public XmlRpcAuthRequest(string guid, string username, string email, string pass, string sessionid, string ip, string platform, string admin)
 {
     this.mRequest = new XmlRpcReqStruct();
     this.mRequest.mUserGUID = guid;
     this.mRequest.mUsername = username;
     this.mRequest.mEmailAddress = email;
     this.mRequest.mPassword = pass;
     this.mRequest.mSessionID = sessionid;
     this.mRequest.mIPAddress = ip;
     this.mRequest.mPlatform = platform;
     this.mRequest.mAdmin = admin;
 }
 public XmlRpcAuthRequest()
 {
     this.mRequest = new XmlRpcReqStruct();
     this.mRequest.mUserGUID = string.Empty;
     this.mRequest.mUsername = string.Empty;
     this.mRequest.mEmailAddress = string.Empty;
     this.mRequest.mPassword = string.Empty;
     this.mRequest.mSessionID = string.Empty;
     this.mRequest.mIPAddress = string.Empty;
     this.mRequest.mPlatform = string.Empty;
     this.mRequest.mAdmin = string.Empty;
     this.mRequest.mPlaying = 0;
     this.mRequest.mWorldID = 0;
     this.mRequest.mFirstWorld = 0;
     this.mRequest.mSteamID = string.Empty;
     this.mRequest.mCulture = string.Empty;
     this.mRequest.mCountryCode = string.Empty;
     this.mRequest.mCurrency = string.Empty;
     this.mRequest.mItemID = string.Empty;
     this.mRequest.mOrderID = string.Empty;
     this.mRequest.mAeriaToken = string.Empty;
 }
 public XmlRpcAuthRequest(string guid, string username, string email, string pass, string sessionid, string ip, string platform, string admin, int? worldid, int? first, int? playing)
 {
     this.mRequest = new XmlRpcReqStruct();
     this.mRequest.mUserGUID = guid;
     this.mRequest.mUsername = username;
     this.mRequest.mEmailAddress = email;
     this.mRequest.mPassword = pass;
     this.mRequest.mSessionID = sessionid;
     this.mRequest.mIPAddress = ip;
     this.mRequest.mPlatform = platform;
     this.mRequest.mAdmin = admin;
     if (worldid.HasValue)
     {
         this.mRequest.mWorldID = worldid;
     }
     if (first.HasValue)
     {
         this.mRequest.mFirstWorld = first;
     }
     if (playing.HasValue)
     {
         this.mRequest.mPlaying = playing;
     }
 }