public void UseYearOfPlentyCard_UseCardPurchasedInSameTurn_MeaningfulErrorIsReceived()
        {
            // Arrange
            var yearOfPlentyCard    = new YearOfPlentyDevelopmentCard();
            var testInstances       = this.TestSetupWithExplictDevelopmentCards(yearOfPlentyCard);
            var localGameController = testInstances.LocalGameController;

            testInstances.MainPlayer.AddResources(ResourceClutch.DevelopmentCard);

            GameToken turnToken = null;

            localGameController.StartPlayerTurnEvent = (GameToken t) => { turnToken = t; };

            DevelopmentCard purchasedDevelopmentCard = null;

            localGameController.DevelopmentCardPurchasedEvent = (DevelopmentCard d) => { purchasedDevelopmentCard = d; };

            localGameController.StartGamePlay();
            localGameController.BuyDevelopmentCard(turnToken);

            ErrorDetails errorDetails = null;

            localGameController.ErrorRaisedEvent = (ErrorDetails e) => { errorDetails = e; };

            // Act
            localGameController.UseYearOfPlentyCard(turnToken, (YearOfPlentyDevelopmentCard)purchasedDevelopmentCard, ResourceTypes.Brick, ResourceTypes.Brick);

            // Assert
            errorDetails.ShouldNotBeNull();
            errorDetails.Message.ShouldBe("Cannot use development card that has been purchased this turn.");
        }
        public void UseYearOfPlentyCard_UseDevelopmentCardMoreThanOnce_MeaningfulErrorIsReceived()
        {
            // Arrange
            var yearOfPlentyCard    = new YearOfPlentyDevelopmentCard();
            var testInstances       = this.TestSetupWithExplictDevelopmentCards(yearOfPlentyCard);
            var localGameController = testInstances.LocalGameController;

            testInstances.Dice.AddSequenceWithRepeatingRoll(null, 6);
            testInstances.MainPlayer.AddResources(ResourceClutch.DevelopmentCard);

            GameToken turnToken = null;

            localGameController.StartPlayerTurnEvent = (GameToken t) => { turnToken = t; };

            localGameController.StartGamePlay();

            // Buy the year of plenty card
            localGameController.BuyDevelopmentCard(turnToken);
            localGameController.EndTurn(turnToken);

            // Play the same year of plenty card each turn for the next two turns
            localGameController.UseYearOfPlentyCard(turnToken, yearOfPlentyCard, ResourceTypes.Brick, ResourceTypes.Brick);
            localGameController.EndTurn(turnToken);

            ErrorDetails errorDetails = null;

            localGameController.ErrorRaisedEvent = (ErrorDetails e) => { errorDetails = e; };

            // Act
            localGameController.UseYearOfPlentyCard(turnToken, yearOfPlentyCard, ResourceTypes.Brick, ResourceTypes.Brick);

            // Assert
            errorDetails.ShouldNotBeNull();
            errorDetails.Message.ShouldBe("Cannot play the same development card more than once.");
        }
        public void Scenario_OpponentUsesYearOfPlentyCardAndGetsResourcesofDifferentTypes()
        {
            // Arrange
            var bankId              = Guid.NewGuid();
            var yearOfPlentyCard    = new YearOfPlentyDevelopmentCard();
            var testInstances       = this.TestSetupWithExplictGameBoard(bankId, yearOfPlentyCard, new MockGameBoardWithNoResourcesCollected());
            var localGameController = testInstances.LocalGameController;

            testInstances.Dice.AddSequence(new uint[] { 8, 8, 8, 8, 8, 8, 8, 8 });

            var player         = testInstances.MainPlayer;
            var firstOpponent  = testInstances.FirstOpponent;
            var secondOpponent = testInstances.SecondOpponent;
            var thirdOpponent  = testInstances.ThirdOpponent;

            firstOpponent.AddResources(ResourceClutch.DevelopmentCard);
            firstOpponent.AddBuyDevelopmentCardChoice(1).EndTurn()
            .AddPlayYearOfPlentyCardInstruction(new PlayYearOfPlentyCardInstruction {
                FirstResourceChoice = ResourceTypes.Brick, SecondResourceChoice = ResourceTypes.Grain
            }).EndTurn();

            var       turn      = 0;
            GameToken turnToken = null;

            localGameController.StartPlayerTurnEvent = (GameToken t) => { turnToken = t; turn++; };

            var gameEvents = new List <List <GameEvent> >();

            localGameController.GameEvents = (List <GameEvent> e) => { gameEvents.Add(e); };

            localGameController.StartGamePlay();
            localGameController.EndTurn(turnToken); // Opponent buys development card
            localGameController.EndTurn(turnToken); // Opponent plays year of plenty card

