public override void Handle() { var code = XmlRead.GetAttribute("code"); if (code == "1") { Bot.ConnectToGame(); // next game server } }
public override void Handle() { var s = XmlRead.GetAttribute("s"); Log.Information("{0}: {1} - {2}", Bot?.Login, "RadioList", s); }
public override void Handle() { var t = XmlRead.GetAttribute("t"); Log.Information("{0}: {1} - {2}", Bot?.Login, "Z", t); }
public override void Handle() { Bot.ChatServer = XmlRead.GetAttribute("server"); Bot.ConnectToChat(); }
public override void Handle() { Bot.Key = XmlRead.GetAttribute("key"); Bot.TryLogin(); }
public override void Handle() { Bot.Ses = XmlRead.GetAttribute("ses"); Connection.SendData(new ChatPacketOut()); }