public GamePage() { InitializeComponent(); _game = XamlGame <LoonieGame> .Create("", this); this.Unloaded += GamePage_Unloaded; }
public GamePage(string launchArguments) { this.InitializeComponent(); // Create the game. _game = XamlGame <Game1> .Create(launchArguments, Window.Current.CoreWindow, this); }
// Constructor public MainPage() { InitializeComponent(); //Copy test files to isolatedstorage if needed if (!IsolatedStorageSettings.ApplicationSettings.Contains("Copiedinitialfiles")) { IsolatedStorageSettings.ApplicationSettings.Add("Copiedinitialfiles", true); var resource = App.GetResourceStream(new Uri("/RepRap Phone Host;component/test.stl", UriKind.Relative)); var file = IsolatedStorageFile.GetUserStoreForApplication(); var stream = new IsolatedStorageFileStream("test.stl", System.IO.FileMode.CreateNew, file); byte[] bytes = new byte[resource.Stream.Length]; resource.Stream.Read(bytes, 0, bytes.Length); stream.Write(bytes, 0, bytes.Length); resource.Stream.Dispose(); stream.Dispose(); var resource2 = App.GetResourceStream(new Uri("/RepRap Phone Host;component/test.gcode", UriKind.Relative)); var stream2 = new IsolatedStorageFileStream("test.gcode", System.IO.FileMode.CreateNew, file); bytes = new byte[resource2.Stream.Length]; resource2.Stream.Read(bytes, 0, bytes.Length); stream2.Write(bytes, 0, bytes.Length); resource2.Stream.Dispose(); stream2.Dispose(); } renderingController = XamlGame <RenderingController> .Create("", this); //All the pivot item constructrs should be called here Construct_StlPivot(); Construct_SlicerPivot(); Construct_GCodePivot(); Construct_GCode_TextPivot(); Construct_ConnectionPivot();//This has to be called before the controlpivot because the cocontroller gets initialised first Construct_ControlPivot(); Construct_SettingsPivot(); Construct_FilesPivot(); BackKeyPress += PhoneApplicationPage_BackKeyPress; Values.GCode_Items = FileFinder.findFilesAndCreateList("GCode", ".gcode"); Values.Stl_Items = FileFinder.findFilesAndCreateList("Stl", ".stl"); if (Values.startFileType == "gcode") { MainPivot.SelectedItem = GCodePivot; } }
public MainPage() { InitializeComponent(); ApplicationView.PreferredLaunchViewSize = new Size(_width, _height); ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize; var launchArguments = string.Empty; _game = XamlGame <RellowBootstrap> .Create( gameConstructor : () => new RellowBootstrap( textFileAssetsLoader: new UWPTextFileImporter(), settingsRepository: new UWPSettingsRepository(), webPageOpener: new UWPWebPageOpener(Window.Current), gameCulture: CultureInfo.CurrentCulture, isPc: true, isFullScreen: false, rateMeUri: new Uri("https://www.microsoft.com/store/apps/9N5JJ68QFBPB"), deviceWidth: _width, deviceHeight: _height), window : Window.Current.CoreWindow, launchParameters : launchArguments, swapChainPanel : swapChainPanel); Window.Current.VisibilityChanged += Current_VisibilityChanged; }
public GamePage(LaunchActivatedEventArgs args) { this.InitializeComponent(); // Create the game. _game = XamlGame <Game1> .Create(args, Window.Current.CoreWindow, this); }
// Constructor public GamePage() { AppLoaded = false; InitializeComponent(); if (Instance != null) { throw new InvalidOperationException("There can be only one GamePage object!"); } Instance = this; this.Loaded += GamePage_Loaded; adView.Visibility = Visibility.Collapsed; //vserv ad vservAdControl = VservAdControl.Instance; vservAdControl.VservAdNoFill += vservAdControl_VservAdNoFill; vservAdControl.SetRefreshRate(30); vservAdControl.SetRequestTimeOut(30); //end vserv ad //google admob admobBanner = new AdView { Format = AdFormats.Banner, AdUnitID = "ca-app-pub-0642081750064354/3748100349" }; admobBanner.ReceivedAd += admobBanner_ReceivedAd; admobBanner.FailedToReceiveAd += admobBanner_FailedToReceiveAd; admobRequest = new AdRequest(); //google admob _game = XamlGame <Main> .Create("", this); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <Game1> .Create("", this); //kick off timer to check for advert changes DispatcherTimerSetup(); }
public static void Create(CCApplicationDelegate appDelegate, string launchParameters, PhoneApplicationPage page) { var game = XamlGame <CCGame> .Create(launchParameters, page); var instance = new CCApplication(game); instance.ApplicationDelegate = appDelegate; }
public GamePage(string launchArguments) { game = XamlGame <Game1> .Create(launchArguments, Window.Current.CoreWindow, this); controlClient = game.Services.GetService(typeof(IControlClient)) as IControlClient; DataContext = new AuthoringViewModel(controlClient); this.InitializeComponent(); }
public GamePage() { InitializeComponent(); // Create the game. var launchArguments = string.Empty; _game = XamlGame <BasicOne> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel); }
public GamePage(string launchArguments) { this.InitializeComponent(); _impl = new WinPhoneBridge(); _game = XamlGame <MainGame> .Create(launchArguments, Window.Current.CoreWindow, this); _game.Construct(_impl); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <DeviceCapabilitiesGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <SoundEffectInstancesGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
