示例#1
0
        private void LoadYcds()
        {
            int cutListCount = (CameraCutList?.Length ?? 0) + 1;
            var shortName    = CutFile.FileEntry?.GetShortNameLower() ?? "";

            Ycds = new YcdFile[cutListCount];
            if (!string.IsNullOrEmpty(shortName))
            {
                for (int i = 0; i < cutListCount; i++)
                {
                    var ycdname = shortName + "-" + i.ToString();
                    var ycdhash = JenkHash.GenHash(ycdname);
                    var ycd     = GameFileCache.GetYcd(ycdhash);
                    while ((ycd != null) && (!ycd.Loaded))
                    {
                        Thread.Sleep(1);//bite me
                        ycd = GameFileCache.GetYcd(ycdhash);
                    }
                    if (ycd != null)
                    {
                        ycd.BuildCutsceneMap(i);
                    }
                    Ycds[i] = ycd;
                }
            }
        }
示例#2
0
        public void LoadYcd(YcdFile ycd)
        {
            Ycd = ycd;

            fileName = ycd?.Name;
            if (string.IsNullOrEmpty(fileName))
            {
                fileName = ycd?.RpfFileEntry?.Name;
            }

            UpdateFormTitle();

            //MainPropertyGrid.SelectedObject = ycd;

            MainListView.Items.Clear();

            if (ycd?.ClipMapEntries != null)
            {
                foreach (var cme in ycd.ClipMapEntries)
                {
                    if (cme != null)
                    {
                        var lvi = MainListView.Items.Add(cme.Clip?.ShortName ?? cme.Hash.ToString());
                        lvi.Tag   = cme.Clip;
                        lvi.Group = MainListView.Groups["Clips"];
                    }
                }
            }

            if (ycd?.AnimMapEntries != null)
            {
                foreach (var ame in ycd.AnimMapEntries)
                {
                    if (ame != null)
                    {
                        var lvi = MainListView.Items.Add(ame.Hash.ToString());
                        lvi.Tag   = ame.Animation;
                        lvi.Group = MainListView.Groups["Anims"];
                    }
                }
            }
        }
示例#3
0
        private void SelectFile(RpfEntry entry, int offset, int length)
        {
            SelectedEntry  = entry;
            SelectedOffset = offset;
            SelectedLength = length;

            RpfFileEntry rfe = entry as RpfFileEntry;

            if (rfe == null)
            {
                RpfDirectoryEntry rde = entry as RpfDirectoryEntry;
                if (rde != null)
                {
                    FileInfoLabel.Text = rde.Path + " (Directory)";
                    DataTextBox.Text   = "[Please select a data file]";
                }
                else
                {
                    FileInfoLabel.Text = "[Nothing selected]";
                    DataTextBox.Text   = "[Please select a data file]";
                }
                ShowTextures(null);
                return;
            }


            Cursor = Cursors.WaitCursor;

            string typestr = "Resource";

            if (rfe is RpfBinaryFileEntry)
            {
                typestr = "Binary";
            }

            byte[] data = rfe.File.ExtractFile(rfe);

            int datalen = (data != null) ? data.Length : 0;

            FileInfoLabel.Text = rfe.Path + " (" + typestr + " file)  -  " + TextUtil.GetBytesReadable(datalen);


            if (ShowLargeFileContentsCheckBox.Checked || (datalen < 524287)) //512K
            {
                DisplayFileContentsText(rfe, data, length, offset);
            }
            else
            {
                DataTextBox.Text = "[Filesize >512KB. Select the Show large files option to view its contents]";
            }



            bool istexdict = false;


            if (rfe.NameLower.EndsWith(".ymap"))
            {
                YmapFile ymap = new YmapFile(rfe);
                ymap.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ymap;
            }
            else if (rfe.NameLower.EndsWith(".ytyp"))
            {
                YtypFile ytyp = new YtypFile();
                ytyp.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ytyp;
            }
            else if (rfe.NameLower.EndsWith(".ymf"))
            {
                YmfFile ymf = new YmfFile();
                ymf.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ymf;
            }
            else if (rfe.NameLower.EndsWith(".ymt"))
            {
                YmtFile ymt = new YmtFile();
                ymt.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ymt;
            }
            else if (rfe.NameLower.EndsWith(".ybn"))
            {
                YbnFile ybn = new YbnFile();
                ybn.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ybn;
            }
            else if (rfe.NameLower.EndsWith(".fxc"))
            {
                FxcFile fxc = new FxcFile();
                fxc.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = fxc;
            }
            else if (rfe.NameLower.EndsWith(".yft"))
            {
                YftFile yft = new YftFile();
                yft.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = yft;

