public override void DrawAbove(GameContext context) { XnaGraphics xna = new XnaGraphics(context); xna.DrawStringLeft(8, 8, "FPS: " + context.FPS, "Arial"); // Draw UI. xna.DrawSprite(context.Camera.Width / 2 - xna.SpriteWidth("ui.frame") / 2, context.Camera.Height - xna.SpriteHeight("ui.frame"), "ui.frame"); // Draw debug information. DebugTracker.Draw(context, this); }