public MainPage() { this.InitializeComponent(); // Create the game. var launchArguments = string.Empty; _game = XamlGame <Game1> .Create(launchArguments, Window.Current.CoreWindow, SwapChainPanel); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <HitTestingGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <Game1> .Create("", XnaSurface); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <CosmicRocksPartIIIGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <SpritesAndSolidsGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <XnaVoxViewer.VoxViewer> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
public GamePage() { InitializeComponent(); // Create the game. var launchArguments = string.Empty; XamlGame <Arkanoid> .Create(launchArguments, Window.Current.CoreWindow, SwapChainPanel); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <VertexAndIndexBuffersGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <Game1> .Create("", this); ScalingClever.ResolutionScaling.SetupScreenAutoScaling(this, this.XnaSurface); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
protected override void OnNavigatedTo(NavigationEventArgs e) { var info = e.Parameter as GameDetected; Info = info; _game = XamlGame <ScummGame> .Create("", Window.Current.CoreWindow, GamePanel); _menuService.Game = _game; _game.Services.AddService <IMenuService>(_menuService); }
/// <summary> /// Class constructor /// </summary> public GamePage(string launchArguments) { this.InitializeComponent(); // Set the current instance of the page so that the game can access it Current = this; // Create the game _game = XamlGame <MonoGameAndXAMLGame> .Create(launchArguments, Window.Current.CoreWindow, this); }
/// <summary> /// Class constructor /// </summary> public GamePage() { InitializeComponent(); // Set the current instance of the page so that the game can access it Current = this; // Create the game _game = XamlGame <MonoGameAndXAMLGame> .Create("", this); }
// Constructor public GamePage() { InitializeComponent(); this.game = XamlGame <GameManager> .Create("", this); this.dataStorageManager = new DataStorageManager(); this.game.DataStorageManager = this.dataStorageManager; this.Loaded += (sender, e) => { GoogleAnalytics.EasyTracker.GetTracker().SendView("Game"); }; this.BackKeyPress += GamePage_BackKeyPress; this.game.Exiting += (sender, e) => App.Current.Terminate(); this.game.GameStarted += () => this.Dispatcher.BeginInvoke(new Action(() => this.AddViewControl.Visibility = System.Windows.Visibility.Collapsed)); this.game.GameStoped += () => this.Dispatcher.BeginInvoke(new Action(() => this.AddViewControl.Visibility = System.Windows.Visibility.Visible)); this.game.GameOver += () => this.Dispatcher.BeginInvoke(new Action(() => { this.AddViewControl.Visibility = System.Windows.Visibility.Visible; this.UpdatesOnlineScores(); })); this.Unloaded += (sender, e) => this.game.StopGame(); this.GotFocus += (sender, e) => this.game.PauseGame(); this.LostFocus += (sender, e) => this.game.PauseGame(); // remove after few versions (added in 1.4 along with online score { string userName = this.dataStorageManager.GetDataOrDefault("UserName", string.Empty); if (!string.IsNullOrEmpty(userName)) { this.dataStorageManager.AddOrUpdateData("PlayerName", userName); } string normalScore = this.dataStorageManager.GetDataOrDefault("normalMaxScore", "0"); if (!normalScore.Equals("0")) { this.dataStorageManager.AddOrUpdateData("NormalMaxScore", normalScore); } string hardScore = this.dataStorageManager.GetDataOrDefault("hardMaxScore", "0"); if (!hardScore.Equals("0")) { this.dataStorageManager.AddOrUpdateData("HardMaxScore", hardScore); } } // set user for online scoring this.game.RefreshScores(); this.InitializeOnlineScoreManager(); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <TheGame> .Create("", XnaSurface); //DebugLabel.Text = GameConfig.DBPATH; // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
public MainPage(LaunchActivatedEventArgs e) { var ppv = DisplayInformation.GetForCurrentView().RawPixelsPerViewPixel; var bounds = Window.Current.CoreWindow.Bounds; JitterPhysicsGame.PreferredSize = new Vector2( (float)(bounds.Width * ppv), (float)(bounds.Height * ppv)); game = XamlGame <JitterPhysicsGame> .Create(e, Window.Current.CoreWindow, this); }
public GamePage() { this.InitializeComponent(); // Create the game. var launchArguments = string.Empty; _impl = new WinPhoneBridge(); MonoSAMGame.StaticBridge = _impl; _game = XamlGame <MainGame> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel); }
public GamePage(string launchArguments) { this.InitializeComponent(); // Create the game. _game = XamlGame <MarvelGame> .Create(launchArguments, Window.Current.CoreWindow, this); #if WINDOWS_PHONE_APP ApplicationView.GetForCurrentView().SuppressSystemOverlays = true; #endif }