public override void Process() { int nCount = 0; X_GUID pGUID = new X_GUID(); foreach (Troop item in troops)// ╠Ю╤спео╒ [3/31/2015 Zmy] { if (nCount >= 0 && nCount < GlobalMembers.MAX_MATRIX_COUNT) { ObjectSelf.GetInstance().Teams.SetNumTypeDic(item.troopnum, item.trooptype); pGUID.GUID_value = item.location1; ObjectSelf.GetInstance().Teams.SetTeamMember(item.troopnum, pGUID, 0); pGUID.GUID_value = item.location2; ObjectSelf.GetInstance().Teams.SetTeamMember(item.troopnum, pGUID, 1); pGUID.GUID_value = item.location3; ObjectSelf.GetInstance().Teams.SetTeamMember(item.troopnum, pGUID, 2); pGUID.GUID_value = item.location4; ObjectSelf.GetInstance().Teams.SetTeamMember(item.troopnum, pGUID, 3); pGUID.GUID_value = item.location5; ObjectSelf.GetInstance().Teams.SetTeamMember(item.troopnum, pGUID, 4); ObjectSelf.GetInstance().Teams.m_GodSoulID1 = item.sh1; ObjectSelf.GetInstance().Teams.m_GodSoulID2 = item.sh2; ObjectSelf.GetInstance().Teams.m_GodSoulID3 = item.sh3; ObjectSelf.GetInstance().Teams.m_GodSoulID4 = item.sh4; nCount++; } } pGUID = null; GameEventDispatcher.Inst.dispatchEvent(GameEventID.G_Formation_Update); }
//刷新英雄卡牌 public void UpdateHeroCardData(ObjectCard heroObject) { HeroObject = heroObject; _Herodata = heroObject.GetHeroRow(); HeroType = _Herodata.getClientSignType()[0]; _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(heroObject.GetHeroData().GetHeroViewID()); SetBaseInfo(heroObject.GetHeroData().Level); InterfaceControler.GetInst().ShowHeroImg(_Herodata, AttackType_Img, JobType_Img, RaceType_Img); SetFormationNum(); YetUpFrontImg.SetActive(false); DownFeontImg.SetActive(false); for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; if (pMemberGuiD.GUID_value == HeroObject.GetGuid().GUID_value) { YetUpFrontImg.SetActive(true); } } }
// 移除一个选择的符文 public void RemoveSelectRune(int index, int tableID, int smelt, int money, X_GUID guid) { for (int i = 0; i < _selectRuneList.Count; ++i) { SelectRune item = _selectRuneList[i]; if (item.index == index) { _selectRuneList.Remove(item); DestroyImmediate(item.gameObject); break; } } UpdateSelectItem(); _gainExp -= smelt; _gainGold -= money; UpdateShow(_selectRuneList.Count); for (int i = 0; i < _curRuneList.Count; ++i) { if (_curRuneList[i].item.GetItemGuid() == guid) { _curRuneList[i].isSelect = false; break; } } // 更新灰图显示 if (_selectRuneList.Count == 12) { isAdd = false; } _runeListLayout.UpdateCell(); }
public override void Process() { if ((int)bagid == (int)EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_COMMON || (int)bagid == (int)EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_EQUIP)// 道具 [4/14/2015 Zmy] { int delta = 0; delta = ObjectSelf.GetInstance().CommonItemContainer.RepairItemCount(bagid, itemkey, curnum); if (delta > 0) { LinkedList <Item> itemdata = new LinkedList <Item>(); X_GUID guid = new X_GUID(); guid.GUID_value = itemkey; BaseItem bi = ObjectSelf.GetInstance().CommonItemContainer.FindItem(bagid, guid); if (bi != null) { Item item = new Item(); item.id = bi.GetItemRowData().getId(); item.key = itemkey; item.number = (short)delta; itemdata.AddLast(item); //GameEventDispatcher.Inst.dispatchEvent(GameEventID.KE_ShowGift, itemdata); } } } int id = (int)bagid; GameEventDispatcher.Inst.dispatchEvent(GameEventID.KE_ModItemNum, id); }