            // Assert
            var expectedBuyDevelopmentCardEvent = new BuyDevelopmentCardEvent(firstOpponent.Id);

            var expectedResourceTransactionList = new ResourceTransactionList();

            expectedResourceTransactionList.Add(new ResourceTransaction(firstOpponent.Id, bankId, new ResourceClutch(1, 1, 0, 0, 0)));
            var expectedPlayYearOfPlentyCardEvent = new YearOfPlentyCardPlayedEvent(firstOpponent.Id, ResourceTypes.Brick, ResourceTypes.Brick);

            gameEvents.Count.ShouldBe(15);
            gameEvents[2].Count.ShouldBe(2);
            gameEvents[2][1].ShouldBe(expectedBuyDevelopmentCardEvent);
            gameEvents[9].Count.ShouldBe(2);
            gameEvents[9][1].ShouldBe(expectedPlayYearOfPlentyCardEvent);

            player.Resources.Count.ShouldBe(0);
            firstOpponent.Resources.Count.ShouldBe(2);
            firstOpponent.Resources.BrickCount.ShouldBe(1);
            firstOpponent.Resources.GrainCount.ShouldBe(1);
            secondOpponent.Resources.Count.ShouldBe(0);
            secondOpponent.Resources.BrickCount.ShouldBe(0);
            thirdOpponent.Resources.Count.ShouldBe(0);
        }
        public void UseYearOfPlentyCard_GameIsOver_MeaningfulErrorIsReceived()
        {
            // Arrange
            var testInstances       = this.TestSetupWithExplictGameBoard(Guid.Empty, new YearOfPlentyDevelopmentCard(), new MockGameBoardWithNoResourcesCollected());
            var localGameController = testInstances.LocalGameController;

            testInstances.Dice.AddSequenceWithRepeatingRoll(null, 6);

            var player = testInstances.MainPlayer;

            player.AddResources(ResourceClutch.RoadSegment * 5);
            player.AddResources(ResourceClutch.Settlement * 3);
            player.AddResources(ResourceClutch.City * 4);
            player.AddResources(ResourceClutch.DevelopmentCard);

            GameToken turnToken = null;

            localGameController.StartPlayerTurnEvent = (GameToken t) => { turnToken = t; };

            ErrorDetails errorDetails = null;

            localGameController.ErrorRaisedEvent = (ErrorDetails e) => { errorDetails = e; };

            YearOfPlentyDevelopmentCard yearOfPlentyCard = null;

            localGameController.DevelopmentCardPurchasedEvent = (DevelopmentCard d) => { yearOfPlentyCard = (YearOfPlentyDevelopmentCard)d; };

            localGameController.StartGamePlay();
            localGameController.BuyDevelopmentCard(turnToken);
            localGameController.EndTurn(turnToken);

            localGameController.BuildRoadSegment(turnToken, 4u, 3u);
            localGameController.BuildRoadSegment(turnToken, 3u, 2u);
            localGameController.BuildRoadSegment(turnToken, 2u, 1u);
            localGameController.BuildRoadSegment(turnToken, 1u, 0u); // Got 2VP for longest road (4VP)
            localGameController.BuildRoadSegment(turnToken, 2u, 10u);

            localGameController.BuildSettlement(turnToken, 3);
            localGameController.BuildSettlement(turnToken, 10);

            localGameController.BuildCity(turnToken, 3);
            localGameController.BuildCity(turnToken, 10);
            localGameController.BuildCity(turnToken, 12);
            localGameController.BuildCity(turnToken, 40); // Got 10VP, Game over event raised

            // Act
            localGameController.UseYearOfPlentyCard(turnToken, yearOfPlentyCard, ResourceTypes.Brick, ResourceTypes.Grain);

