private void Start() { roomColor = GetComponentInParent <LeverTrigger>(); itemCharge = GameObject.Find("Perso").GetComponent <ItemCharge>(); activeItem = GameObject.Find("DetectionZone").GetComponent <ItemDetection>(); detectPlayer = GameObject.Find("EnnemisDetection").GetComponent <YT_RoomTransition>(); hiveMind = false; }
// Start is called before the first frame update void Start() { numberofDoors = doors.Length; ennemisDectection = GetComponentInChildren <YT_RoomTransition>(); }