public LimitFightManager() { m_bActivate = true; m_bStartEnter = false; m_bRuntime = false; for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { if (m_HeroInfo[i] == null) { m_HeroInfo[i] = new X_GUID(); } m_HeroInfo[i].CleanUp(); m_HeroHp[i] = -1;//初始值。代表英雄今日没有进入过试炼。进入之后血量为最大值 [6/19/2015 Zmy] } m_Pact = -1; m_IsHalfCostPact = 0; m_TodayRanking = -1; m_DropNum = 0; m_AllDropNum = 0; m_AttrAdd1 = 0; m_AttrAdd2 = 0; m_AttrAdd3 = 0; m_AttrAdd4 = 0; }
//实例化Hero对象 private void CallBack_InitHeroObject() { for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = null; if (ObjectSelf.GetInstance().LimitFightMgr.m_bStartEnter) { pMemberGuiD = ObjectSelf.GetInstance().LimitFightMgr.m_HeroInfo[i]; if (ObjectSelf.GetInstance().LimitFightMgr.m_HeroHp[i] == 0) { //初始英雄时,如果血量记录是0 代表本次是继续开启的试炼。并且上次的英雄已死亡。那么本次不再实例化英雄 [6/19/2015 Zmy] pMemberGuiD.CleanUp(); } } else { pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; //暂时默认上场第一组阵型的英雄[3/25/2015 Zmy] } if (!pMemberGuiD.IsValid()) { continue; } ObjectCard pHero = ObjectSelf.GetInstance().HeroContainerBag.FindHero(pMemberGuiD); if (pHero == null) { continue; } ArtresourceTemplate _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(pHero.GetHeroData().GetHeroViewID()); if (_Artresourcedata == null) { continue; } GameObject pHeroObject = AssetLoader.Inst.GetAssetRes(_Artresourcedata.getArtresources()); if (pHeroObject != null) { GameObject obj1 = Instantiate(pHeroObject, FightEditorContrler.GetInstantiate().GetFormationCenterPos(i), FightEditorContrler.GetInstantiate().GetFormationCenterAngle(i)) as GameObject; GameUtils.SetLayerRecursively(obj1, FightEditorContrler.GetInstantiate().GetShadowCullMaskLayer()); float _zoom = _Artresourcedata.getArtresources_zoom(); obj1.transform.localScale = new UnityEngine.Vector3(_zoom, _zoom, _zoom); SceneObjectManager.GetInstance().SceneObjectAddHero(obj1, pHero.GetHeroRow().getId(), pHero); FightEditorContrler.GetInstantiate().InitFormationPos(pHero, i); } } FightEditorContrler.GetInstantiate().HeroPathInitSpeed(); GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_StoryCameraEnd); //初始化完成后,切换状态 [1/20/2015 Zmy] SetFightState(FightState.prepareData); //初始入场怒气 InitFightPower(); }
public void InitData(ObjectCard hero) { objhero = hero; HeroData = objhero.GetHeroRow(); DataParent.SetActive(true); m_NullStateOBJ.SetActive(false); HeroName.text = string.Format(GameUtils.GetHeroNameFontColor(hero.GetHeroData().QualityLev), GameUtils.getString(HeroData.getTitleID())); InterfaceControler.AddLevelNum(hero.GetHeroData().Level.ToString(), HeroLevel); int star = hero.GetHeroData().StarLevel; Transform BrightStar = DataParent.transform.FindChild("HeroStar/BrightStar"); for (int i = 0; i < BrightStar.childCount; ++i) { BrightStar.transform.GetChild(i).GetComponent <Image>().enabled = (i < star); } //InterfaceControler.GetInst().AddSharLevel(DataParent.transform.FindChild("Star_Image"),HeroData); //如果是远程英雄 if (ClickType == 1) { int group = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); X_GUID guid = ObjectSelf.GetInstance().Teams.m_Matrix[group, FormationNum - 1]; UI_FormMgr.Inst.SetBackHeroGuids(guid.GUID_value); } }