                if ((yft.Fragment != null) && (yft.Fragment.Drawable != null) && (yft.Fragment.Drawable.ShaderGroup != null) && (yft.Fragment.Drawable.ShaderGroup.TextureDictionary != null))
                {
                    ShowTextures(yft.Fragment.Drawable.ShaderGroup.TextureDictionary);
                    istexdict = true;
                }
            }
            else if (rfe.NameLower.EndsWith(".ydr"))
            {
                YdrFile ydr = new YdrFile();
                ydr.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ydr;

                if ((ydr.Drawable != null) && (ydr.Drawable.ShaderGroup != null) && (ydr.Drawable.ShaderGroup.TextureDictionary != null))
                {
                    ShowTextures(ydr.Drawable.ShaderGroup.TextureDictionary);
                    istexdict = true;
                }
            }
            else if (rfe.NameLower.EndsWith(".ydd"))
            {
                YddFile ydd = new YddFile();
                ydd.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ydd;
                //todo: show embedded texdicts in ydd's? is this possible?
            }
            else if (rfe.NameLower.EndsWith(".ytd"))
            {
                YtdFile ytd = new YtdFile();
                ytd.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ytd;
                ShowTextures(ytd.TextureDict);
                istexdict = true;
            }
            else if (rfe.NameLower.EndsWith(".ycd"))
            {
                YcdFile ycd = new YcdFile();
                ycd.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ycd;
            }
            else if (rfe.NameLower.EndsWith(".ynd"))
            {
                YndFile ynd = new YndFile();
                ynd.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ynd;
            }
            else if (rfe.NameLower.EndsWith(".ynv"))
            {
                YnvFile ynv = new YnvFile();
                ynv.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = ynv;
            }
            else if (rfe.NameLower.EndsWith("_cache_y.dat"))
            {
                CacheDatFile cdf = new CacheDatFile();
                cdf.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = cdf;
            }
            else if (rfe.NameLower.EndsWith(".rel"))
            {
                RelFile rel = new RelFile(rfe);
                rel.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = rel;
            }
            else if (rfe.NameLower.EndsWith(".gxt2"))
            {
                Gxt2File gxt2 = new Gxt2File();
                gxt2.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = gxt2;
            }
            else if (rfe.NameLower.EndsWith(".pso"))
            {
                JPsoFile pso = new JPsoFile();
                pso.Load(data, rfe);
                DetailsPropertyGrid.SelectedObject = pso;
            }
            else
            {
                DetailsPropertyGrid.SelectedObject = null;
            }


            if (!istexdict)
            {
                ShowTextures(null);
            }


            Cursor = Cursors.Default;
        }
示例#4
0
        public byte[] BuildYcd()
        {
            YcdFile ycd = new YcdFile();

            ycd.ClipDictionary = new ClipDictionary();


            var clipmap = new List <ClipMapEntry>();
            var animmap = new List <AnimationMapEntry>();

            foreach (var onim in OnimFiles)
            {
                var anim = new Animation();
                anim.Hash               = JenkHash.GenHash(onim.Name.ToLowerInvariant());
                anim.Frames             = (ushort)onim.Frames;
                anim.SequenceFrameLimit = (ushort)onim.SequenceFrameLimit;
                anim.Duration           = onim.Duration;

