public override void LoadContent() { LeftFoot = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\leftfoot"); RightFoot = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\rightfoot"); Hurdle = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\hurdle"); this._track = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\track"); this._font = this.GameManager.Game.Content.Load <SpriteFont>(@"Fonts\FixedWidthFont"); this._fixedFont = this._font; _leftFootDrum = this.GameManager.Game.Content.Load <SoundEffect>(@"Sounds\FootDrum"); _rightFootDrum = this.GameManager.Game.Content.Load <SoundEffect>(@"Sounds\FootDrum"); this.Logo = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\runner"); this._raceFlags = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\racerflags"); this.Assets.Add(LeftFoot); this.Assets.Add(RightFoot); this.Assets.Add(Hurdle); this.Assets.Add(_track); this.Assets.Add(_leftFootDrum); this.Assets.Add(_rightFootDrum); this.Assets.Add(Logo); this.Assets.Add(_raceFlags); this._timePanel.Bounds = new Rectangle(0, 10, 800, 470); this._timePanel.FixedSize = true; XnaImage flagsImage = new XnaImage(this._raceFlags, new Rectangle(0, 0, this._raceFlags.Width, this._raceFlags.Height)); XnaLabel completedLabel = new XnaLabel(new Rectangle(0, 0, 800, 90)); completedLabel.BackColor = new Color(0, 0, 0, 150); completedLabel.FontZoom = 1.5f; completedLabel.Text = "Race Completed!"; this._timePanel.AddChild(flagsImage); this._timePanel.AddChild(completedLabel); this._timePanel.AddChild(_timeLabel); this._timePanel.AddChild(_timeLabel2); SpriteFont bigFont = this.GameManager.Game.Content.Load <SpriteFont>(@"Fonts\GameFont"); _configurePanel.Bounds = new Rectangle(20, 0, 780, 480); _configurePanel.HorizontalAlignment = HorizontalAlignment.Left; XnaLabel label = new XnaLabel(new Rectangle(0, 0, 800, 100)); label.HorizontalAlignment = HorizontalAlignment.Left; label.Font = bigFont; label.FontZoom = 1.0f; label.Text = "Select Race Length.."; _configurePanel.AddChild(label); int index = 0; foreach (RaceLengths diff in new RaceLengths[] { RaceLengths.Sprint, RaceLengths.Medium, RaceLengths.Marathon }) { XnaButton raceLengthButton = new XnaButton(new Rectangle(0, 0, 800, 80)); raceLengthButton.Tag = diff; raceLengthButton.HorizontalAlignment = HorizontalAlignment.Left; raceLengthButton.Font = bigFont; raceLengthButton.FontZoom = 0.8f; raceLengthButton.Text = diff.ToString(); raceLengthButton.Click += new EventHandler(raceLengthButton_Click); if (FingerGames.IsTrial && index > 0) { raceLengthButton.Color = new Color(110, 110, 110); } _configurePanel.AddChild(raceLengthButton); index++; } base.LoadContent(); }
public override void LoadContent() { this._font = this.GameManager.Game.Content.Load <SpriteFont>(@"Fonts\GameFont"); this._engineIdle = this.GameManager.Game.Content.Load <SoundEffect>(@"Sounds\Engine").CreateInstance(); this._carScreech = this.GameManager.Game.Content.Load <SoundEffect>(@"Sounds\pop").CreateInstance(); this._carHorn = this.GameManager.Game.Content.Load <SoundEffect>(@"Sounds\Horn").CreateInstance(); this.Logo = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\racer"); this._car = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\car"); this._raceFlags = this.GameManager.Game.Content.Load <Texture2D>(@"Textures\racerflags"); _textureMap.Add(TilePiece.Grass, this.GameManager.Game.Content.Load <Texture2D>(@"Textures\grass")); _textureMap.Add(TilePiece.TopLeft, this.GameManager.Game.Content.Load <Texture2D>(@"Textures\tl")); _textureMap.Add(TilePiece.TopRight, this.GameManager.Game.Content.Load <Texture2D>(@"Textures\tr")); _textureMap.Add(TilePiece.BottomLeft, this.GameManager.Game.Content.Load <Texture2D>(@"Textures\bl")); _textureMap.Add(TilePiece.BottomRight, this.GameManager.Game.Content.Load <Texture2D>(@"Textures\br")); _textureMap.Add(TilePiece.Horizontal, this.GameManager.Game.Content.Load <Texture2D>(@"Textures\h")); _textureMap.Add(TilePiece.Vertical, this.GameManager.Game.Content.Load <Texture2D>(@"Textures\v")); _textureMap.Add(TilePiece.Start, this.GameManager.Game.Content.Load <Texture2D>(@"Textures\tl")); this.Assets.Add(_engineIdle); this.Assets.Add(_carScreech); this.Assets.Add(_carHorn); this.Assets.Add(Logo); this.Assets.Add(_car); this.Assets.Add(_raceFlags); foreach (IDisposable asset in _textureMap.Values) { this.Assets.Add(asset); } this._engineIdle.Volume = this._carScreech.Volume = this._carHorn.Volume = 0.5f; this._engineIdle.IsLooped = true; _mapPanel.Bounds = new Rectangle(0, 0, 800, 480); int mapCount = 0; HorizontalStackPanel panel = null; foreach (string mapName in MapNames) { string mapData = this.GameManager.Game.Content.Load <string>(@"RacerMaps\" + mapName).Trim(); LoadedMaps.Add(mapName, mapData); if (null == panel) { panel = new HorizontalStackPanel(); panel.VerticalAlignment = VerticalAlignment.Middle; panel.FixedSize = false; panel.Bounds = new Rectangle(0, 0, 800, 180); _mapPanel.AddChild(panel); } VerticalStackPanel vertPanel = new VerticalStackPanel(); vertPanel.Bounds = new Rectangle(0, 0, 200, 150); XnaRaceTrackTile tile = new XnaRaceTrackTile(_textureMap, mapName, mapData); tile.Tag = tile; tile.Bounds = new Rectangle(0, 0, 200, 120); tile.Click += new EventHandler(mapTile_Click); XnaButton button = new XnaButton(new Rectangle(0, 0, 250, 30)); button.Tag = tile; button.Text = mapName; button.FontZoom = 0.5f; button.Click += new EventHandler(mapTile_Click); if (FingerGames.IsTrial && mapCount > 2) { button.Color = new Color(110, 110, 110); } vertPanel.AddChild(tile); vertPanel.AddChild(button); panel.AddChild(vertPanel); mapCount++; if ((mapCount % 3) == 0) { panel = null; } } _mapPanel.ForceLayout(); float maxX = 0; for (int i = 0; i < 10; ++i) { maxX = Math.Max(maxX, _font.MeasureString(i.ToString()).X); } _decimalWidth = maxX * 1.05f / 2; this._timePanel.Bounds = new Rectangle(0, 10, 800, 470); this._timePanel.FixedSize = true; XnaImage flagsImage = new XnaImage(this._raceFlags, new Rectangle(0, 0, this._raceFlags.Width, this._raceFlags.Height)); XnaLabel completedLabel = new XnaLabel(new Rectangle(0, 0, 800, 90)); completedLabel.BackColor = new Color(0, 0, 0, 150); completedLabel.FontZoom = 1.5f; completedLabel.Text = "Race Completed!"; this._timePanel.AddChild(flagsImage); this._timePanel.AddChild(completedLabel); this._timePanel.AddChild(_timeLabel); base.LoadContent(); }
public override void LoadContent() { this._track = this.GameManager.Game.Content.Load<Texture2D>(@"Textures\track"); this._font = this.GameManager.Game.Content.Load<SpriteFont>(@"Fonts\FixedWidthFont"); this._fixedFont = this._font; this.Logo = this.GameManager.Game.Content.Load<Texture2D>(@"Textures\runner"); this._raceFlags = this.GameManager.Game.Content.Load<Texture2D>(@"Textures\racerflags"); this.Assets.Add(_track); this.Assets.Add(Logo); this.Assets.Add(_raceFlags); this._timePanel.Bounds = new Rectangle(0, 10, 800, 470); this._timePanel.FixedSize = true; XnaImage flagsImage = new XnaImage(this._raceFlags, new Rectangle(0, 0, this._raceFlags.Width, this._raceFlags.Height)); XnaLabel completedLabel = new XnaLabel(new Rectangle(0, 0, 800, 90)); completedLabel.BackColor = new Color(0, 0, 0, 150); completedLabel.FontZoom = 1.5f; completedLabel.Text = "Race Completed!"; this._timePanel.AddChild(flagsImage); this._timePanel.AddChild(completedLabel); this._timePanel.AddChild(_timeLabel); this._timePanel.AddChild(_timeLabel2); SpriteFont bigFont = this.GameManager.Game.Content.Load<SpriteFont>(@"Fonts\GameFont"); _configurePanel.Bounds = new Rectangle(20, 0, 780, 480); _configurePanel.HorizontalAlignment = HorizontalAlignment.Left; XnaLabel label = new XnaLabel(new Rectangle(0, 0, 800, 100)); label.HorizontalAlignment = HorizontalAlignment.Left; label.Font = bigFont; label.FontZoom = 1.0f; label.Text = "Select Race Length.."; _configurePanel.AddChild(label); int index = 0; foreach (RaceLengths diff in new RaceLengths[] { RaceLengths.Sprint, RaceLengths.Medium, RaceLengths.Marathon }) { XnaButton raceLengthButton = new XnaButton(new Rectangle(0, 0, 800, 80)); raceLengthButton.Tag = diff; raceLengthButton.HorizontalAlignment = HorizontalAlignment.Left; raceLengthButton.Font = bigFont; raceLengthButton.FontZoom = 0.8f; raceLengthButton.Text = diff.ToString(); raceLengthButton.Click += new EventHandler(raceLengthButton_Click); if (FingerGames.IsTrial && index > 0) { raceLengthButton.Color = new Color(110, 110, 110); } _configurePanel.AddChild(raceLengthButton); index++; } base.LoadContent(); }
