IEnumerator _SpreadCrosshair()
    {
        while (true)
        {
            if (FireCounter > 0)
            {
                FireCounter              = Mathf.Min(0, FireCounter - 1);
                RectTf.anchoredPosition += MovingDir * SpreadStep;
                yield return(Yielder.WaitNextFrame);
            }

            yield return(Yielder.WaitUntil(0, () => FireCounter > 0));
        }
    }