// Update is called once per frame void Update() { switch (clampState) { case (int)ClampStates.OPEN: transform.localRotation = openRotation; if (Input.GetButtonDown("Block Clamp") || xInput.GetButtonDown("Block Clamp")) { clampState = (int)ClampStates.CLOSING; } break; case (int)ClampStates.CLOSING: transform.localRotation = Quaternion.RotateTowards(transform.localRotation, closedRotation, closingSpeed * Time.deltaTime); if (Mathf.Abs(closedRotation.eulerAngles.x - transform.localRotation.eulerAngles.x) < 0.1f) { clampState = (int)ClampStates.CLOSED; } break; case (int)ClampStates.CLOSED: transform.localRotation = closedRotation; if (Input.GetButtonDown("Block Clamp") || xInput.GetButtonDown("Block Clamp")) { clampState = (int)ClampStates.OPENING; } break; case (int)ClampStates.OPENING: transform.localRotation = Quaternion.RotateTowards(transform.localRotation, openRotation, openingSpeed * Time.deltaTime); if (Mathf.Abs(openRotation.eulerAngles.x - transform.localRotation.eulerAngles.x) < 0.1f) { clampState = (int)ClampStates.OPEN; } break; default: break; } if (hasBlock) { //lock block to the clamp's transform capturedBlock.transform.position = blockTarget.position; capturedBlock.transform.rotation = blockTarget.rotation; if (clampState == (int)ClampStates.OPENING || clampState == (int)ClampStates.OPEN) { ReleaseBlock(); } } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(1) || xInput.GetButtonDown("Camera View")) { currentView++; if (currentView >= (int)CameraViews.NUM_CAMERA_VIEWS) { currentView = 0; } } switch (currentView) { case (int)CameraViews.OBJECTIVE: chaser.enabled = false; transform.position = initialPosition; transform.rotation = initialRotation; break; case (int)CameraViews.BACK: chaser.enabled = true; break; default: break; } }
// Update is called once per frame void Update() { switch (clampState) { case (int)ClampStates.OPEN: transform.localRotation = openRotation; transform.localPosition = openPosition; if (Input.GetButtonDown("Skyrise Clamp") || xInput.GetButtonDown("Skyrise Clamp")) { clampState = (int)ClampStates.CLOSING; } break; case (int)ClampStates.CLOSING: transform.localRotation = Quaternion.RotateTowards(transform.localRotation, closedRotation, closingSpeed * angleConversion * Time.deltaTime); transform.localPosition = Vector3.MoveTowards(transform.localPosition, closedPosition, closingSpeed * Time.deltaTime); if (Mathf.Abs(closedPosition.y - transform.localPosition.y) < 0.00001f) { clampState = (int)ClampStates.CLOSED; } break; case (int)ClampStates.CLOSED: transform.localRotation = closedRotation; transform.localPosition = closedPosition; if (Input.GetButtonDown("Skyrise Clamp") || xInput.GetButtonDown("Skyrise Clamp")) { clampState = (int)ClampStates.OPENING; } break; case (int)ClampStates.OPENING: transform.localRotation = Quaternion.RotateTowards(transform.localRotation, openRotation, openingSpeed * angleConversion * Time.deltaTime); transform.localPosition = Vector3.MoveTowards(transform.localPosition, openPosition, openingSpeed * Time.deltaTime); if (Mathf.Abs(openPosition.y - transform.localPosition.y) < 0.01f) { clampState = (int)ClampStates.OPEN; } break; default: break; } localPosition = transform.localPosition; }
// Update is called once per frame void Update() { if (Application.loadedLevel == 1 || Application.loadedLevel == 2) { xInput = GameObject.FindWithTag("Xbox Input").GetComponent <XboxInput>(); if (Input.GetButtonDown("Pause") || xInput.GetButtonDown("Start")) { Application.LoadLevel(0); } } }
private bool GetButtonDown(ButtonSet.ButtonCascade buttonCascade) { try { if (UnityEngine.Input.GetButtonDown(buttonCascade.pcName)) { return(true); } } catch (System.Exception) { } if (XboxInput.GetButtonDown(_inputId, buttonCascade.xboxButton)) { return(true); } if (UIInput.GetButtonDown(buttonCascade.uIButton)) { return(true); } return(false); }