示例#1
0
        //改变金钱和等级
        //change = 0 人物等级提升 =1 城堡提升 =2 防御塔提升 =3 道具1数加1 =4 道具2数加1 = 5道具3数加1

        public void changeMoney(string user, float m, int change)
        {
            string mode = PlayerPrefs.GetString("temp");

            switch (change)
            {
            case 0: local.level += 1;
                changeCharater(local.level);
                break;

            case 1: local.castle += 1;
                changeCasetle(local.castle);
                break;

            case 2: local.defence += 1;
                changeDefence(local.defence);
                break;

            case 3: local.propone += 1;
                changeOne(local.propone);
                break;

            case 4: local.proptwo += 1;
                changeTwo(local.proptwo);
                break;

            case 5: local.propthree += 1;
                changeThree(local.propthree);
                break;
            }
            local.money += m;
            money.text   = local.money.ToString();
            xml.changePlayer(local);
            if (mode.Equals("land"))
            {
                string parameter = "";
                string score     = local.score.ToString();
                string mon       = local.money.ToString();
                string level     = local.level.ToString();
                string castle    = local.castle.ToString();
                string defence   = local.defence.ToString();
                string propone   = local.propone.ToString();
                string proptwo   = local.proptwo.ToString();
                string propthree = local.propthree.ToString();
                parameter += "UserName="******"&";
                parameter += "Score=" + score + "&";
                parameter += "Money=" + mon + "&";
                parameter += "Level=" + level + "&";
                parameter += "Castle=" + castle + "&";
                parameter += "Defence=" + defence + "&";
                parameter += "Propone=" + propone + "&";
                parameter += "Proptwo=" + proptwo + "&";
                parameter += "Propthree=" + propthree;
                StartCoroutine(subData(subUrl + parameter));
            }
        }
示例#2
0
        void Start()
        {
            string score = PlayerPrefs.GetString("score");
            string money = PlayerPrefs.GetString("money");

            Score.text = score;
            Money.text = money;
            xml        = new XmlPlayerInformation();
            string mode = PlayerPrefs.GetString("temp");

            if (mode.Equals("default"))
            {
                local = xml.selectUser("default");
                if (local == null)
                {
                    local           = new PlayerInfromation();
                    local.name      = "default";
                    local.id        = "default";
                    local.money     = 0.0;
                    local.score     = 0.0;
                    local.level     = 0;
                    local.castle    = 0;
                    local.defence   = 0;
                    local.propone   = 0;
                    local.proptwo   = 0;
                    local.propthree = 0;
                    xml.addUser(local);
                }

                //当前分数
                double curscore = System.Convert.ToDouble(PlayerPrefs.GetString("score"));
                //当前钱数
                double curmoney = System.Convert.ToDouble(PlayerPrefs.GetString("money"));
                local.score += curscore;
                local.money += curmoney;
                xml.changePlayer(local);
            }
            else
            {
                string player = PlayerPrefs.GetString("player");
                string id     = player + "id";
                local = xml.selectUser(id);
                string parameter = "";
                if (local == null)
                {
                    parameter += "UserName="******"score"));
                //当前钱数
                double curmoney = System.Convert.ToDouble(PlayerPrefs.GetString("money"));
                local.score += curscore;
                local.money += curmoney;
                xml.changePlayer(local);
                string s         = local.score.ToString();
                string m         = local.money.ToString();
                string level     = local.level.ToString();
                string castle    = local.castle.ToString();
                string defence   = local.defence.ToString();
                string propone   = local.propone.ToString();
                string proptwo   = local.proptwo.ToString();
                string propthree = local.propthree.ToString();
                parameter += "UserName="******"&";
                parameter += "Score=" + s + "&";
                parameter += "Money=" + m + "&";
                parameter += "Level=" + level + "&";
                parameter += "Castle=" + castle + "&";
                parameter += "Defence=" + defence + "&";
                parameter += "Propone=" + propone + "&";
                parameter += "Proptwo=" + proptwo + "&";
                parameter += "Propthree=" + propthree;
                StartCoroutine(subData(subUrl + parameter));
            }
        }