public override void LoadContent() { this._font = this.GameManager.Game.Content.Load<SpriteFont>(@"Fonts\GameFont"); this._engineIdle = this.GameManager.Game.Content.Load<SoundEffect>(@"Sounds\Engine").CreateInstance(); this._carScreech = this.GameManager.Game.Content.Load<SoundEffect>(@"Sounds\pop").CreateInstance(); this._carHorn = this.GameManager.Game.Content.Load<SoundEffect>(@"Sounds\Horn").CreateInstance(); this.Logo = this.GameManager.Game.Content.Load<Texture2D>(@"Textures\racer"); this._car = this.GameManager.Game.Content.Load<Texture2D>(@"Textures\car"); this._raceFlags = this.GameManager.Game.Content.Load<Texture2D>(@"Textures\racerflags"); _textureMap.Add(TilePiece.Grass, this.GameManager.Game.Content.Load<Texture2D>(@"Textures\grass")); _textureMap.Add(TilePiece.TopLeft, this.GameManager.Game.Content.Load<Texture2D>(@"Textures\tl")); _textureMap.Add(TilePiece.TopRight, this.GameManager.Game.Content.Load<Texture2D>(@"Textures\tr")); _textureMap.Add(TilePiece.BottomLeft, this.GameManager.Game.Content.Load<Texture2D>(@"Textures\bl")); _textureMap.Add(TilePiece.BottomRight, this.GameManager.Game.Content.Load<Texture2D>(@"Textures\br")); _textureMap.Add(TilePiece.Horizontal, this.GameManager.Game.Content.Load<Texture2D>(@"Textures\h")); _textureMap.Add(TilePiece.Vertical, this.GameManager.Game.Content.Load<Texture2D>(@"Textures\v")); _textureMap.Add(TilePiece.Start, this.GameManager.Game.Content.Load<Texture2D>(@"Textures\tl")); this.Assets.Add(_engineIdle); this.Assets.Add(_carScreech); this.Assets.Add(_carHorn); this.Assets.Add(Logo); this.Assets.Add(_car); this.Assets.Add(_raceFlags); foreach (IDisposable asset in _textureMap.Values) { this.Assets.Add(asset); } this._engineIdle.Volume = this._carScreech.Volume = this._carHorn.Volume = 0.5f; this._engineIdle.IsLooped = true; _mapPanel.Bounds = new Rectangle(0, 0, 800, 480); int mapCount = 0; HorizontalStackPanel panel = null; foreach (string mapName in MapNames) { string mapData = this.GameManager.Game.Content.Load<string>(@"RacerMaps\" + mapName).Trim(); LoadedMaps.Add(mapName, mapData); if (null == panel) { panel = new HorizontalStackPanel(); panel.VerticalAlignment = VerticalAlignment.Middle; panel.FixedSize = false; panel.Bounds = new Rectangle(0, 0, 800, 180); _mapPanel.AddChild(panel); } VerticalStackPanel vertPanel = new VerticalStackPanel(); vertPanel.Bounds = new Rectangle(0, 0, 200, 150); XnaRaceTrackTile tile = new XnaRaceTrackTile(_textureMap, mapName, mapData); tile.Tag = tile; tile.Bounds = new Rectangle(0, 0, 200, 120); tile.Click += new EventHandler(mapTile_Click); XnaButton button = new XnaButton(new Rectangle(0, 0, 250, 30)); button.Tag = tile; button.Text = mapName; button.FontZoom = 0.5f; button.Click += new EventHandler(mapTile_Click); if (FingerGames.IsTrial && mapCount > 2) { button.Color = new Color(110, 110, 110); } vertPanel.AddChild(tile); vertPanel.AddChild(button); panel.AddChild(vertPanel); mapCount++; if ((mapCount % 3) == 0) { panel = null; } } _mapPanel.ForceLayout(); float maxX = 0; for (int i = 0; i < 10; ++i) { maxX = Math.Max(maxX, _font.MeasureString(i.ToString()).X); } _decimalWidth = maxX * 1.05f / 2; this._timePanel.Bounds = new Rectangle(0, 10, 800, 470); this._timePanel.FixedSize = true; XnaImage flagsImage = new XnaImage(this._raceFlags, new Rectangle(0, 0, this._raceFlags.Width, this._raceFlags.Height)); XnaLabel completedLabel = new XnaLabel(new Rectangle(0, 0, 800, 90)); completedLabel.BackColor = new Color(0, 0, 0, 150); completedLabel.FontZoom = 1.5f; completedLabel.Text = "Race Completed!"; this._timePanel.AddChild(flagsImage); this._timePanel.AddChild(completedLabel); this._timePanel.AddChild(_timeLabel); base.LoadContent(); }