetActive(false); YouXiangObj.SetActive(false); }
public void HiddenRenWuXinXi() { if (LoadedLevelVal == 0) { YouLiangDianTiShiCtrl.GetInstance().HiddenGameObj(); } RenWuXinXiObj.SetActive(false); ScreenDanHeiCtrl.GetInstance().InitPlayScreenDanHei(); }
public void HiddenGameObj() { CancelInvoke("HiddenGameObj"); YouLiangBiaoObj.SetActive(false); gameObject.SetActive(false); if (!YouLiangDianTiShiCtrl.IsTiShiOver) { YouLiangDianTiShiCtrl.GetInstance().ShowYouLiangDianTiShi(); } }