            // Assert
            errorDetails.ShouldNotBeNull();
            errorDetails.Message.ShouldBe("Cannot use year of plenty card. Game is over.");
        }
示例#5
0
        public void AddDevelopmentCard(DevelopmentCardTypes developmentCardType)
        {
            DevelopmentCard developmentCard = null;

            switch (developmentCardType)
            {
            case DevelopmentCardTypes.Knight: developmentCard = new KnightDevelopmentCard(); break;

            case DevelopmentCardTypes.Monopoly: developmentCard = new MonopolyDevelopmentCard(); break;

            case DevelopmentCardTypes.RoadBuilding: developmentCard = new RoadBuildingDevelopmentCard(); break;

            case DevelopmentCardTypes.YearOfPlenty: developmentCard = new YearOfPlentyDevelopmentCard(); break;

            default: throw new NotImplementedException($"Development card type {developmentCardType} not recognised");
            }

            this.developmentCards.Enqueue(developmentCard);
        }
        public void UseYearOfPlentyCard_UseDevelopmentCard_DifferentResourcesAreCollected()
        {
            // Arrange
            var bankId              = Guid.NewGuid();
            var yearOfPlentyCard    = new YearOfPlentyDevelopmentCard();
            var testInstances       = this.TestSetupWithExplictGameBoard(bankId, yearOfPlentyCard, new MockGameBoardWithNoResourcesCollected());
            var localGameController = testInstances.LocalGameController;
            var player              = testInstances.MainPlayer;

            testInstances.Dice.AddSequenceWithRepeatingRoll(null, 8);
            testInstances.MainPlayer.AddResources(ResourceClutch.DevelopmentCard);

            GameToken turnToken = null;

            localGameController.StartPlayerTurnEvent = (GameToken t) => { turnToken = t; };

            ResourceTransactionList resources = null;

            localGameController.ResourcesTransferredEvent = (ResourceTransactionList r) => { resources = r; };

            localGameController.StartGamePlay();

            // Buy the year of plenty card
            localGameController.BuyDevelopmentCard(turnToken);
            localGameController.EndTurn(turnToken);

            // Act
            localGameController.UseYearOfPlentyCard(turnToken, yearOfPlentyCard, ResourceTypes.Brick, ResourceTypes.Grain);

            // Assert
            var expected = new ResourceTransactionList();

            expected.Add(new ResourceTransaction(player.Id, bankId, new ResourceClutch(1, 1, 0, 0, 0)));

            resources.ShouldBe(expected);
            player.Resources.Count.ShouldBe(2);
            player.Resources.BrickCount.ShouldBe(1);
            player.Resources.GrainCount.ShouldBe(1);
        }
示例#7
0
        private void Initialise(IIndexSequence random)
        {
            this.cards = new Queue <DevelopmentCard>();

            var victoryPointCardTitles = new Queue <string>(new[] { "Chapel", "Great Hall", "Library", "Market", "University" });

            var index = -1;

            while (random.TryGetNextIndex(out index))
            {
                if (index < KnightCardCount)
                {
                    var card = new KnightDevelopmentCard();
                    this.cards.Enqueue(card);
                }
                else if (index < (KnightCardCount + MonopolyCardCount))
                {
                    var card = new MonopolyDevelopmentCard();
                    this.cards.Enqueue(card);
                }
                else if (index < (KnightCardCount + MonopolyCardCount + RoadBuildingCardCount))
                {
                    var card = new RoadBuildingDevelopmentCard();
                    this.cards.Enqueue(card);
                }
                else if (index < (KnightCardCount + MonopolyCardCount + RoadBuildingCardCount + YearOfPlentyCardCount))
                {
                    var card = new YearOfPlentyDevelopmentCard();
                    this.cards.Enqueue(card);
                }
                else if (index < (KnightCardCount + MonopolyCardCount + RoadBuildingCardCount + YearOfPlentyCardCount + VictoryPointCardCount))
                {
                    var title = victoryPointCardTitles.Dequeue();
                    var card  = new VictoryPointDevelopmentCard(title);
                    this.cards.Enqueue(card);
                }
            }
        }