public void PaintMask(CustomYokaiMask yokaiMask, YokaiMaskPaint newPaint) { if (!_isOccupied) { StartCoroutine(Filling(yokaiMask, newPaint)); } else { Debug.Log("Info: 'MaskPainterSupplier.PaintMask(...)' was called but valve was occupied."); } }
private Sprite GetSpriteDependingOnMaskType(YokaiMaskPaint maskPaint, List <MaskAssociation> maskAssociations) { foreach (MaskAssociation currentAssociation in maskAssociations) { if (currentAssociation.paint == maskPaint) { return(currentAssociation.sprite); } } return(null); }
private IEnumerator Filling(CustomYokaiMask yokaiMask, YokaiMaskPaint newPaint) { _isOccupied = true; //TODO: Start animation yield return(new WaitForSeconds(_fillingTime)); yokaiMask._potionUpdateSprite.ChangeSpriteColor((PotionColor)yokaiMask.Paint, (PotionColor)newPaint); yokaiMask.Paint = newPaint; yokaiMask.ResetPositionToSlot(); DecrementCurrentCapacity(); _isOccupied = false; }
public Sprite GetMaskSprite(OrderItems.YokaiMask orderItem) { YokaiMaskPaint maskPaint = orderItem.Paint; YokaiMaskType maskType = orderItem.MaskType; if (maskType == YokaiMaskType.Kitsune) { return(GetSpriteDependingOnMaskType(maskPaint, _kitsuneMasksAssociations)); } else if (maskType == YokaiMaskType.Demon) { return(GetSpriteDependingOnMaskType(maskPaint, _demonMasksAssociations)); } return(null); }
public static YokaiMaskPaint MixPaint(YokaiMaskPaint paint, MaskPainterType painterType) { if (paint == YokaiMaskPaint.None) { // MaskPainterType has same 1, 2 and 3 indexes as YokaiMaskPaint (+1 because 0 is None) return((YokaiMaskPaint)painterType + 1); } if (painterType == MaskPainterType.Point) { // If potion already contain Red, do not change its color if (paint == YokaiMaskPaint.Point || paint == YokaiMaskPaint.PointFlame || paint == YokaiMaskPaint.PointDiamond || paint == YokaiMaskPaint.PointDiamondFlame) { return(paint); } else if (paint == YokaiMaskPaint.Diamond) { return(YokaiMaskPaint.PointDiamond); } else if (paint == YokaiMaskPaint.Flame) { return(YokaiMaskPaint.PointFlame); } else if (paint == YokaiMaskPaint.DiamondFlame) { return(YokaiMaskPaint.PointDiamondFlame); } } if (painterType == MaskPainterType.Diamond) { // If potion already contain Blue, do not change its color if (paint == YokaiMaskPaint.Diamond || paint == YokaiMaskPaint.DiamondFlame || paint == YokaiMaskPaint.PointDiamond || paint == YokaiMaskPaint.PointDiamondFlame) { return(paint); } else if (paint == YokaiMaskPaint.Point) { return(YokaiMaskPaint.PointDiamond); } else if (paint == YokaiMaskPaint.Flame) { return(YokaiMaskPaint.DiamondFlame); } else if (paint == YokaiMaskPaint.PointFlame) { return(YokaiMaskPaint.PointDiamondFlame); } } if (painterType == MaskPainterType.Flame) { // If potion already contain Yellow, do not change its color if (paint == YokaiMaskPaint.Flame || paint == YokaiMaskPaint.DiamondFlame || paint == YokaiMaskPaint.PointFlame || paint == YokaiMaskPaint.PointDiamondFlame) { return(paint); } else if (paint == YokaiMaskPaint.Point) { return(YokaiMaskPaint.PointFlame); } else if (paint == YokaiMaskPaint.Diamond) { return(YokaiMaskPaint.DiamondFlame); } else if (paint == YokaiMaskPaint.PointDiamond) { return(YokaiMaskPaint.PointDiamondFlame); } } // If nothing matches, do not change potion's color return(paint); }