internal void SetGraphicsDevice(GraphicsDevice graphics) { //calculate a system wide unique id for the graphics device #if XBOX360 this.graphicsId = 999; #else this.graphicsId = System.Diagnostics.Process.GetCurrentProcess().Id; #endif this.screenFormat = graphics.PresentationParameters.BackBufferFormat; this.depthFormat = graphics.PresentationParameters.DepthStencilFormat; screenMultisample = (Xen.Graphics.PreferredMultiSampleLevel)graphics.PresentationParameters.MultiSampleCount; if (graphics != this.graphics) graphicsIndex++; this.graphicsId ^= graphicsIndex << 16; this.graphicsId ^= (int)(DateTime.Now.Ticks & 0xFFFF); this.initalised = true; this.graphics = graphics; this.windowWidth = graphics.PresentationParameters.BackBufferWidth; this.windowHeight = graphics.PresentationParameters.BackBufferHeight; //TODO: Replace xnaLogic.state.GetRenderState(graphics).shaderSystem.DeviceUniqueIndex = this.graphicsId; }
internal void SetWindowSizeAndFormat(int width, int height, SurfaceFormat format, DepthFormat depthFormat) { this.windowWidth = width; this.windowHeight = height; this.screenFormat = format; this.depthFormat = depthFormat; screenMultisample = Xen.Graphics.PreferredMultiSampleLevel.None; }