示例#1
0
    static void CopyP4Path()
    {
        var    assetGuids = Selection.assetGUIDs;
        string choosePath = "";

        foreach (var guid in assetGuids)
        {
            string path = AssetDatabase.GUIDToAssetPath(guid);
            choosePath += YangMenuHelper.helperIns.projAbsPath + path + "\n";
        }
        string[] dirs = choosePath.Split('/');
        choosePath = "/";
        bool isPath = false;

        for (int i = 0; i < dirs.Length; i++)
        {
            if (dirs[i].Equals("x5_mobile"))
            {
                isPath = true;
            }
            if (isPath)
            {
                choosePath += "/" + dirs[i];
            }
        }
        YangMenuHelper.ControlTextEditor(choosePath);
    }
示例#2
0
    static void CopyPath()
    {
        var    assetGuids = Selection.assetGUIDs;
        string choosePath = "";

        foreach (var guid in assetGuids)
        {
            string path = AssetDatabase.GUIDToAssetPath(guid);
            choosePath += YangMenuHelper.helperIns.projAbsPath + path + "\n";
        }

        YangMenuHelper.ControlTextEditor(choosePath);
    }
 static void  择并复制路径()
 {
     //Selection.activeGameObject//选择的
     Transform[] ts = Selection.transforms;
     foreach (Transform t in ts)
     {
         UnityEngine.Object ossssA = PrefabUtility.GetPrefabParent(t.gameObject);
         EditorGUIUtility.PingObject(ossssA);
         if (null != ossssA)
         {
             EditorGUIUtility.PingObject(ossssA);
             string path = AssetDatabase.GetAssetPath(ossssA);
             YangMenuHelper.ControlTextEditor(YangMenuHelper.helperIns.projAbsPath + path);
             return;//这里找不到. 证明是运行期间.
         }
     }
     择并复制运行期间路径();
 }
 static void  择并复制运行期间路径()
 {
     Transform[] ts = Selection.transforms;
     foreach (Transform t in ts)
     {
         string   name     = t.name;
         string[] allGuids = AssetDatabase.FindAssets(name, new string[] { "Assets" });
         string   nearPath = String2NearPath(name, allGuids);
         if (nearPath != "")
         {
             //找到了
             UnityEngine.Object o = AssetDatabase.LoadAssetAtPath(nearPath, typeof(UnityEngine.Object));
             if (null != o)
             {
                 EditorGUIUtility.PingObject(o);
             }
             YangMenuHelper.ControlTextEditor(YangMenuHelper.helperIns.projAbsPath + nearPath);
             break;
         }
     }
 }
示例#5
0
    private void ShowLoginOpenId()
    {
        GUILayout.BeginHorizontal();
        GUILayout.Label("登录的token:" + UnityEngine.PlayerPrefs.GetString(VersionModule.LAST_SEL_TOKEN));
        if (GUILayout.Button("复制token", GUILayout.Width(70)))
        {
            YangMenuHelper.ControlTextEditor(UnityEngine.PlayerPrefs.GetString(VersionModule.LAST_SEL_TOKEN));
        }
        if (!string.IsNullOrEmpty(YangMenuHelper.helperIns.LockToken))
        {
            lockId    = YangMenuHelper.helperIns.LockToken;
            GUI.color = Color.green;
            if (GUILayout.Button("token已锁定,锁定的token:", GUILayout.Width(200)))
            {
                YangMenuHelper.helperIns.LockToken = "";
                YangMenuHelper.helperIns.WriteConfigLine(0, YangMenuHelper.LOCK_TOKEN, YangMenuHelper.helperIns.LockToken);
            }
            GUI.color = Color.white;
        }
        else
        {
            GUI.color = Color.gray;
            if (GUILayout.Button("token未锁定,点击将token锁定至:", GUILayout.Width(200)))
            {
                YangMenuHelper.helperIns.LockToken = lockId;
                YangMenuHelper.helperIns.WriteConfigLine(0, YangMenuHelper.LOCK_TOKEN, YangMenuHelper.helperIns.LockToken);
            }
            GUI.color = Color.white;
        }
        lockId = EditorGUILayout.TextField("", lockId);
        if (!string.IsNullOrEmpty(lockId) && !string.IsNullOrEmpty(YangMenuHelper.helperIns.LockToken) && !lockId.Equals(YangMenuHelper.helperIns.LockToken))
        {
            YangMenuHelper.helperIns.LockToken = "";//改变字符串初始化
            YangMenuHelper.helperIns.WriteConfigLine(0, YangMenuHelper.LOCK_TOKEN, YangMenuHelper.helperIns.LockToken);
        }
        //Debug.Log("lockId:" + lockId);

        GUILayout.EndHorizontal();
    }
 static void CopyAnimDir()
 {
     YangMenuHelper.ControlTextEditor(YangMenuHelper.helperIns.projAbsPath + "Assets/StaticResources/art/UIAnim");
 }