public EventRequestSkillPackage(X_GUID uid, int skillid, bool isSelf, bool isMy = true) { mOwner.Copy(uid); mSkillID = skillid; isForSelf = isSelf; isMyEff = isMy; }
public void RefreshItem(int bagType, Item _item) { X_GUID _tempData = new X_GUID(); _tempData.GUID_value = _item.key; BaseItem pData = FindItem(bagType, _tempData); if (pData != null) { pData.SetItemTableID(_item.id); pData.SetItemCount(_item.number); /*pData.SetItemTimesCount(_item.timer);*/ RefreshItemTimesCount(bagType, _item.id, _item.timer); if (pData.GetItemType() == (int)EM_ITEM_TYPE.EM_ITEM_TYPE_RUNE) { ItemEquip equip = pData as ItemEquip; EquipItemData Itemdata = new EquipItemData(); Itemdata.unmarshal(OctetsStream.wrap(_item.extdata)); equip.InitRuneData(Itemdata); } } else { AddItem(bagType, _item); m_NewGetItems.Add(_tempData); } _tempData = null; }
public bool CalcPassivitySpellTarget(ref FIGHTOBJECT_LIST targetlist) { SkillTemplate pRow = m_pSpellInfo.GetSpellRow(); switch (m_pSpellInfo.GetTargetType()) { case (int)EM_TARGET_TYPE.EM_TARGET_FRIEND: { int nID = -1; if (ObjectSelf.GetInstance().Teams.IsHeroInTeam(m_pHolder.GetGuid(), ref nID)) { for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { X_GUID _guid = ObjectSelf.GetInstance().Teams.m_Matrix[nID, i]; ObjectCard obj = ObjectSelf.GetInstance().HeroContainerBag.FindHero(_guid); if (obj != null) { targetlist.Add((ObjectCreature)obj); } } } } break; case (int)EM_TARGET_TYPE.EM_TARGET_SELF: { targetlist.Add((ObjectCreature)m_pHolder); } break; default: break; } return(true); }
public void RefreshHero(Hero _hero) { X_GUID _guid = new X_GUID(); _guid.GUID_value = _hero.key; ObjectCard obj = FindHero(_guid); if (obj != null) { obj.GetHeroData().Init(_hero, true); obj.UpdateAttributeValue(); } else { ObjectCard pHero = new ObjectCard(); pHero.GetHeroData().Init(_hero); pHero.UpdateItemEffectValue(); pHero.UpdateTeamEffectValue(); pHero.UpdateTrainEffectValue(); AddIHero(pHero); newHeroList.Add(_guid); AssetLoader.Inst.DynamicLoadHeroCardRes(_hero.heroid); } GameEventDispatcher.Inst.dispatchEvent(GameEventID.Net_RefreshHero, _hero.key); }
public void SetShowData(X_GUID runeId) { mRuneTableId = -1; mRuneGUID = runeId; data = null; UpdateData(RuneAttriShowType.All); }
public bool Init(SpellInfo pSpellInfo, ref X_GUID guidTarget) { LogManager.LogAssert(m_pHolder); LogManager.LogAssert(pSpellInfo); m_pSpellInfo = pSpellInfo; m_SpellTarget.Copy(guidTarget); return(true); }
private void SendMsg(X_GUID guid, int count) { CUseItem msg = new CUseItem(); msg.bagid = (int)EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_COMMON; msg.itemkey = (int)guid.GUID_value; msg.num = (short)count; IOControler.GetInstance().SendProtocol(msg); }
public void onSingleBuffAdd(X_GUID uid, BuffTemplate info) { UI_Blood mBlood = FindUIFBlood(uid); if (mBlood == null) { return; } mBlood.onSingleBuffAdd(info); }