                JenkIndex.Ensure(onim.Name.ToLowerInvariant());//just to make it nicer to debug really

                bool isUV          = false;
                bool hasRootMotion = false;
                var  boneIds       = new List <AnimationBoneId>();
                var  seqs          = new List <Sequence>();
                var  aseqs         = new List <List <AnimSequence> >();
                foreach (var oseq in onim.SequenceList)
                {
                    var boneid = new AnimationBoneId();
                    boneid.BoneId = (ushort)oseq.BoneID; //TODO: bone ID mapping
                    boneid.Unk0   = 0;                   //what to use here?
                    switch (oseq.Track)
                    {
                    case "BonePosition": boneid.Track = 0;
                        break;

                    case "BoneRotation": boneid.Track = 1;
                        break;

                    case "ModelPosition": boneid.Track = 5; hasRootMotion = true;
                        break;

                    case "ModelRotation": boneid.Track = 6; hasRootMotion = true;
                        break;

                    case "UV0": boneid.Track = 17; isUV = true;
                        break;

                    case "UV1": boneid.Track = 18; isUV = true;
                        break;

                    case "LightColor": boneid.Track = 0;    //what should this be?
                        break;

                    case "LightRange": boneid.Track = 0;    //what should this be?
                        break;

                    case "LightIntensity1": boneid.Track = 0;    //what should this be?
                        break;

                    case "LightIntensity2": boneid.Track = 0;    //what should this be?
                        break;

                    case "LightDirection": boneid.Track = 0;    //what should this be?
                        break;

                    case "Type21": boneid.Track = 0;    //what should this be?
                        break;

                    case "CameraPosition": boneid.Track = 7;
                        break;

                    case "CameraRotation": boneid.Track = 8;
                        break;

                    case "CameraFOV": boneid.Track = 0;    //what should this be?
                        break;

                    case "CameraDof": boneid.Track = 0;    //what should this be?
                        break;

                    case "CameraMatrixRotateFactor": boneid.Track = 0;    //what should this be?
                        break;

                    case "CameraControl": boneid.Track = 0;    //what should this be?
                        break;

                    case "ActionFlags":    //not sure what this is for? just ignore it for now
                        continue;

                    default:
                        break;
                    }
                    boneIds.Add(boneid);

                    for (int i = 0; i < oseq.FramesData.Count; i++)
                    {
                        var framesData = oseq.FramesData[i];
                        if (i > 0)
                        {
                        }
                        Sequence            seq      = null;
                        List <AnimSequence> aseqlist = null;
                        while (i >= seqs.Count)
                        {
                            seq = new Sequence();
                            seqs.Add(seq);
                            aseqlist = new List <AnimSequence>();
                            aseqs.Add(aseqlist);
                        }
                        seq      = seqs[i];
                        aseqlist = aseqs[i];


                        var chanlist = new List <AnimChannel>();
                        if (framesData.IsStatic)
                        {
                            var vals = (framesData.Channels.Count > 0) ? framesData.Channels[0].Values : null;
                            if (vals != null)
                            {
                                if (vals.Length == 1)
                                {
                                    var acsf = new AnimChannelStaticFloat();
                                    acsf.Value = vals[0];
                                    chanlist.Add(acsf);
                                }
                                else if (vals.Length == 3)
                                {
                                    var acsv = new AnimChannelStaticVector3();
                                    acsv.Value = new Vector3(vals[0], vals[1], vals[2]);
                                    chanlist.Add(acsv);
                                }
                                else if (vals.Length == 4)
                                {
                                    var acsq = new AnimChannelStaticQuaternion();
                                    acsq.Value = new Quaternion(vals[0], vals[1], vals[2], vals[3]);
                                    chanlist.Add(acsq);
                                }
                                else
                                {
                                }
                            }
                            else
                            {
                            }
                        }
                        else
                        {
                            int chanCount = framesData.Channels.Count;

                            for (int c = 0; c < chanCount; c++)
                            {
                                var ochan = framesData.Channels[c];
                                var vals  = ochan.Values;
                                if (vals.Length == 1)//static channel...
                                {
                                    var acsf = new AnimChannelStaticFloat();
                                    acsf.Value = vals[0];
                                    chanlist.Add(acsf);
                                }
                                else //if (vals.Length == onim.Frames)
                                {
                                    float minval   = float.MaxValue;
                                    float maxval   = float.MinValue;
                                    float lastval  = 0;
                                    float mindelta = float.MaxValue;
                                    foreach (var val in vals)
                                    {
                                        minval = Math.Min(minval, val);
                                        maxval = Math.Max(maxval, val);
                                        if (val != lastval)
                                        {
                                            float adelta = Math.Abs(val - lastval);
                                            mindelta = Math.Min(mindelta, adelta);
                                        }
                                        lastval = val;
                                    }
                                    if (mindelta == float.MaxValue)
                                    {
                                        mindelta = 0;
                                    }
                                    float range    = maxval - minval;
                                    float minquant = range / 1048576.0f;
                                    float quantum  = Math.Max(mindelta, minquant);

