// Use this for initialization void Start() { Manager = GameObject.Find("GameManager"); ManagerScript = Manager.GetComponent <YardManager>(); UI = FindObjectOfType <Canvas>(); instruction = GameObject.Find("OP"); }
// Update is called once per frame void Update() { if (ManagerScript.load) { Player = GameObject.Find("FPSController"); Manager = GameObject.Find("GameManager"); UI = FindObjectOfType <Canvas>(); ManagerScript = Manager.GetComponent <YardManager>(); PStatus = Player.GetComponent <PlayerStatus>(); } float distance = Vector3.Distance(Player.transform.position, gameObject.transform.position); if (distance < 3) { if (!ManagerScript.searchMode) { // Handle the case that plyaer leave the range but UI still showing item is nearby UI.GetComponentInChildren <Text>().text = "You are around " + gameObject.name + "!\nPress F to enter searching mode"; if (Input.GetKey("f")) { ManagerScript.searchMode = true; ManagerScript.player_health -= 0.05f; } } } // if the distance is larger than something, show stop showing that. }
// Use this for initialization void Start() { Player = GameObject.Find("FPSController"); Manager = GameObject.Find("GameManager"); UI = FindObjectOfType <Canvas>(); ManagerScript = Manager.GetComponent <YardManager>(); PStatus = Player.GetComponent <PlayerStatus>(); }
// Use this for initialization void Start() { frying = gameObject.GetComponent <AudioSource>(); Manager = GameObject.Find("GameManager"); ManagerScript = Manager.GetComponent <YardManager>(); time = GameObject.Find("Time").GetComponent <Text>(); instruction = GameObject.Find("OP"); }
// Use this for initialization void Start() { waterSound = gameObject.GetComponent <AudioSource>(); water = GetComponent <ParticleSystem>(); washHandCounter = 0; Manager = GameObject.Find("GameManager"); ManagerScript = Manager.GetComponent <YardManager>(); Todo = GameObject.Find("TODO"); instruction = GameObject.Find("OP"); }
// Use this for initialization void Start() { ManagerScript = GameObject.Find("GameManager").GetComponent <YardManager>(); CookingCam = GameObject.Find("Cooking_Camera").GetComponent <Camera>(); }