public void SetAxisValue(Xbox360Axis axis, short value) { switch (axis.Name) { case "LeftThumbX": _nativeReport.sThumbLX = value; break; case "LeftThumbY": _nativeReport.sThumbLY = value; break; case "RightThumbX": _nativeReport.sThumbRX = value; break; case "RightThumbY": _nativeReport.sThumbRY = value; break; } if (AutoSubmitReport) { SubmitNativeReport(_nativeReport); } }
private void SetValueIfNeeded(Xbox360Axis axis, double?value) { if (value.HasValue) { var newValue = (short)((value.Value - 0.5) * 2 * short.MaxValue); controller.SetAxisValue(axis, newValue); } }
private static string GetXboxAxisName(uint in_index, Xbox360Axis in_axis) { string str = null; switch (in_axis) { case Xbox360Axis.LeftX: str = "L_XAxis_"; break; case Xbox360Axis.LeftY: str = "L_YAxis_"; break; case Xbox360Axis.RightX: str = "R_XAxis_"; break; case Xbox360Axis.RightY: str = "R_YAxis_"; break; case Xbox360Axis.LT: str = "TriggersL_"; break; case Xbox360Axis.RT: str = "TriggersR_"; break; case Xbox360Axis.DpadX: str = "DPad_XAxis_"; break; case Xbox360Axis.DpadY: str = "DPad_YAxis_"; break; default: DebugUtil.Assert(false); break; } return(str + (in_index + 1u)); }
public static int GetXboxAxis(uint in_index, Xbox360Axis in_axis) { float val = GetXboxAxisValue(in_index, in_axis); return(Mathf.Approximately(val, 0.0f) ? 0 : Mathf.CeilToInt(val)); }
public static float GetXboxAxisValue(uint in_index, Xbox360Axis in_axis) { return(Input.GetAxis(GetXboxAxisName(in_index, in_axis))); }
public VigemXbox360AxisMapping(Xbox360Axis axis) { Type = axis; }
public static void SetAxis(int controllerId, Xbox360Axis axis, short value) { singleton.gamepads[controllerId].SetAxisValue(axis, value); }