                                    var acqf = new AnimChannelQuantizeFloat();
                                    acqf.Values  = vals;
                                    acqf.Offset  = minval;
                                    acqf.Quantum = quantum;
                                    chanlist.Add(acqf);
                                }
                            }

                            if (chanCount == 4)
                            {
                                //assume it's a quaternion... add the extra quaternion channel
                                var acq1 = new AnimChannelCachedQuaternion(AnimChannelType.CachedQuaternion2);
                                acq1.QuatIndex = 3;//what else should it be?
                                chanlist.Add(acq1);
                            }
                        }

                        if (chanlist.Count == 4)
                        {
                        }  //shouldn't happen

                        AnimSequence aseq = new AnimSequence();
                        aseq.Channels = chanlist.ToArray();

                        aseqlist.Add(aseq);
                    }
                }

                int remframes = anim.Frames;
                for (int i = 0; i < seqs.Count; i++)
                {
                    var seq      = seqs[i];
                    var aseqlist = aseqs[i];

                    seq.Unknown_00h = 0;//what to set this???
                    seq.NumFrames   = (ushort)Math.Max(Math.Min(anim.SequenceFrameLimit, remframes), 0);
                    seq.Sequences   = aseqlist.ToArray();

                    seq.AssociateSequenceChannels();

                    remframes -= anim.SequenceFrameLimit;
                }


                anim.BoneIds            = new ResourceSimpleList64_s <AnimationBoneId>();
                anim.BoneIds.data_items = boneIds.ToArray();

                anim.Sequences            = new ResourcePointerList64 <Sequence>();
                anim.Sequences.data_items = seqs.ToArray();

                anim.Unknown_10h = hasRootMotion ? (byte)16 : (byte)0;
                anim.Unknown_1Ch = 0; //???

                anim.AssignSequenceBoneIds();



                var cliphash = anim.Hash;
                if (isUV)
                {
                    var name  = onim.Name.ToLowerInvariant();
                    var uvind = name.IndexOf("_uv_");
                    if (uvind < 0)
                    {
                    }
                    var modelname = name.Substring(0, uvind);
                    var geoindstr = name.Substring(uvind + 4);
                    var geoind    = 0u;
                    uint.TryParse(geoindstr, out geoind);
                    cliphash = JenkHash.GenHash(modelname) + geoind + 1;
                }
                else
                {
                }


                var clip = new ClipAnimation();
                clip.Animation   = anim;
                clip.StartTime   = 0.0f;
                clip.EndTime     = anim.Duration;
                clip.Rate        = 1.0f;
                clip.Name        = "pack:/" + onim.Name + ".clip"; //pack:/name.clip
                clip.Unknown_30h = 0;                              //what's this then?
                clip.Properties  = new ClipPropertyMap();
                clip.Properties.CreatePropertyMap(null);           //TODO?
                clip.Tags = new ClipTagList();                     //TODO?

                var cme = new ClipMapEntry();
                cme.Clip = clip;
                cme.Hash = cliphash;
                clipmap.Add(cme);

                var ame = new AnimationMapEntry();
                ame.Hash      = anim.Hash;//is this right? what else to use?
                ame.Animation = anim;
                animmap.Add(ame);
            }


            ycd.ClipDictionary.CreateClipsMap(clipmap.ToArray());
            ycd.ClipDictionary.CreateAnimationsMap(animmap.ToArray());

            ycd.ClipDictionary.BuildMaps();
            ycd.ClipDictionary.UpdateUsageCounts();
            ycd.InitDictionaries();

            byte[] data = ycd.Save();
            return(data);
        }