//更新血条数值 public void UpdateBloodValue(X_GUID uid, float fValue) { UI_Blood mBlood = FindUIFBlood(uid); if (mBlood == null) { return; } mBlood.SetValue(fValue); }
private void onSkillReleaseEnd(GameEvent e) { X_GUID heroid = (X_GUID)e.data; UI_SkillIcon icon = mIcons[heroid]; if (icon) { icon.onResetCD(); } }
/// <summary> /// 设置某个物品为已读状态 /// </summary> /// <param name="guid"></param> public void SetItemPreview(X_GUID guid) { for (int i = 0; i < m_NewGetItems.Count; i++) { if (m_NewGetItems[i].Equals(guid)) { m_NewGetItems.RemoveAt(i); } } }
/// <summary> /// 检查技能是否已经锁定,已经锁定的技能释放锁定 /// </summary> public bool isWaitLock(X_GUID uid) { if (mMenuPanel.onCheckSkillWaitLock(uid)) { mTouchControl.ChangeTouchState(TouchState.FireSign_state); mBloodControl.hideFlag(); return(true); } return(false); }
// 验证技能是否等待锁定目标 public bool onCheckSkillWaitLock(X_GUID uid) { if (mSkillTargetStruct.mSelctRoleUID.Equals(uid)) { // 解除 mSkillTargetStruct.clear(); return(true); } return(false); }
public override void Process() { // ÒƳýÓ¢ÐÛ foreach (var item in herokeylist) { X_GUID id = new X_GUID(); id.GUID_value = (long)(item); ObjectSelf.GetInstance().HeroContainerBag.EreaseHero(id); } }
// 一个英雄是否是上阵 bool isUpFront(ObjectCard card) { X_GUID guid = card.GetHeroData().GUID; int index = 0; if (ObjectSelf.GetInstance().Teams.IsHeroInTeam(guid, ref index)) { return(true); } return(false); }
// 怪物死亡 private void onMonsterDieCall(GameEvent e) { X_GUID uid = (X_GUID)e.data; UI_Blood fb = FindUIFBlood(uid); if (fb) { bloodInfo.Remove(fb); GameObject.Destroy(fb.gameObject); } }
public ObjectCard FindHero(X_GUID guid) { foreach (ObjectCard var in m_HeroList) { if (var.GetGuid().GUID_value == guid.GUID_value) { return(var); } } return(null); }
//更新符文装备状态 [5/21/2015 Zmy] public void OnUpdateRuneEquipState(X_GUID _equipped, bool _state) { if (_equipped.IsValid()) { ItemEquip _item = (ItemEquip)FindItem((int)EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_EQUIP, _equipped); if (_item != null) { _item.SetEquipState(_state); } } }
//英雄死亡后技能不可以使用 public bool OnHeroDead(X_GUID uid) { if (mHero.GetGuid().Equals(uid)) { isHeroDead = true; cdIcon.fillAmount = 1; SetHeroShowState(SkillState.HeoDie); return(true); } return(false); }
/// <summary> /// 获取英雄在队伍中的index /// </summary> /// <param name="guid"></param> /// <returns></returns> public int GetTeamIndexByHeroGuid(X_GUID guid) { for (int j = 0; j < GlobalMembers.MAX_TEAM_CELL_COUNT; ++j) { if (m_Matrix[(int)m_DefaultGroup, j].Equals(guid)) { return(j); } } return(-1); }
public RelationMemberData FindRelationMember(X_GUID guid) { foreach (RelationMemberData var in m_RelationMember) { if (var.MemberGUID.GUID_value == guid.GUID_value) { return(var); } } return(null); }
public void EreaseRelationMember(X_GUID guid) { foreach (RelationMemberData var in m_RelationMember) { if (var.MemberGUID.GUID_value == guid.GUID_value) { m_RelationMember.Remove(var); break; } } }
public void EreaseApplyMember(X_GUID guid) { foreach (ApplyMemberData var in m_ApplyMember) { if (var.MemberData.MemberGUID.GUID_value == guid.GUID_value) { m_ApplyMember.Remove(var); break; } } }