void InitialGameUI() { //初次進入進行遊戲畫面初始化 btn_hintLA = this.GameStartUI.GetComponentsInChildren <Button>()[0]; btn_hintST = this.GameStartUI.GetComponentsInChildren <Button>()[1]; //提示按鈕監聽事件 btn_hintLA.onClick.AddListener(ListenAgain); btn_hintST.onClick.AddListener(ShowTranslation); for (int i = 0; i < PhotonNetwork.room.PlayerCount; i++) { PhotonPlayer local = PhotonNetwork.player; PhotonNetwork.playerList[i].SetScore(0);//重置玩家分數 LocalPlayerText.text = local.GetScore().ToString("D2"); player = PhotonNetwork.playerList; //player[i].SetScore(0); Text remote = Instantiate(RemotePlayerText); GameObject GameRank = GameObject.FindGameObjectWithTag("GameRank"); remote.transform.SetParent(GameRank.transform); remote.transform.localPosition = new Vector3(28, -i * 80 + 140, 0); remote.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); remote.name = (i + 1) + ""; remote.text = player[i].NickName + " " + player[i].GetScore().ToString("D2") + "分"; } xmlprocess.createCompeteRecord(); xmlprocess.ScceneHistoryRecord("StartCompete", DateTime.Now.ToString("HH:mm:ss")); }